My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Dart Goblin Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Elixir Golem Witch Bowler Goblin Giant Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Giant Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dart Goblin Elixir Golem Goblin Giant Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem Miner
Giant Snowball
Spear Goblins Dart Goblin Witch Miner
Zap
Spear Goblins Dart Goblin Witch Goblin Giant
Barbarian Barrel
Spear Goblins Dart Goblin Elixir Golem Witch
The Log
Spear Goblins Dart Goblin Elixir Golem Witch
Earthquake
Spear Goblins Elixir Golem Witch
Arrows
Spear Goblins Dart Goblin Witch
Royal Delivery
Spear Goblins Dart Goblin Elixir Golem Witch Bowler Miner
Fireball
Dart Goblin Elixir Golem Witch Bowler
Poison
Spear Goblins Dart Goblin Elixir Golem Witch
Lightning
Witch Bowler
Rocket
Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Golem Bowler Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Dart Goblin Elixir Golem Miner Witch Bowler Goblin Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Dart Goblin Elixir Golem Miner

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Dart Goblin Elixir Golem Bowler Goblin Giant Golem
Dart Goblin
Miner Spear Goblins Elixir Golem Bowler Goblin Giant Golem
Elixir Golem
Spear Goblins Dart Goblin Witch Bowler
Witch
Elixir Golem Bowler Goblin Giant Golem Miner
Bowler
Spear Goblins Dart Goblin Elixir Golem Witch Miner
Goblin Giant
Spear Goblins Dart Goblin Witch
Golem
Spear Goblins Dart Goblin Witch
Miner
Spear Goblins Dart Goblin Witch Bowler

Defense Synergies 0 7

Spear Goblins
Dart Goblin Bowler Goblin Giant
Dart Goblin
Spear Goblins Bowler Goblin Giant Miner
Elixir Golem
Witch
Bowler
Bowler
Spear Goblins Dart Goblin Witch
Goblin Giant
Spear Goblins Dart Goblin
Golem
Miner
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins Dart Goblin Goblin Giant
Dart Goblin Witch
Witch Bowler Dart Goblin
Witch Dart Goblin Bowler
Bowler
Bowler Spear Goblins Dart Goblin
Dart Goblin Spear Goblins Witch
Bowler Dart Goblin Goblin Giant
Witch
Spear Goblins Dart Goblin Bowler Miner
Dart Goblin Witch Spear Goblins Bowler Goblin Giant
Spear Goblins Dart Goblin Witch
Bowler Witch
Bowler Dart Goblin Witch
Bowler
Witch Bowler
Spear Goblins Dart Goblin Witch Bowler
Witch Spear Goblins Dart Goblin Bowler
Dart Goblin
Bowler Spear Goblins Dart Goblin Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Witch Bowler
Bowler Miner
Spear Goblins Witch Bowler Goblin Giant
Bowler Goblin Giant
Witch Bowler Goblin Giant
Dart Goblin Witch Goblin Giant
Spear Goblins Dart Goblin Witch Bowler Goblin Giant
Goblin Giant
Spear Goblins Witch
Witch Dart Goblin Goblin Giant
Dart Goblin Witch Bowler
Bowler Goblin Giant
Bowler Witch Goblin Giant
Dart Goblin Witch Bowler
Witch Spear Goblins Dart Goblin Bowler Goblin Giant
Bowler Dart Goblin Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin Bowler Miner
Dart Goblin Goblin Giant Miner
Dart Goblin
Bowler
Spear Goblins Dart Goblin Witch Goblin Giant
Dart Goblin Witch Bowler
Dart Goblin Bowler
Miner Dart Goblin
Bowler
Miner Dart Goblin Bowler
Dart Goblin
Dart Goblin Bowler Miner
Dart Goblin
Dart Goblin
Spear Goblins Dart Goblin Witch Bowler
Dart Goblin Bowler
Dart Goblin Bowler
Dart Goblin Witch Bowler Miner
Bowler
Bowler
Witch Bowler
Witch
Miner Dart Goblin Witch Bowler
Witch Bowler Miner
Miner Dart Goblin
Dart Goblin Witch
Dart Goblin Witch
Bowler
Dart Goblin Miner
Bowler
Spear Goblins Dart Goblin Witch
Dart Goblin Witch
Miner Dart Goblin Bowler
Dart Goblin Bowler
Dart Goblin
Dart Goblin Witch Bowler
Dart Goblin Witch
Dart Goblin Witch Bowler Goblin Giant Miner

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