My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel Guards
Giant Snowball
Musketeer Goblin Barrel Guards
Zap
Goblin Barrel Guards
Barbarian Barrel
Musketeer Goblin Barrel Guards Electro Wizard
The Log
Musketeer Goblin Barrel Guards
Earthquake
Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Musketeer Goblin Barrel Guards Bowler Electro Wizard
Fireball
Musketeer Goblin Barrel Bowler Electro Wizard
Poison
Musketeer Guards Electro Wizard
Lightning
Musketeer Bowler Electro Wizard
Rocket
Musketeer Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Guards Tornado Fireball Musketeer Electro Wizard Giant Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Guards Tornado Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Giant Electro Wizard
Musketeer
Giant Bowler
Giant
Musketeer Goblin Barrel Fireball Guards Tornado Bowler Electro Wizard
Goblin Barrel
Giant Guards Bowler
Guards
Giant Goblin Barrel
Tornado
Fireball Giant Bowler
Bowler
Musketeer Giant Goblin Barrel Tornado Electro Wizard
Electro Wizard
Fireball Giant Bowler

Defense Synergies 3 8

Fireball
Tornado Musketeer Electro Wizard
Musketeer
Guards Fireball Tornado Bowler Electro Wizard
Giant
Goblin Barrel
Guards
Musketeer Electro Wizard
Tornado
Fireball Bowler Musketeer Electro Wizard
Bowler
Tornado Musketeer Electro Wizard
Electro Wizard
Fireball Musketeer Guards Tornado Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Musketeer Electro Wizard
Musketeer Electro Wizard
Tornado Bowler Musketeer Electro Wizard
Musketeer Guards Bowler Electro Wizard
Fireball Tornado Bowler
Fireball Tornado Bowler Musketeer Guards Electro Wizard
Musketeer Tornado Electro Wizard Fireball
Bowler Fireball Musketeer Electro Wizard
Musketeer Tornado
Guards Tornado Musketeer Bowler Electro Wizard
Guards Electro Wizard Fireball Musketeer Tornado Bowler
Musketeer Fireball Tornado Electro Wizard
Bowler Fireball Musketeer Guards Electro Wizard
Fireball Bowler Guards Tornado Electro Wizard
Electro Wizard
Tornado Fireball Bowler Electro Wizard
Fireball Musketeer Tornado Bowler Electro Wizard
Fireball Musketeer Guards Tornado Bowler Electro Wizard
Tornado Fireball Musketeer Guards Bowler Electro Wizard
Musketeer Tornado Electro Wizard
Bowler Fireball Musketeer Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Bowler Electro Wizard
Fireball Electro Wizard Musketeer Bowler
Guards Musketeer Bowler Electro Wizard
Guards Bowler Fireball Musketeer Tornado Electro Wizard
Musketeer Guards Bowler
Fireball Musketeer Tornado Electro Wizard
Guards Fireball Musketeer Bowler Electro Wizard
Electro Wizard Fireball Tornado
Musketeer Guards
Musketeer Guards Bowler
Fireball Guards Tornado Bowler Electro Wizard
Bowler Fireball Guards
Fireball Musketeer Bowler
Guards Electro Wizard Fireball Musketeer Tornado Bowler
Bowler Fireball Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Guards
Fireball Musketeer Tornado Bowler Electro Wizard
Fireball
Fireball Musketeer Guards
Fireball Bowler
Fireball Musketeer Tornado
Musketeer Tornado Bowler
Fireball Tornado Bowler
Fireball Tornado
Fireball Musketeer Guards Tornado Bowler Electro Wizard
Fireball Musketeer Tornado Bowler Electro Wizard
Fireball Musketeer Tornado
Fireball Musketeer Bowler
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Bowler
Fireball Musketeer Bowler
Fireball Tornado
Fireball Musketeer Bowler Electro Wizard
Fireball Tornado Bowler
Fireball Musketeer Bowler
Fireball Tornado
Musketeer Tornado Bowler
Fireball Musketeer
Tornado Fireball Bowler
Fireball Musketeer Tornado Bowler Electro Wizard
Fireball Musketeer Tornado Bowler
Fireball Musketeer Tornado
Fireball Musketeer Tornado Electro Wizard
Electro Wizard Fireball Musketeer Guards
Fireball Bowler
Fireball Musketeer
Fireball Electro Wizard
Fireball Bowler
Electro Wizard Fireball Musketeer Guards
Fireball Musketeer Tornado Electro Wizard
Fireball
Fireball Musketeer Bowler Electro Wizard
Fireball Musketeer Bowler
Fireball Tornado
Musketeer
Fireball Musketeer Guards Tornado Bowler Electro Wizard
Fireball Musketeer Tornado Electro Wizard
Fireball Musketeer Tornado Bowler Electro Wizard

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