My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Rascals Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Knight Rascals Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Knight Rascals Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Spear Goblins Hog Rider Witch
Zap
Spear Goblins Witch
Barbarian Barrel
Ice Spirit Spear Goblins Knight Rascals Witch Ice Wizard
The Log
Ice Spirit Spear Goblins Rascals Hog Rider Witch
Earthquake
Spear Goblins Hog Rider Witch
Arrows
Ice Spirit Spear Goblins Rascals Witch
Royal Delivery
Ice Spirit Spear Goblins Knight Rascals Hog Rider Witch Ice Wizard
Fireball
Rascals Hog Rider Witch Ice Wizard
Poison
Spear Goblins Rascals Witch Ice Wizard
Lightning
Knight Witch Ice Wizard
Rocket
Rascals Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Knight Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Barbarian Barrel Knight Ice Wizard Hog Rider Rascals Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Spear Goblins Barbarian Barrel Knight

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Spear Goblins Rascals Barbarian Barrel Witch
Spear Goblins
Knight Hog Rider Barbarian Barrel Ice Spirit Rascals
Knight
Ice Spirit Spear Goblins Hog Rider Barbarian Barrel Witch Ice Wizard
Rascals
Ice Spirit Spear Goblins Hog Rider
Hog Rider
Ice Spirit Spear Goblins Knight Rascals Barbarian Barrel Witch
Barbarian Barrel
Spear Goblins Ice Spirit Knight Hog Rider Ice Wizard
Witch
Ice Spirit Knight Hog Rider
Ice Wizard
Knight Barbarian Barrel

Defense Synergies 2 15

Ice Spirit
Spear Goblins Knight Rascals Barbarian Barrel Witch Ice Wizard
Spear Goblins
Knight Ice Spirit Rascals Barbarian Barrel Ice Wizard
Knight
Spear Goblins Ice Wizard Ice Spirit Barbarian Barrel Witch
Rascals
Ice Spirit Spear Goblins Barbarian Barrel
Hog Rider
Barbarian Barrel
Ice Spirit Spear Goblins Knight Rascals Witch Ice Wizard
Witch
Ice Spirit Knight Barbarian Barrel Ice Wizard
Ice Wizard
Knight Ice Spirit Spear Goblins Barbarian Barrel Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Barbarian Barrel
Ice Spirit Knight Rascals Witch Ice Wizard
Witch Knight Rascals Ice Wizard
Witch Knight Rascals Ice Wizard
Barbarian Barrel
Barbarian Barrel Spear Goblins Rascals Ice Wizard
Ice Spirit Spear Goblins Rascals Witch Ice Wizard
Rascals Barbarian Barrel
Witch Rascals Ice Wizard
Knight Ice Spirit Spear Goblins Rascals Barbarian Barrel Ice Wizard
Witch Ice Wizard Spear Goblins Knight Rascals Barbarian Barrel
Spear Goblins Rascals Witch Ice Wizard
Ice Spirit Knight Rascals Witch Ice Wizard
Ice Spirit Rascals Barbarian Barrel Witch
Knight Rascals
Ice Spirit Rascals
Knight Rascals Witch
Ice Spirit Spear Goblins Knight Rascals Barbarian Barrel Witch Ice Wizard
Barbarian Barrel Witch Ice Spirit Spear Goblins Knight Rascals Ice Wizard
Rascals Spear Goblins Knight Barbarian Barrel Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Spear Goblins Barbarian Barrel Witch
Knight Barbarian Barrel
Ice Spirit Spear Goblins Knight Rascals Witch
Knight Rascals Barbarian Barrel
Knight Rascals Witch
Ice Spirit Rascals Witch Ice Wizard
Rascals Spear Goblins Knight Witch Ice Wizard
Knight Rascals
Ice Spirit Spear Goblins Knight Barbarian Barrel Witch
Witch
Knight Rascals Witch
Rascals Knight Witch
Rascals Witch
Rascals Witch Ice Spirit Spear Goblins Knight Barbarian Barrel
Rascals Barbarian Barrel Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rascals Barbarian Barrel
Barbarian Barrel Ice Wizard
Barbarian Barrel
Knight Rascals Barbarian Barrel
Barbarian Barrel
Ice Spirit Spear Goblins Witch Ice Wizard
Witch
Ice Spirit Barbarian Barrel Ice Wizard
Knight Barbarian Barrel
Knight Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Spear Goblins Barbarian Barrel Witch
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Witch
Barbarian Barrel
Ice Spirit Barbarian Barrel Witch Ice Wizard
Witch
Barbarian Barrel Witch Ice Wizard
Witch
Barbarian Barrel
Witch Ice Wizard
Ice Spirit Witch
Ice Spirit
Ice Spirit Spear Goblins Barbarian Barrel Witch
Witch Ice Wizard
Barbarian Barrel
Knight Rascals
Ice Spirit Rascals Witch
Witch
Barbarian Barrel Witch

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