My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Mega Minion Baby Dragon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant
Giant Snowball
Bomber Mega Minion Baby Dragon Lumberjack
Zap
Bomber Royal Giant
Barbarian Barrel
Bomber Electro Wizard Lumberjack
The Log
Bomber Royal Giant Lumberjack
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Mega Minion Baby Dragon Electro Wizard Lumberjack
Fireball
Bomber Mega Minion Baby Dragon Electro Wizard Lumberjack
Poison
Bomber Mega Minion Electro Wizard
Lightning
Mega Minion Baby Dragon Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Mega Minion Baby Dragon Poison Electro Wizard Lumberjack Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Mega Minion Baby Dragon

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Baby Dragon Lumberjack
Royal Giant
Bomber Poison Mega Minion Baby Dragon The Log Electro Wizard Lumberjack
Mega Minion
Royal Giant Baby Dragon Poison
Baby Dragon
Bomber Royal Giant Mega Minion Poison Electro Wizard Lumberjack
Poison
Royal Giant Mega Minion Baby Dragon The Log
The Log
Royal Giant Poison Lumberjack
Electro Wizard
Royal Giant Baby Dragon Lumberjack
Lumberjack
Bomber Royal Giant Baby Dragon The Log Electro Wizard

Defense Synergies 0 13

Bomber
The Log Electro Wizard
Royal Giant
Mega Minion
Baby Dragon The Log Electro Wizard Lumberjack
Baby Dragon
Mega Minion The Log Lumberjack
Poison
The Log Electro Wizard
The Log
Bomber Mega Minion Baby Dragon Poison Electro Wizard Lumberjack
Electro Wizard
Bomber Mega Minion Poison The Log Lumberjack
Lumberjack
Mega Minion Baby Dragon The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mega Minion Baby Dragon The Log Electro Wizard
Lumberjack Bomber Mega Minion The Log Electro Wizard
Lumberjack Bomber Mega Minion Electro Wizard
Lumberjack Bomber Mega Minion Electro Wizard
Bomber Poison The Log Lumberjack
The Log Bomber Mega Minion Baby Dragon Electro Wizard Lumberjack
Mega Minion Electro Wizard Baby Dragon Poison
Baby Dragon Poison The Log Electro Wizard
Lumberjack
Bomber Electro Wizard Lumberjack
Poison Electro Wizard Bomber Mega Minion Baby Dragon The Log Lumberjack
Mega Minion Baby Dragon Poison Electro Wizard
Lumberjack Bomber The Log Electro Wizard
Bomber Mega Minion Baby Dragon Poison The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack
The Log Electro Wizard Lumberjack
Bomber Poison Electro Wizard Lumberjack
Bomber Mega Minion Baby Dragon The Log Electro Wizard Lumberjack
Baby Dragon Poison The Log Bomber Mega Minion Electro Wizard Lumberjack
Electro Wizard Lumberjack
Bomber Baby Dragon Poison The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Electro Wizard
Poison Electro Wizard Bomber Mega Minion Baby Dragon The Log Lumberjack
Lumberjack The Log Electro Wizard
Lumberjack The Log Electro Wizard
Lumberjack
Poison Baby Dragon Electro Wizard
Mega Minion Electro Wizard Lumberjack
Lumberjack
Electro Wizard Mega Minion Baby Dragon Poison The Log
Mega Minion
Mega Minion Lumberjack
Poison The Log Electro Wizard
Lumberjack
Bomber Baby Dragon
Electro Wizard Bomber Mega Minion Baby Dragon Poison The Log Lumberjack
Poison Bomber Mega Minion Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon The Log
Poison Baby Dragon The Log Electro Wizard
Baby Dragon Poison The Log
Poison The Log
Bomber Poison Baby Dragon The Log
Poison Mega Minion Baby Dragon
Bomber Baby Dragon Poison The Log
Poison The Log Baby Dragon
Poison The Log
Poison Electro Wizard Lumberjack
Poison The Log Electro Wizard
Poison Baby Dragon
Poison Baby Dragon The Log
Baby Dragon Poison
Baby Dragon Poison The Log
Bomber Baby Dragon Poison The Log
Baby Dragon Poison The Log
Poison
Bomber
Bomber Mega Minion Baby Dragon Poison The Log Electro Wizard
Bomber Baby Dragon Poison The Log
Baby Dragon Poison The Log
Poison
The Log
Baby Dragon Poison The Log
Poison The Log Bomber Baby Dragon
Mega Minion
Poison The Log Baby Dragon Electro Wizard
Baby Dragon Poison The Log
Poison Baby Dragon The Log
Poison Baby Dragon Electro Wizard
Electro Wizard Mega Minion Poison
Mega Minion
Poison Bomber The Log
Poison Electro Wizard
Poison The Log
Electro Wizard
Poison Mega Minion Baby Dragon Electro Wizard
The Log
Poison Mega Minion Baby Dragon Electro Wizard Lumberjack
The Log Bomber Baby Dragon Poison
Poison
Mega Minion
Baby Dragon Poison The Log Electro Wizard
Poison Electro Wizard
Poison Baby Dragon The Log Electro Wizard

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