My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Rascals Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Rascals Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Mortar Rascals Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang
Giant Snowball
Spear Goblins Bats Goblin Gang Baby Dragon
Zap
Spear Goblins Bats Goblin Gang Mortar
Barbarian Barrel
Spear Goblins Goblin Gang Mortar Rascals
The Log
Spear Goblins Goblin Gang Rascals
Earthquake
Spear Goblins Goblin Gang Mortar
Arrows
Spear Goblins Bats Goblin Gang Rascals
Royal Delivery
Spear Goblins Bats Goblin Gang Rascals Baby Dragon
Fireball
Goblin Gang Mortar Rascals Baby Dragon
Poison
Spear Goblins Bats Goblin Gang Mortar Rascals
Lightning
Mortar Baby Dragon
Rocket
Mortar Rascals

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats The Log Goblin Gang Mortar Fireball Baby Dragon Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats The Log Goblin Gang

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Mortar Rascals Baby Dragon
Bats
Mortar Rascals Baby Dragon
Goblin Gang
Spear Goblins Mortar Baby Dragon
Mortar
Spear Goblins Bats Goblin Gang Fireball Baby Dragon The Log
Rascals
Spear Goblins Bats Baby Dragon
Fireball
Mortar Baby Dragon The Log
Baby Dragon
Spear Goblins Bats Goblin Gang Mortar Rascals Fireball
The Log
Mortar Fireball

Defense Synergies 1 19

Spear Goblins
Bats Goblin Gang Mortar Rascals Baby Dragon The Log
Bats
Spear Goblins Mortar Rascals Baby Dragon The Log
Goblin Gang
Spear Goblins Mortar Rascals The Log
Mortar
Spear Goblins Bats Goblin Gang Fireball Baby Dragon The Log
Rascals
Spear Goblins Bats Goblin Gang Baby Dragon The Log
Fireball
The Log Mortar
Baby Dragon
Spear Goblins Bats Mortar Rascals The Log
The Log
Fireball Spear Goblins Bats Goblin Gang Mortar Rascals Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mortar Fireball Baby Dragon The Log
Bats Goblin Gang Mortar Rascals The Log
Goblin Gang Mortar Bats Rascals
Bats Goblin Gang Mortar Rascals
Fireball The Log
Goblin Gang Fireball The Log Spear Goblins Bats Rascals Baby Dragon
Bats Spear Goblins Goblin Gang Mortar Rascals Fireball Baby Dragon
Rascals Fireball Baby Dragon The Log
Goblin Gang Mortar Rascals
Goblin Gang Spear Goblins Rascals
Bats Goblin Gang Spear Goblins Rascals Fireball Baby Dragon The Log
Spear Goblins Bats Goblin Gang Rascals Fireball Baby Dragon
Mortar Bats Goblin Gang Rascals Fireball The Log
Fireball Bats Goblin Gang Mortar Rascals Baby Dragon The Log
Goblin Gang Mortar Rascals
Goblin Gang Mortar Rascals Fireball The Log
Bats Goblin Gang Mortar Rascals Fireball
Mortar Fireball Spear Goblins Bats Goblin Gang Rascals Baby Dragon The Log
Mortar Baby Dragon The Log Spear Goblins Bats Rascals Fireball
Mortar
Goblin Gang Rascals Spear Goblins Bats Fireball Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Spear Goblins Fireball
Fireball Goblin Gang Mortar Baby Dragon The Log
Goblin Gang Spear Goblins Bats Rascals The Log
Goblin Gang Bats Rascals Fireball The Log
Goblin Gang Rascals
Fireball Bats Goblin Gang Rascals Baby Dragon
Goblin Gang Rascals Spear Goblins Bats Fireball
Rascals
Spear Goblins Bats Mortar Fireball Baby Dragon The Log
Goblin Gang
Bats Rascals
Fireball The Log
Rascals Goblin Gang Fireball
Rascals Fireball Baby Dragon
Goblin Gang Rascals Spear Goblins Bats Mortar Fireball Baby Dragon The Log
Bats Rascals Fireball Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Rascals Baby Dragon The Log
Mortar Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Rascals Fireball The Log
Fireball Mortar Baby Dragon The Log
Fireball Spear Goblins Bats Baby Dragon
Mortar Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log Mortar
Bats Goblin Gang Fireball
Mortar Fireball The Log
Fireball Baby Dragon
Mortar Fireball Baby Dragon The Log
Mortar Fireball Baby Dragon
Mortar Fireball Baby Dragon The Log
Spear Goblins Mortar Fireball Baby Dragon The Log
Mortar Fireball Baby Dragon The Log
Mortar Fireball
Bats
Mortar Fireball Baby Dragon The Log
Mortar Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Mortar Fireball Baby Dragon The Log
The Log Mortar Fireball Baby Dragon
Mortar Fireball The Log Baby Dragon
Fireball Mortar Baby Dragon The Log
Fireball Mortar Baby Dragon The Log
Bats Fireball Baby Dragon
Bats Fireball
Fireball
Mortar Fireball The Log
Fireball
Fireball The Log
Spear Goblins Bats Goblin Gang Fireball
Fireball Baby Dragon
The Log Fireball
Fireball Goblin Gang Rascals Baby Dragon
The Log Mortar Fireball Baby Dragon
Fireball
Bats Goblin Gang Rascals Fireball Baby Dragon The Log
Bats Fireball
Mortar Fireball Baby Dragon The Log

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