My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Hut Golem Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Golem Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Lava Hound
Giant Snowball
Bats Dart Goblin Goblin Hut Clone Lava Hound
Zap
Bats Dart Goblin Goblin Hut Clone Lava Hound
Barbarian Barrel
Dart Goblin Goblin Hut Clone
The Log
Dart Goblin Mini P.E.K.K.A Goblin Hut Clone
Earthquake
Goblin Hut Clone
Arrows
Bats Dart Goblin Goblin Hut Clone Lava Hound
Royal Delivery
Bats Dart Goblin Mini P.E.K.K.A Goblin Hut Clone Lava Hound
Fireball
Dart Goblin Goblin Hut Clone Lava Hound
Poison
Bats Dart Goblin Goblin Hut Clone Lava Hound
Lightning
Mini P.E.K.K.A Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Clone Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Dart Goblin Clone Fireball Mini P.E.K.K.A Goblin Hut Lava Hound Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Dart Goblin Clone Fireball

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Mini P.E.K.K.A Clone Golem
Dart Goblin
Lava Hound Golem
Fireball
Golem Lava Hound
Mini P.E.K.K.A
Bats Goblin Hut Golem
Goblin Hut
Mini P.E.K.K.A Golem Lava Hound
Clone
Golem Lava Hound Bats
Golem
Fireball Clone Bats Dart Goblin Mini P.E.K.K.A Goblin Hut
Lava Hound
Bats Dart Goblin Fireball Clone Goblin Hut

Defense Synergies 0 7

Bats
Dart Goblin Mini P.E.K.K.A
Dart Goblin
Bats Mini P.E.K.K.A Goblin Hut
Fireball
Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A
Bats Dart Goblin Fireball Goblin Hut
Goblin Hut
Dart Goblin Fireball Mini P.E.K.K.A
Clone
Golem
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Goblin Hut
Mini P.E.K.K.A Bats Dart Goblin Goblin Hut
Mini P.E.K.K.A Goblin Hut Bats Dart Goblin
Mini P.E.K.K.A Goblin Hut Bats Dart Goblin
Fireball Mini P.E.K.K.A
Fireball Bats Dart Goblin
Bats Dart Goblin Fireball Goblin Hut
Dart Goblin Fireball
Mini P.E.K.K.A Goblin Hut
Dart Goblin Mini P.E.K.K.A
Bats Dart Goblin Fireball Goblin Hut
Bats Dart Goblin Fireball Goblin Hut
Mini P.E.K.K.A Goblin Hut Bats Fireball
Fireball Bats Dart Goblin Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Goblin Hut
Fireball Mini P.E.K.K.A Goblin Hut
Bats Fireball Mini P.E.K.K.A Goblin Hut
Fireball Bats Dart Goblin Goblin Hut
Bats Dart Goblin Fireball Goblin Hut
Mini P.E.K.K.A Dart Goblin Goblin Hut
Bats Dart Goblin Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Goblin Hut
Fireball Mini P.E.K.K.A
Bats Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Bats Fireball
Mini P.E.K.K.A Goblin Hut
Fireball Bats Dart Goblin Goblin Hut
Mini P.E.K.K.A Bats Dart Goblin Fireball Goblin Hut
Mini P.E.K.K.A
Bats Fireball Mini P.E.K.K.A Goblin Hut
Dart Goblin Goblin Hut
Bats Dart Goblin Mini P.E.K.K.A Goblin Hut
Fireball
Mini P.E.K.K.A Fireball
Dart Goblin Fireball
Goblin Hut Bats Dart Goblin Fireball Mini P.E.K.K.A
Bats Dart Goblin Fireball Mini P.E.K.K.A Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Dart Goblin
Dart Goblin Fireball Goblin Hut
Dart Goblin Fireball
Fireball
Fireball Bats Dart Goblin
Dart Goblin
Fireball Dart Goblin
Fireball Dart Goblin
Bats Fireball Mini P.E.K.K.A
Dart Goblin Fireball
Fireball Dart Goblin
Dart Goblin Fireball Goblin Hut
Dart Goblin Fireball
Dart Goblin Fireball Goblin Hut
Dart Goblin Fireball Goblin Hut
Dart Goblin Fireball Goblin Hut
Fireball
Bats Mini P.E.K.K.A
Dart Goblin Fireball Mini P.E.K.K.A
Dart Goblin Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Dart Goblin
Fireball
Fireball Dart Goblin
Bats Dart Goblin Fireball
Bats Dart Goblin Fireball Goblin Hut
Fireball Mini P.E.K.K.A
Dart Goblin Fireball
Fireball
Fireball
Bats Dart Goblin Fireball Goblin Hut
Fireball Dart Goblin
Fireball
Fireball Dart Goblin Mini P.E.K.K.A
Dart Goblin Fireball
Fireball
Dart Goblin
Bats Dart Goblin Fireball
Bats Dart Goblin Fireball
Dart Goblin Fireball

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