My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Elixir Golem Executioner Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Skeleton Barrel Elixir Golem Inferno Dragon
Giant Snowball
Bats Minions Skeleton Barrel Inferno Dragon
Zap
Bats Minions Skeleton Barrel Inferno Dragon
Barbarian Barrel
Skeleton Barrel Elixir Golem Executioner
The Log
Skeleton Barrel Elixir Golem
Earthquake
Elixir Golem
Arrows
Bats Minions Skeleton Barrel
Royal Delivery
Bats Minions Skeleton Barrel Elixir Golem Executioner Inferno Dragon
Fireball
Minions Skeleton Barrel Elixir Golem Executioner Inferno Dragon
Poison
Bats Minions Skeleton Barrel Elixir Golem Executioner
Lightning
Executioner Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Elixir Golem Executioner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Minions Skeleton Barrel Elixir Golem Inferno Dragon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Minions

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Zap Minions Elixir Golem Inferno Dragon
Zap
Bats Minions Skeleton Barrel Elixir Golem Executioner The Log
Minions
Bats Zap Skeleton Barrel Elixir Golem Inferno Dragon
Skeleton Barrel
Bats Zap Minions Elixir Golem Inferno Dragon
Elixir Golem
Bats Zap Minions Skeleton Barrel Executioner The Log Inferno Dragon
Executioner
Zap Elixir Golem The Log
The Log
Zap Elixir Golem Executioner
Inferno Dragon
Bats Minions Skeleton Barrel Elixir Golem

Defense Synergies 0 12

Bats
Zap Minions The Log Inferno Dragon
Zap
Bats Minions Skeleton Barrel Executioner The Log Inferno Dragon
Minions
Bats Zap The Log
Skeleton Barrel
Zap
Elixir Golem
Executioner
Zap The Log
The Log
Bats Zap Minions Executioner Inferno Dragon
Inferno Dragon
Bats Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Skeleton Barrel Executioner The Log
Inferno Dragon Bats Zap Minions Executioner The Log
Bats Minions Executioner Inferno Dragon
Inferno Dragon Bats Minions
The Log
The Log Bats Zap Minions Executioner
Bats Minions Inferno Dragon Zap Executioner
Zap Skeleton Barrel The Log
Inferno Dragon Minions
Bats Minions Executioner Zap The Log
Minions Executioner Inferno Dragon Bats Zap
Bats Zap Minions The Log
Executioner Bats Zap Minions The Log
Inferno Dragon
Zap The Log Inferno Dragon
Bats Minions Executioner
Bats Zap Minions Executioner The Log
Zap Executioner The Log Bats Minions Inferno Dragon
Inferno Dragon
Bats Minions Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Zap Skeleton Barrel Executioner The Log Inferno Dragon
Bats Zap Minions The Log
Bats Zap The Log
Executioner Inferno Dragon
Executioner Bats Zap Minions Skeleton Barrel
Bats Minions
Inferno Dragon
Zap Bats Minions The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Minions
Zap The Log
Executioner
Executioner
Bats Zap Minions Executioner The Log Inferno Dragon
Bats Minions Executioner Zap The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel The Log
Zap Skeleton Barrel Executioner The Log
Skeleton Barrel The Log
Skeleton Barrel The Log
Executioner Zap The Log
Executioner Bats Zap Minions Skeleton Barrel
Executioner The Log
The Log Zap Skeleton Barrel Executioner
The Log Zap Skeleton Barrel
Bats Minions
Zap Skeleton Barrel The Log
Zap Executioner
Skeleton Barrel Executioner The Log
Minions Skeleton Barrel
Zap Skeleton Barrel The Log
Zap Skeleton Barrel Executioner The Log
Skeleton Barrel Executioner The Log
Bats Minions
Zap Skeleton Barrel Executioner The Log
Zap Skeleton Barrel The Log
Minions The Log
The Log
Zap Skeleton Barrel The Log
Zap The Log Executioner
Inferno Dragon
The Log Zap Skeleton Barrel Executioner
Zap Skeleton Barrel The Log
Zap Skeleton Barrel The Log
Bats Zap Executioner
Zap Bats Minions Skeleton Barrel
Zap The Log
Zap
The Log
Zap Skeleton Barrel Bats Minions
Zap Executioner
The Log
Executioner
The Log Zap Skeleton Barrel Executioner
Zap
Executioner
Zap Bats Minions The Log
Bats Zap Executioner
Zap Skeleton Barrel Executioner The Log

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