My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider Baby Dragon Lumberjack
Zap
Bats Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Inferno Tower Lumberjack
The Log
Goblin Gang Hog Rider Lumberjack
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Hog Rider Baby Dragon Lumberjack
Fireball
Goblin Gang Hog Rider Inferno Tower Baby Dragon Lumberjack
Poison
Bats Goblin Gang Inferno Tower
Lightning
Inferno Tower Baby Dragon Lumberjack
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Hog Rider Baby Dragon Lumberjack Inferno Tower Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Gang Hog Rider

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Baby Dragon Lumberjack
Goblin Gang
Hog Rider Baby Dragon
Hog Rider
Bats Goblin Gang Lightning The Log Baby Dragon Lumberjack
Inferno Tower
Baby Dragon
Bats Goblin Gang Hog Rider Lightning Lumberjack
Lightning
Hog Rider Baby Dragon
The Log
Hog Rider Lumberjack
Lumberjack
Bats Hog Rider Baby Dragon The Log

Defense Synergies 2 12

Bats
Inferno Tower Baby Dragon The Log Lumberjack
Goblin Gang
Inferno Tower The Log Lumberjack
Hog Rider
Inferno Tower
Goblin Gang The Log Bats Baby Dragon Lumberjack
Baby Dragon
Bats Inferno Tower The Log Lumberjack
Lightning
The Log
The Log
Inferno Tower Bats Goblin Gang Baby Dragon Lightning Lumberjack
Lumberjack
Bats Goblin Gang Inferno Tower Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Inferno Tower Baby Dragon The Log
Inferno Tower Lumberjack Bats Goblin Gang The Log
Goblin Gang Inferno Tower Lumberjack Bats Lightning
Inferno Tower Lumberjack Bats Goblin Gang
Lightning The Log Lumberjack
Goblin Gang The Log Bats Baby Dragon Lumberjack
Bats Inferno Tower Lightning Goblin Gang Baby Dragon
Lightning Inferno Tower Baby Dragon The Log
Inferno Tower Goblin Gang Lumberjack
Goblin Gang Inferno Tower Lumberjack
Bats Goblin Gang Baby Dragon The Log Lumberjack
Inferno Tower Bats Goblin Gang Baby Dragon
Inferno Tower Lumberjack Bats Goblin Gang Lightning The Log
Bats Goblin Gang Baby Dragon The Log Lumberjack
Inferno Tower Goblin Gang Lumberjack
Inferno Tower Goblin Gang Lightning The Log Lumberjack
Bats Goblin Gang Inferno Tower Lumberjack
Bats Goblin Gang Baby Dragon The Log Lumberjack
Baby Dragon The Log Bats Lumberjack
Inferno Tower Lumberjack
Goblin Gang Bats Baby Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Inferno Tower
Goblin Gang Baby Dragon Lightning The Log Lumberjack
Goblin Gang Lumberjack Bats Inferno Tower Lightning The Log
Goblin Gang Lightning Lumberjack Bats Inferno Tower The Log
Inferno Tower Goblin Gang Lumberjack
Bats Goblin Gang Baby Dragon
Goblin Gang Bats Inferno Tower Lightning Lumberjack
Inferno Tower Lumberjack
Lightning Bats Inferno Tower Baby Dragon The Log
Inferno Tower Goblin Gang
Bats Inferno Tower Lumberjack
Lightning The Log
Lightning Goblin Gang Inferno Tower Lumberjack
Baby Dragon
Goblin Gang Inferno Tower Bats Baby Dragon Lightning The Log Lumberjack
Bats Inferno Tower Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon The Log
Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning The Log
Baby Dragon The Log
Bats Baby Dragon
Baby Dragon The Log
The Log Baby Dragon Lightning
The Log Lightning
Lightning Bats Goblin Gang Lumberjack
Lightning The Log
Lightning Baby Dragon
Lightning Baby Dragon The Log
Lightning Baby Dragon
Lightning Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning
Bats Lightning
Lightning Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning
Lightning The Log
Lightning Baby Dragon The Log
The Log Baby Dragon
The Log Baby Dragon Lightning
Lightning Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning Bats Baby Dragon
Lightning Bats
Lightning
Lightning The Log
Lightning
Lightning The Log
Lightning Bats Goblin Gang
Lightning Baby Dragon
The Log
Lightning Goblin Gang Baby Dragon Lumberjack
The Log Baby Dragon Lightning
Lightning
Bats Goblin Gang Baby Dragon Lightning The Log
Bats Lightning
Lightning Baby Dragon The Log

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