My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Zappies Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Royal Giant Zappies Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Royal Giant Barbarian Barrel Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Fire Spirit Zappies Skeleton Army
Zap
Fire Spirit Royal Giant Zappies Skeleton Army Goblin Giant
Barbarian Barrel
Fire Spirit Knight Tesla Zappies Skeleton Army
The Log
Fire Spirit Royal Giant Zappies Skeleton Army
Earthquake
Tesla Zappies Skeleton Army
Arrows
Fire Spirit Zappies Skeleton Army
Royal Delivery
Fire Spirit Knight Zappies Skeleton Army
Fireball
Tesla Zappies Skeleton Army
Poison
Zappies Skeleton Army
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Barbarian Barrel Knight Skeleton Army Tesla Zappies Royal Giant Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Barbarian Barrel Knight Skeleton Army

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Knight Goblin Giant
Knight
Fire Spirit Zappies Barbarian Barrel
Tesla
Royal Giant
Fire Spirit Barbarian Barrel Zappies
Zappies
Knight Royal Giant Barbarian Barrel Goblin Giant
Barbarian Barrel
Royal Giant Knight Zappies Goblin Giant
Skeleton Army
Goblin Giant
Fire Spirit Zappies Barbarian Barrel

Defense Synergies 2 8

Fire Spirit
Knight
Knight
Fire Spirit Tesla Zappies Barbarian Barrel Skeleton Army
Tesla
Knight Zappies Barbarian Barrel Skeleton Army
Royal Giant
Zappies
Knight Tesla Barbarian Barrel Skeleton Army
Barbarian Barrel
Knight Tesla Zappies
Skeleton Army
Knight Tesla Zappies
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Zappies Barbarian Barrel Goblin Giant
Skeleton Army Knight Tesla Zappies
Tesla Skeleton Army Fire Spirit Knight Zappies
Tesla Skeleton Army Knight Zappies
Barbarian Barrel Skeleton Army
Barbarian Barrel Skeleton Army Fire Spirit Tesla Zappies
Tesla Fire Spirit Zappies
Tesla Barbarian Barrel Goblin Giant
Tesla Zappies Skeleton Army
Knight Skeleton Army Fire Spirit Tesla Zappies Barbarian Barrel
Skeleton Army Knight Tesla Zappies Barbarian Barrel Goblin Giant
Tesla Zappies
Tesla Skeleton Army Fire Spirit Knight Zappies
Fire Spirit Skeleton Army Tesla Zappies Barbarian Barrel
Skeleton Army Knight Tesla Zappies
Skeleton Army Tesla Zappies
Tesla Knight Zappies Skeleton Army
Fire Spirit Tesla Knight Zappies Barbarian Barrel Skeleton Army
Barbarian Barrel Fire Spirit Knight Tesla Zappies
Tesla Zappies
Skeleton Army Fire Spirit Knight Tesla Zappies Barbarian Barrel Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Tesla Zappies Barbarian Barrel
Knight Tesla Barbarian Barrel
Zappies Skeleton Army Knight Goblin Giant
Skeleton Army Knight Tesla Zappies Barbarian Barrel Goblin Giant
Knight Tesla Zappies Skeleton Army Goblin Giant
Fire Spirit Tesla Zappies Goblin Giant
Skeleton Army Knight Tesla Zappies Goblin Giant
Knight Tesla Zappies Skeleton Army Goblin Giant
Knight Zappies Barbarian Barrel Skeleton Army
Tesla Zappies Skeleton Army Goblin Giant
Knight Tesla Zappies
Skeleton Army Goblin Giant
Skeleton Army Knight Tesla Zappies Goblin Giant
Tesla Zappies Skeleton Army
Tesla Zappies Skeleton Army Knight Barbarian Barrel Goblin Giant
Tesla Zappies Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Goblin Giant
Knight Barbarian Barrel
Fire Spirit Barbarian Barrel
Fire Spirit Goblin Giant
Fire Spirit
Fire Spirit Barbarian Barrel
Fire Spirit
Knight Barbarian Barrel
Fire Spirit
Fire Spirit Knight Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Fire Spirit Barbarian Barrel
Fire Spirit Barbarian Barrel
Barbarian Barrel
Fire Spirit Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Fire Spirit
Zappies
Zappies
Fire Spirit Zappies Barbarian Barrel Skeleton Army
Fire Spirit Zappies
Barbarian Barrel
Knight
Zappies
Zappies
Barbarian Barrel Goblin Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: