My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Witch Balloon Princess Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Balloon Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Baby Dragon Witch Balloon Princess
Zap
Bats Witch Balloon Princess
Barbarian Barrel
Valkyrie Witch Princess Magic Archer
The Log
Witch Princess
Earthquake
Witch
Arrows
Bats Witch Princess
Royal Delivery
Bats Valkyrie Baby Dragon Witch Balloon Princess Magic Archer
Fireball
Baby Dragon Witch Balloon Princess Magic Archer
Poison
Bats Witch Balloon Princess Magic Archer
Lightning
Valkyrie Baby Dragon Witch Balloon Magic Archer
Rocket
Valkyrie Witch Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Princess Valkyrie Baby Dragon Magic Archer Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Princess Valkyrie

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Rage Baby Dragon
Valkyrie
Bats Balloon Baby Dragon Witch Magic Archer
Rage
Witch Balloon Bats
Baby Dragon
Bats Valkyrie Witch Balloon
Witch
Rage Valkyrie Baby Dragon
Balloon
Bats Valkyrie Rage Baby Dragon Princess Magic Archer
Princess
Balloon
Magic Archer
Valkyrie Balloon

Defense Synergies 0 7

Bats
Valkyrie Baby Dragon
Valkyrie
Bats Baby Dragon Witch Princess Magic Archer
Rage
Baby Dragon
Bats Valkyrie Witch
Witch
Valkyrie Baby Dragon
Balloon
Princess
Valkyrie
Magic Archer
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Magic Archer
Bats Valkyrie Witch
Witch Bats Valkyrie
Witch Bats Valkyrie
Valkyrie Princess
Bats Valkyrie Baby Dragon Magic Archer
Bats Baby Dragon Witch Princess Magic Archer
Valkyrie Baby Dragon Magic Archer
Witch Princess
Valkyrie
Bats Valkyrie Witch Baby Dragon Princess Magic Archer
Bats Baby Dragon Witch Princess Magic Archer
Bats Valkyrie Witch
Valkyrie Bats Baby Dragon Witch Princess Magic Archer
Bats Valkyrie Witch
Bats Valkyrie Baby Dragon Witch Magic Archer
Valkyrie Baby Dragon Witch Bats Princess Magic Archer
Valkyrie Bats Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch
Valkyrie Baby Dragon Magic Archer
Bats Valkyrie Witch
Valkyrie Bats
Valkyrie Witch
Bats Baby Dragon Witch Princess Magic Archer
Bats Valkyrie Witch
Valkyrie
Bats Valkyrie Baby Dragon Witch Magic Archer
Witch
Bats Valkyrie Witch
Valkyrie
Valkyrie Witch
Valkyrie Baby Dragon Witch Princess Magic Archer
Witch Bats Valkyrie Baby Dragon Magic Archer
Bats Valkyrie Baby Dragon Witch Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Valkyrie Baby Dragon
Baby Dragon Princess Magic Archer
Baby Dragon Magic Archer
Valkyrie
Valkyrie Baby Dragon Magic Archer
Bats Baby Dragon Witch Princess Magic Archer
Baby Dragon Witch Princess Magic Archer
Baby Dragon Princess Magic Archer
Bats
Valkyrie Princess Magic Archer
Baby Dragon Princess Magic Archer
Baby Dragon Princess Magic Archer
Baby Dragon Princess Magic Archer
Princess Baby Dragon Magic Archer
Baby Dragon Witch Princess Magic Archer
Magic Archer Baby Dragon Princess
Bats
Baby Dragon Princess Magic Archer
Valkyrie Baby Dragon Witch Princess Magic Archer
Baby Dragon Magic Archer
Princess
Baby Dragon
Valkyrie Baby Dragon Witch Princess Magic Archer
Witch
Baby Dragon Witch Princess Magic Archer
Baby Dragon Witch Princess Magic Archer
Baby Dragon Magic Archer
Bats Baby Dragon Witch Princess Magic Archer
Bats Witch
Magic Archer
Princess Magic Archer
Princess Magic Archer
Bats Witch Princess Magic Archer
Baby Dragon Witch Princess Magic Archer
Valkyrie Baby Dragon Princess Magic Archer
Baby Dragon Princess Magic Archer
Bats Baby Dragon Witch Princess Magic Archer
Bats Witch Princess Magic Archer
Baby Dragon Witch Princess Magic Archer

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