My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Prince
Giant Snowball
Bats Goblin Barrel Skeleton Army Princess
Zap
Bats Inferno Tower Goblin Barrel Skeleton Army Prince Princess
Barbarian Barrel
Inferno Tower Goblin Barrel Skeleton Army Princess
The Log
Goblin Barrel Skeleton Army Prince Princess
Earthquake
Inferno Tower Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army Princess
Royal Delivery
Bats Goblin Barrel Skeleton Army Prince Princess
Fireball
Inferno Tower Goblin Barrel Skeleton Army Princess
Poison
Bats Inferno Tower Skeleton Army Princess
Lightning
Inferno Tower Prince
Rocket
Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Skeleton Army Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Skeleton Army Princess Fireball Inferno Tower Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Barrel Skeleton Army

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Barrel Prince
Fireball
The Log Princess
Inferno Tower
Goblin Barrel
Prince Bats Skeleton Army Princess
Skeleton Army
Goblin Barrel
Prince
Goblin Barrel Bats The Log Princess
The Log
Fireball Prince Princess
Princess
Fireball Goblin Barrel Prince The Log

Defense Synergies 4 11

Bats
Inferno Tower Prince The Log
Fireball
The Log Inferno Tower Princess
Inferno Tower
Skeleton Army The Log Bats Fireball Prince Princess
Goblin Barrel
Skeleton Army
Inferno Tower Prince The Log Princess
Prince
The Log Bats Inferno Tower Skeleton Army
The Log
Fireball Inferno Tower Prince Bats Skeleton Army Princess
Princess
Fireball Inferno Tower Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower The Log
Inferno Tower Skeleton Army Bats Prince The Log
Inferno Tower Skeleton Army Prince Bats
Inferno Tower Skeleton Army Prince Bats
Fireball Skeleton Army Prince The Log Princess
Fireball Skeleton Army The Log Bats
Bats Inferno Tower Fireball Princess
Fireball Inferno Tower The Log
Inferno Tower Skeleton Army Prince Princess
Skeleton Army Inferno Tower Prince
Bats Skeleton Army Fireball The Log Princess
Inferno Tower Bats Fireball Princess
Inferno Tower Skeleton Army Prince Bats Fireball The Log
Fireball Skeleton Army Bats Prince The Log Princess
Inferno Tower Skeleton Army Prince
Inferno Tower Skeleton Army Fireball Prince The Log
Bats Fireball Inferno Tower Skeleton Army Prince
Fireball Bats Skeleton Army Prince The Log
The Log Bats Fireball Princess
Inferno Tower Prince
Skeleton Army Bats Fireball Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Inferno Tower Prince
Fireball Prince The Log
Skeleton Army Bats Inferno Tower Prince The Log
Skeleton Army Prince Bats Fireball Inferno Tower The Log
Inferno Tower Skeleton Army Prince
Fireball Bats Princess
Skeleton Army Prince Bats Fireball Inferno Tower
Inferno Tower Skeleton Army Prince
Bats Fireball Inferno Tower Skeleton Army Prince The Log
Inferno Tower Skeleton Army
Bats Inferno Tower Prince
Skeleton Army Fireball Prince The Log
Skeleton Army Prince Fireball Inferno Tower
Fireball Skeleton Army Princess
Inferno Tower Skeleton Army Bats Fireball Prince The Log
Bats Fireball Inferno Tower The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess The Log
Fireball The Log Princess
Fireball The Log
Fireball Prince The Log
Fireball The Log
Fireball Bats Princess
The Log Princess
Fireball The Log Princess
Fireball The Log
Bats Fireball Prince
Fireball Prince The Log Princess
Fireball Princess
Fireball The Log Princess
Fireball Princess
Princess Fireball Prince The Log
Fireball The Log Princess
Fireball The Log Princess
Fireball
Bats
Fireball Prince The Log Princess
Fireball The Log Princess
Fireball Prince The Log
Fireball Princess
Prince The Log
Fireball The Log
The Log Fireball Princess
Fireball The Log Princess
Fireball Prince The Log Princess
Fireball The Log
Bats Fireball Princess
Bats Fireball
Fireball
Fireball The Log
Fireball Princess
Prince
Fireball The Log Princess
Bats Fireball Skeleton Army Prince Princess
Fireball Princess
The Log Fireball
Fireball Prince Princess
The Log Fireball Princess
Fireball
Prince
Bats Fireball The Log Princess
Bats Fireball Princess
Fireball Prince The Log Princess

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