My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Giant Bandit
Giant Snowball
Bomber Minion Horde Musketeer Witch
Zap
Bomber Minion Horde Witch Bandit
Barbarian Barrel
Bomber Musketeer Witch Bandit
The Log
Bomber Musketeer Witch Bandit
Earthquake
Bomber Witch
Arrows
Bomber Minion Horde Witch
Royal Delivery
Bomber Minion Horde Musketeer Witch Bandit
Fireball
Bomber Minion Horde Musketeer Witch Bandit
Poison
Bomber Minion Horde Musketeer Witch
Lightning
Musketeer Witch Bandit
Rocket
Minion Horde Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Bandit Fireball Musketeer Minion Horde Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Bandit Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Bandit
Arrows
Fireball Giant Bandit
Minion Horde
Giant
Fireball
Arrows Giant
Musketeer
Giant Bandit
Giant
Bomber Arrows Musketeer Minion Horde Fireball Witch Bandit
Witch
Giant Bandit
Bandit
Bomber Arrows Musketeer Giant Witch

Defense Synergies 0 7

Bomber
Bandit
Arrows
Fireball Bandit
Minion Horde
Fireball
Arrows Musketeer Bandit
Musketeer
Fireball Bandit
Giant
Witch
Bandit
Bandit
Bomber Arrows Fireball Musketeer Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Fireball Musketeer
Minion Horde Bomber Musketeer Witch Bandit
Minion Horde Witch Bomber Musketeer Bandit
Minion Horde Witch Bomber Musketeer Bandit
Bomber Arrows Fireball
Arrows Fireball Bomber Musketeer Bandit
Minion Horde Musketeer Arrows Fireball Witch
Arrows Fireball Musketeer Bandit
Minion Horde Witch Musketeer
Bomber Minion Horde Musketeer Bandit
Minion Horde Witch Bomber Arrows Fireball Musketeer Bandit
Arrows Minion Horde Musketeer Fireball Witch
Minion Horde Bomber Fireball Musketeer Witch Bandit
Bomber Fireball Arrows Minion Horde Witch
Minion Horde Bandit
Minion Horde Fireball Bandit
Minion Horde Bomber Arrows Fireball Musketeer Witch
Arrows Fireball Bomber Minion Horde Musketeer Witch Bandit
Arrows Witch Bomber Fireball Musketeer Bandit
Musketeer
Bomber Arrows Minion Horde Fireball Musketeer Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch Bandit
Fireball Bandit Bomber Arrows Musketeer
Bandit Minion Horde Musketeer Witch
Minion Horde Fireball Musketeer Bandit
Minion Horde Musketeer Witch Bandit
Arrows Fireball Minion Horde Musketeer Witch
Minion Horde Fireball Musketeer Witch Bandit
Minion Horde
Minion Horde Fireball Witch Bandit
Witch Minion Horde Musketeer
Minion Horde Musketeer Witch
Arrows Fireball
Minion Horde Fireball Witch Bandit
Bomber Minion Horde Fireball Musketeer Witch
Witch Bomber Minion Horde Fireball Musketeer
Arrows Bomber Minion Horde Fireball Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde Musketeer Bandit
Arrows Fireball Musketeer Bandit
Arrows Minion Horde Fireball Bandit
Arrows Fireball Musketeer
Bomber Fireball Arrows Minion Horde
Arrows Fireball Minion Horde Musketeer Witch
Bomber Arrows Minion Horde Musketeer Witch
Arrows Fireball
Arrows Fireball Bandit
Minion Horde Fireball Musketeer
Arrows Minion Horde Fireball Musketeer Bandit
Fireball Arrows Musketeer
Fireball Musketeer Bandit
Arrows Minion Horde Fireball Musketeer Bandit
Arrows Fireball Musketeer
Bomber Arrows Minion Horde Fireball Musketeer Witch Bandit
Arrows Minion Horde Fireball Musketeer Bandit
Arrows Fireball
Bomber Minion Horde
Bomber Arrows Fireball Musketeer Bandit
Bomber Arrows Fireball Witch
Minion Horde Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Minion Horde Fireball Musketeer
Arrows Bomber Fireball Witch
Minion Horde Witch
Arrows Fireball Musketeer Witch Bandit
Fireball Arrows Musketeer Witch Bandit
Fireball Arrows Musketeer Bandit
Arrows Minion Horde Fireball Musketeer Witch
Minion Horde Fireball Musketeer Witch
Minion Horde Fireball
Bomber Arrows Minion Horde Fireball Musketeer Bandit
Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball
Minion Horde Fireball Musketeer Witch Bandit
Fireball Arrows Musketeer Witch
Arrows Fireball
Fireball Minion Horde Musketeer
Arrows Bomber Fireball Musketeer
Arrows Fireball
Minion Horde Musketeer
Minion Horde Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Witch Bandit

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