My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Giant Goblin Hut Barbarian Hut Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant
Giant Snowball
Bomber Mega Minion Goblin Hut
Zap
Bomber Goblin Hut
Barbarian Barrel
Bomber Goblin Hut Barbarian Hut Ice Wizard
The Log
Bomber Goblin Hut Barbarian Hut
Earthquake
Bomber Goblin Hut Barbarian Hut
Arrows
Bomber Goblin Hut
Royal Delivery
Bomber Mega Minion Goblin Hut Ice Wizard
Fireball
Bomber Mega Minion Goblin Hut Barbarian Hut Ice Wizard
Poison
Bomber Mega Minion Goblin Hut Barbarian Hut Ice Wizard
Lightning
Mega Minion Goblin Hut Barbarian Hut Ice Wizard
Rocket
Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Mega Minion Ice Wizard Fireball Giant Goblin Hut Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Mega Minion Ice Wizard

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Barbarian Hut
Zap
Mega Minion Fireball Giant Bomber Goblin Hut Barbarian Hut Ice Wizard
Mega Minion
Zap Giant Fireball
Fireball
Zap Mega Minion Giant
Giant
Bomber Zap Mega Minion Fireball Goblin Hut Barbarian Hut Ice Wizard
Goblin Hut
Zap Giant Barbarian Hut Ice Wizard
Barbarian Hut
Bomber Zap Giant Goblin Hut Ice Wizard
Ice Wizard
Zap Giant Goblin Hut Barbarian Hut

Defense Synergies 2 14

Bomber
Zap Barbarian Hut
Zap
Mega Minion Fireball Bomber Goblin Hut Barbarian Hut Ice Wizard
Mega Minion
Zap Goblin Hut Barbarian Hut Ice Wizard
Fireball
Zap Goblin Hut Barbarian Hut Ice Wizard
Giant
Goblin Hut
Zap Mega Minion Fireball Barbarian Hut Ice Wizard
Barbarian Hut
Bomber Zap Mega Minion Fireball Goblin Hut Ice Wizard
Ice Wizard
Zap Mega Minion Fireball Goblin Hut Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Bomber Zap Mega Minion Fireball Goblin Hut
Barbarian Hut Bomber Zap Mega Minion Goblin Hut Ice Wizard
Goblin Hut Barbarian Hut Bomber Mega Minion Ice Wizard
Goblin Hut Barbarian Hut Bomber Mega Minion Ice Wizard
Bomber Fireball
Fireball Bomber Zap Mega Minion Ice Wizard
Mega Minion Zap Fireball Goblin Hut Barbarian Hut Ice Wizard
Barbarian Hut Zap Fireball
Barbarian Hut Goblin Hut Ice Wizard
Bomber Ice Wizard
Ice Wizard Bomber Zap Mega Minion Fireball Goblin Hut
Mega Minion Zap Fireball Goblin Hut Barbarian Hut Ice Wizard
Goblin Hut Barbarian Hut Bomber Zap Fireball Ice Wizard
Bomber Fireball Barbarian Hut Zap Mega Minion Goblin Hut
Barbarian Hut Goblin Hut
Barbarian Hut Zap Fireball Goblin Hut
Barbarian Hut Bomber Fireball Goblin Hut
Fireball Bomber Zap Mega Minion Goblin Hut Barbarian Hut Ice Wizard
Zap Bomber Mega Minion Fireball Goblin Hut Barbarian Hut Ice Wizard
Barbarian Hut Goblin Hut
Bomber Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Zap Fireball Goblin Hut
Fireball Bomber Zap Mega Minion
Zap Goblin Hut Barbarian Hut
Zap Fireball Barbarian Hut
Barbarian Hut Goblin Hut
Fireball Zap Goblin Hut Ice Wizard
Mega Minion Fireball Goblin Hut Barbarian Hut Ice Wizard
Barbarian Hut
Zap Mega Minion Fireball Goblin Hut Barbarian Hut
Mega Minion Goblin Hut Barbarian Hut
Mega Minion Goblin Hut
Zap Fireball
Fireball Barbarian Hut
Bomber Fireball Barbarian Hut
Goblin Hut Bomber Zap Mega Minion Fireball Barbarian Hut
Bomber Zap Mega Minion Fireball Goblin Hut Barbarian Hut Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Hut
Fireball Zap Ice Wizard
Fireball Goblin Hut Barbarian Hut
Fireball Barbarian Hut
Bomber Fireball Zap
Fireball Zap Mega Minion Ice Wizard
Bomber
Fireball Zap Barbarian Hut Ice Wizard
Fireball Zap
Fireball
Zap Fireball
Fireball Zap
Fireball Goblin Hut Barbarian Hut
Fireball
Zap Fireball Goblin Hut Barbarian Hut
Bomber Zap Fireball Goblin Hut Barbarian Hut
Fireball Goblin Hut Barbarian Hut
Fireball
Bomber
Bomber Zap Mega Minion Fireball
Bomber Zap Fireball
Fireball
Fireball
Zap Fireball Barbarian Hut
Zap Bomber Fireball Ice Wizard
Mega Minion
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Zap Fireball Ice Wizard
Zap Mega Minion Fireball Goblin Hut
Mega Minion Fireball
Bomber Zap Fireball
Zap Fireball
Fireball
Zap Fireball Goblin Hut Barbarian Hut
Fireball Zap Mega Minion Ice Wizard
Fireball
Fireball Mega Minion
Bomber Zap Fireball
Zap Fireball
Mega Minion
Zap Fireball
Zap Fireball
Zap Fireball

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