My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Hunter Bowler Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Graveyard Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Graveyard Lava Hound
Giant Snowball
Zappies Guards Graveyard Lava Hound
Zap
Mortar Zappies Guards Graveyard Lava Hound
Barbarian Barrel
Mortar Zappies Guards Hunter Graveyard
The Log
Zappies Guards Hunter Graveyard
Earthquake
Mortar Zappies Guards Graveyard
Arrows
Zappies Guards Graveyard Lava Hound
Royal Delivery
Zappies Guards Hunter Bowler Graveyard Lava Hound
Fireball
Mortar Zappies Hunter Bowler Lava Hound
Poison
Mortar Zappies Guards Hunter Graveyard Lava Hound
Lightning
Mortar Hunter Bowler
Rocket
Mortar Hunter Bowler

Against air swarms

Spells and units that can counter air swarms.

Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Poison Hunter Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Mortar Zappies Poison Hunter Bowler Graveyard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Guards Mortar Zappies Poison

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Zappies Hunter
Zappies
Mortar Bowler Graveyard Lava Hound
Guards
Graveyard Lava Hound
Poison
Graveyard Lava Hound Bowler
Hunter
Mortar Bowler
Bowler
Graveyard Zappies Poison Hunter
Graveyard
Poison Bowler Zappies Guards Lava Hound
Lava Hound
Poison Zappies Guards Graveyard

Defense Synergies 1 7

Mortar
Zappies Guards Poison
Zappies
Mortar Guards Bowler
Guards
Hunter Mortar Zappies Poison
Poison
Mortar Guards
Hunter
Guards Bowler
Bowler
Zappies Hunter
Graveyard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mortar Zappies
Hunter Mortar Zappies
Mortar Hunter Bowler Zappies
Hunter Mortar Zappies Guards Bowler
Poison Bowler
Bowler Zappies Guards Hunter
Hunter Mortar Zappies Poison
Bowler Poison
Zappies Hunter Mortar
Guards Zappies Hunter Bowler
Guards Poison Zappies Hunter Bowler
Hunter Zappies Poison
Mortar Hunter Bowler Zappies Guards
Bowler Mortar Zappies Guards Poison Hunter
Mortar Zappies Hunter
Mortar Zappies Hunter Bowler
Mortar Zappies Poison Hunter Bowler
Mortar Zappies Guards Hunter Bowler
Mortar Poison Hunter Zappies Guards Bowler
Mortar Zappies Hunter
Bowler Zappies Guards Poison Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zappies Bowler
Poison Mortar Hunter Bowler
Zappies Guards Hunter Bowler
Guards Hunter Bowler Zappies
Zappies Guards Hunter Bowler
Poison Zappies Hunter
Guards Zappies Hunter Bowler
Zappies Hunter
Mortar Zappies Poison
Zappies Guards
Zappies Guards Hunter Bowler
Guards Poison Bowler
Bowler Zappies Guards Hunter
Zappies Bowler
Zappies Guards Mortar Poison Hunter Bowler
Poison Bowler Zappies Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar Guards
Mortar Poison Bowler
Poison
Guards Poison
Poison Mortar Bowler
Poison Hunter
Mortar Poison Bowler
Poison Hunter Bowler
Poison Mortar
Guards Poison Bowler
Poison Mortar Bowler
Poison
Poison Mortar Hunter Bowler
Mortar Poison
Mortar Poison
Mortar Poison Hunter Bowler
Mortar Poison Bowler
Mortar Poison
Mortar Poison Hunter Bowler
Mortar Poison Bowler
Poison Bowler
Poison
Bowler
Mortar Poison
Poison Mortar Hunter Bowler
Mortar Poison Hunter Bowler
Mortar Poison Bowler
Poison Mortar
Poison Hunter
Zappies Guards Poison
Bowler
Poison Mortar Hunter
Zappies Poison
Poison Bowler
Zappies Guards
Poison Zappies Hunter
Poison Hunter Bowler
Mortar Poison Bowler
Poison
Zappies Guards Poison Bowler
Zappies Poison
Poison Mortar Bowler

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