My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Giant Dark Prince Electro Dragon Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Dark Prince Inferno Dragon
Giant Snowball
Electro Dragon Inferno Dragon
Zap
Royal Giant Dark Prince Inferno Dragon
Barbarian Barrel
Bomb Tower Dark Prince Ice Wizard
The Log
Royal Giant Dark Prince
Earthquake
Bomb Tower
Arrows
Royal Delivery
Dark Prince Electro Dragon Ice Wizard Inferno Dragon
Fireball
Bomb Tower Electro Dragon Ice Wizard Inferno Dragon
Poison
Bomb Tower Electro Dragon Ice Wizard
Lightning
Bomb Tower Dark Prince Electro Dragon Ice Wizard Inferno Dragon
Rocket
Bomb Tower Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Dark Prince Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Bomb Tower Dark Prince Inferno Dragon Giant Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Ice Wizard Bomb Tower Dark Prince

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Royal Giant Dark Prince Electro Dragon Ice Wizard
Royal Giant
Ice Wizard Zap Dark Prince Electro Dragon
Bomb Tower
Giant
Zap Dark Prince Electro Dragon Ice Wizard
Dark Prince
Giant Zap Royal Giant Ice Wizard
Electro Dragon
Giant Zap Royal Giant Ice Wizard Inferno Dragon
Ice Wizard
Royal Giant Zap Giant Dark Prince Electro Dragon
Inferno Dragon
Electro Dragon

Defense Synergies 1 10

Zap
Bomb Tower Dark Prince Electro Dragon Ice Wizard Inferno Dragon
Royal Giant
Bomb Tower
Zap Ice Wizard
Giant
Dark Prince
Zap Electro Dragon Ice Wizard
Electro Dragon
Zap Dark Prince Ice Wizard Inferno Dragon
Ice Wizard
Zap Bomb Tower Dark Prince Electro Dragon Inferno Dragon
Inferno Dragon
Zap Electro Dragon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon
Bomb Tower Inferno Dragon Zap Dark Prince Electro Dragon Ice Wizard
Bomb Tower Dark Prince Electro Dragon Ice Wizard Inferno Dragon
Bomb Tower Inferno Dragon Dark Prince Electro Dragon Ice Wizard
Bomb Tower Dark Prince
Zap Bomb Tower Dark Prince Electro Dragon Ice Wizard
Inferno Dragon Zap Bomb Tower Electro Dragon Ice Wizard
Zap Bomb Tower Electro Dragon
Inferno Dragon Bomb Tower Ice Wizard
Dark Prince Ice Wizard
Ice Wizard Zap Bomb Tower Dark Prince Electro Dragon
Inferno Dragon Zap Electro Dragon Ice Wizard
Bomb Tower Zap Dark Prince Electro Dragon Ice Wizard
Bomb Tower Zap Dark Prince Electro Dragon
Inferno Dragon Bomb Tower
Bomb Tower Zap Inferno Dragon
Bomb Tower Dark Prince Electro Dragon
Bomb Tower Zap Dark Prince Electro Dragon Ice Wizard
Zap Bomb Tower Dark Prince Electro Dragon Ice Wizard Inferno Dragon
Bomb Tower Inferno Dragon
Dark Prince Bomb Tower Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince
Zap Bomb Tower Electro Dragon Inferno Dragon
Zap Bomb Tower Dark Prince Electro Dragon
Dark Prince Zap
Dark Prince Inferno Dragon
Zap Bomb Tower Electro Dragon Ice Wizard
Dark Prince Bomb Tower Ice Wizard
Bomb Tower Dark Prince Inferno Dragon
Zap Electro Dragon Bomb Tower Dark Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Bomb Tower Dark Prince Electro Dragon
Zap Dark Prince
Dark Prince Bomb Tower
Bomb Tower Electro Dragon
Electro Dragon Zap Bomb Tower Dark Prince Inferno Dragon
Zap Bomb Tower Dark Prince Electro Dragon Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Zap Electro Dragon Ice Wizard
Electro Dragon
Dark Prince
Zap Dark Prince
Zap Electro Dragon Ice Wizard
Zap Electro Dragon Ice Wizard
Zap Electro Dragon
Electro Dragon
Zap Dark Prince Electro Dragon
Zap Electro Dragon
Electro Dragon
Zap
Zap Electro Dragon
Electro Dragon
Zap Dark Prince Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Zap Dark Prince Electro Dragon Ice Wizard
Inferno Dragon
Zap Electro Dragon Ice Wizard
Zap Electro Dragon
Zap
Zap Electro Dragon Ice Wizard
Zap Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Zap Dark Prince Electro Dragon
Zap Electro Dragon Ice Wizard
Dark Prince Electro Dragon
Zap Electro Dragon
Zap
Dark Prince Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Electro Dragon Zap Dark Prince

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