My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Spear Goblins Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Skeleton Army
Giant Snowball
Fire Spirit Goblins Spear Goblins Goblin Barrel Skeleton Army Baby Dragon
Zap
Fire Spirit Goblins Spear Goblins Goblin Barrel Skeleton Army
Barbarian Barrel
Fire Spirit Goblins Spear Goblins Goblin Barrel Skeleton Army Electro Wizard
The Log
Fire Spirit Goblins Spear Goblins Goblin Barrel Skeleton Army
Earthquake
Spear Goblins Goblin Barrel Skeleton Army
Arrows
Fire Spirit Goblins Spear Goblins Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Goblins Spear Goblins Goblin Barrel Skeleton Army Baby Dragon Electro Wizard
Fireball
Goblin Barrel Skeleton Army Baby Dragon Electro Wizard
Poison
Spear Goblins Skeleton Army Electro Wizard
Lightning
Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Spear Goblins The Log Goblin Barrel Skeleton Army Baby Dragon Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Goblins Spear Goblins The Log

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Barrel Baby Dragon
Goblins
Baby Dragon
Spear Goblins
Goblin Barrel Baby Dragon
Goblin Barrel
Spear Goblins Fire Spirit Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Fire Spirit Goblins Spear Goblins Goblin Barrel Electro Wizard
The Log
Electro Wizard
Baby Dragon

Defense Synergies 0 13

Fire Spirit
Spear Goblins The Log Electro Wizard
Goblins
The Log Electro Wizard
Spear Goblins
Fire Spirit Skeleton Army Baby Dragon The Log Electro Wizard
Goblin Barrel
Skeleton Army
Spear Goblins The Log Electro Wizard
Baby Dragon
Spear Goblins The Log
The Log
Fire Spirit Goblins Spear Goblins Skeleton Army Baby Dragon Electro Wizard
Electro Wizard
Fire Spirit Goblins Spear Goblins Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Baby Dragon The Log Electro Wizard
Skeleton Army Goblins The Log Electro Wizard
Skeleton Army Fire Spirit Goblins Electro Wizard
Skeleton Army Goblins Electro Wizard
Skeleton Army The Log
Skeleton Army The Log Fire Spirit Goblins Spear Goblins Baby Dragon Electro Wizard
Electro Wizard Fire Spirit Spear Goblins Baby Dragon
Baby Dragon The Log Electro Wizard
Goblins Skeleton Army
Skeleton Army Fire Spirit Goblins Spear Goblins Electro Wizard
Goblins Skeleton Army Electro Wizard Spear Goblins Baby Dragon The Log
Spear Goblins Baby Dragon Electro Wizard
Skeleton Army Fire Spirit The Log Electro Wizard
Fire Spirit Skeleton Army Goblins Baby Dragon The Log Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army The Log Electro Wizard
Goblins Skeleton Army Electro Wizard
Fire Spirit Goblins Spear Goblins Skeleton Army Baby Dragon The Log Electro Wizard
Baby Dragon The Log Fire Spirit Spear Goblins Electro Wizard
Electro Wizard
Skeleton Army Fire Spirit Goblins Spear Goblins Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblins Spear Goblins Electro Wizard
Electro Wizard Baby Dragon The Log
Skeleton Army Goblins Spear Goblins The Log Electro Wizard
Skeleton Army The Log Electro Wizard
Skeleton Army
Fire Spirit Baby Dragon Electro Wizard
Skeleton Army Goblins Spear Goblins Electro Wizard
Skeleton Army
Electro Wizard Goblins Spear Goblins Skeleton Army Baby Dragon The Log
Skeleton Army
Skeleton Army The Log Electro Wizard
Skeleton Army
Skeleton Army Baby Dragon
Skeleton Army Electro Wizard Goblins Spear Goblins Baby Dragon The Log
Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log Electro Wizard
Baby Dragon The Log
The Log
Fire Spirit Baby Dragon The Log
Fire Spirit Spear Goblins Baby Dragon
Fire Spirit Baby Dragon The Log
The Log Fire Spirit Baby Dragon
The Log
Fire Spirit Goblins Electro Wizard
The Log Electro Wizard
Fire Spirit Baby Dragon
Fire Spirit Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Spear Goblins Baby Dragon The Log
Baby Dragon The Log
Fire Spirit Baby Dragon The Log Electro Wizard
Fire Spirit Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Fire Spirit Baby Dragon
The Log Baby Dragon Electro Wizard
Baby Dragon The Log
Baby Dragon The Log
Fire Spirit Baby Dragon Electro Wizard
Electro Wizard
The Log
Electro Wizard
The Log
Electro Wizard Fire Spirit Spear Goblins Skeleton Army
Fire Spirit Baby Dragon Electro Wizard
The Log
Baby Dragon Electro Wizard
The Log Baby Dragon
Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon The Log Electro Wizard

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