My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Barbarian Hut Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Hog Rider
Zap
Prince
Barbarian Barrel
Wizard Barbarian Hut
The Log
Mini P.E.K.K.A Hog Rider Barbarian Hut Prince
Earthquake
Hog Rider Barbarian Hut
Arrows
Royal Delivery
Mini P.E.K.K.A Hog Rider Wizard Prince
Fireball
Hog Rider Wizard Barbarian Hut
Poison
Wizard Barbarian Hut
Lightning
Mini P.E.K.K.A Wizard Barbarian Hut Prince
Rocket
Hog Rider Wizard Barbarian Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage The Log Mini P.E.K.K.A Hog Rider Wizard Prince Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage The Log Mini P.E.K.K.A

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Hog Rider Wizard Mirror Rage The Log
Hog Rider
Rage The Log Mini P.E.K.K.A Wizard Barbarian Hut Mirror Prince
Wizard
Mini P.E.K.K.A Hog Rider Rage Prince
Barbarian Hut
Hog Rider Mirror
Mirror
The Log Mini P.E.K.K.A Hog Rider Barbarian Hut
Rage
Hog Rider Mini P.E.K.K.A Wizard Prince
Prince
Hog Rider Wizard Rage The Log
The Log
Hog Rider Mirror Mini P.E.K.K.A Prince

Defense Synergies 2 6

Mini P.E.K.K.A
The Log Wizard Mirror
Hog Rider
Wizard
Mini P.E.K.K.A Prince The Log
Barbarian Hut
The Log
Mirror
Mini P.E.K.K.A The Log
Rage
Prince
The Log Wizard
The Log
Mini P.E.K.K.A Prince Wizard Barbarian Hut Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Wizard The Log
Mini P.E.K.K.A Barbarian Hut Prince The Log
Mini P.E.K.K.A Barbarian Hut Prince
Mini P.E.K.K.A Barbarian Hut Prince
Mini P.E.K.K.A Prince The Log
The Log
Wizard Barbarian Hut
Barbarian Hut The Log
Mini P.E.K.K.A Barbarian Hut Prince
Mini P.E.K.K.A Prince
Wizard The Log
Wizard Barbarian Hut
Mini P.E.K.K.A Barbarian Hut Prince Wizard The Log
Wizard Barbarian Hut Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Barbarian Hut Prince
Barbarian Hut Mini P.E.K.K.A Prince The Log
Wizard Barbarian Hut Mini P.E.K.K.A Prince
Wizard Barbarian Hut Prince The Log
Wizard The Log Barbarian Hut
Mini P.E.K.K.A Barbarian Hut Prince
Wizard Mini P.E.K.K.A Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Barbarian Hut Prince
Mini P.E.K.K.A Wizard Prince The Log
Mini P.E.K.K.A Barbarian Hut Prince The Log
Mini P.E.K.K.A Prince Barbarian Hut The Log
Barbarian Hut Mini P.E.K.K.A Prince
Wizard
Mini P.E.K.K.A Prince Barbarian Hut
Mini P.E.K.K.A Barbarian Hut Prince
Mini P.E.K.K.A Barbarian Hut Prince The Log
Barbarian Hut
Mini P.E.K.K.A Prince
Prince The Log
Mini P.E.K.K.A Prince Wizard Barbarian Hut
Wizard Barbarian Hut
Mini P.E.K.K.A Barbarian Hut Prince The Log
Mini P.E.K.K.A Wizard Barbarian Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut The Log
The Log
Barbarian Hut The Log
Barbarian Hut Prince The Log
Wizard The Log
Wizard
Wizard The Log
The Log Wizard Barbarian Hut
The Log Wizard
Mini P.E.K.K.A Prince
Wizard Prince The Log
Wizard
Barbarian Hut The Log
Barbarian Hut Prince The Log
Wizard Barbarian Hut The Log
Wizard Barbarian Hut The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Prince The Log
Wizard The Log
Prince The Log
Wizard
Prince The Log
Barbarian Hut The Log
The Log Wizard
The Log Wizard
Wizard Prince The Log
The Log
Wizard
Wizard
Mini P.E.K.K.A
Wizard The Log
Prince
Wizard The Log
Barbarian Hut Prince
Wizard
The Log
Mini P.E.K.K.A Wizard Prince
The Log Wizard
Prince
The Log
Prince The Log

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