My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Bats Hog Rider Goblin Barrel Skeleton Army Baby Dragon Witch
Zap
Bats Inferno Tower Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Inferno Tower Goblin Barrel Skeleton Army Witch
The Log
Hog Rider Goblin Barrel Skeleton Army Witch
Earthquake
Hog Rider Inferno Tower Goblin Barrel Skeleton Army Witch
Arrows
Bats Goblin Barrel Skeleton Army Witch
Royal Delivery
Bats Hog Rider Goblin Barrel Skeleton Army Baby Dragon Witch
Fireball
Hog Rider Inferno Tower Goblin Barrel Skeleton Army Baby Dragon Witch
Poison
Bats Inferno Tower Skeleton Army Witch
Lightning
Inferno Tower Baby Dragon Witch
Rocket
Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Skeleton Army Hog Rider Baby Dragon Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Barrel Skeleton Army

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Goblin Barrel Baby Dragon
Hog Rider
Bats The Log Goblin Barrel Baby Dragon Witch
Inferno Tower
Goblin Barrel
Bats Hog Rider Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Bats Hog Rider Goblin Barrel Witch
Witch
Hog Rider Baby Dragon
The Log
Hog Rider

Defense Synergies 2 8

Bats
Inferno Tower Baby Dragon The Log
Hog Rider
Inferno Tower
Skeleton Army The Log Bats Baby Dragon
Goblin Barrel
Skeleton Army
Inferno Tower The Log
Baby Dragon
Bats Inferno Tower Witch The Log
Witch
Baby Dragon The Log
The Log
Inferno Tower Bats Skeleton Army Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Baby Dragon The Log
Inferno Tower Skeleton Army Bats Witch The Log
Inferno Tower Skeleton Army Witch Bats
Inferno Tower Skeleton Army Witch Bats
Skeleton Army The Log
Skeleton Army The Log Bats Baby Dragon
Bats Inferno Tower Baby Dragon Witch
Inferno Tower Baby Dragon The Log
Inferno Tower Witch Skeleton Army
Skeleton Army Inferno Tower
Bats Skeleton Army Witch Baby Dragon The Log
Inferno Tower Bats Baby Dragon Witch
Inferno Tower Skeleton Army Bats Witch The Log
Skeleton Army Bats Baby Dragon Witch The Log
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army The Log
Bats Inferno Tower Skeleton Army Witch
Bats Skeleton Army Baby Dragon Witch The Log
Baby Dragon Witch The Log Bats
Inferno Tower
Skeleton Army Bats Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower Witch
Baby Dragon The Log
Skeleton Army Bats Inferno Tower Witch The Log
Skeleton Army Bats Inferno Tower The Log
Inferno Tower Skeleton Army Witch
Bats Baby Dragon Witch
Skeleton Army Bats Inferno Tower Witch
Inferno Tower Skeleton Army
Bats Inferno Tower Skeleton Army Baby Dragon Witch The Log
Inferno Tower Witch Skeleton Army
Bats Inferno Tower Witch
Skeleton Army The Log
Skeleton Army Inferno Tower Witch
Skeleton Army Baby Dragon Witch
Inferno Tower Skeleton Army Witch Bats Baby Dragon The Log
Bats Inferno Tower Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
Bats Baby Dragon Witch
Baby Dragon Witch The Log
The Log Baby Dragon
The Log
Bats
The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon Witch The Log
Baby Dragon The Log
Bats
Baby Dragon The Log
Baby Dragon Witch The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Baby Dragon Witch
Witch
The Log Baby Dragon Witch
Baby Dragon Witch The Log
Baby Dragon The Log
Bats Baby Dragon Witch
Bats Witch
The Log
The Log
Bats Skeleton Army Witch
Baby Dragon Witch
The Log
Baby Dragon
The Log Baby Dragon
Bats Baby Dragon Witch The Log
Bats Witch
Baby Dragon Witch The Log

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