My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Elixir Golem Zappies Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elixir Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elixir Golem Guards Bandit
Giant Snowball
Minions Zappies Guards
Zap
Minions Royal Giant Zappies Guards Bandit
Barbarian Barrel
Elixir Golem Zappies Guards Bandit
The Log
Royal Giant Elixir Golem Zappies Guards Bandit
Earthquake
Elixir Golem Zappies Guards
Arrows
Minions Zappies Guards
Royal Delivery
Minions Elixir Golem Zappies Guards Bandit
Fireball
Minions Elixir Golem Zappies Bandit
Poison
Minions Elixir Golem Zappies Guards
Lightning
Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Earthquake Elixir Golem Guards Bandit Zappies Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Earthquake Elixir Golem Guards

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Elixir Golem Bandit
Royal Giant
Minions Earthquake Lightning Zappies Guards Bandit
Earthquake
Royal Giant Elixir Golem
Elixir Golem
Earthquake Lightning Minions Zappies Bandit
Zappies
Royal Giant Elixir Golem Bandit
Guards
Royal Giant Bandit
Lightning
Royal Giant Elixir Golem
Bandit
Minions Royal Giant Elixir Golem Zappies Guards

Defense Synergies 0 5

Minions
Zappies Bandit
Royal Giant
Earthquake
Zappies
Elixir Golem
Zappies
Minions Earthquake Guards Bandit
Guards
Zappies
Lightning
Bandit
Minions Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Lightning Minions Zappies
Minions Zappies Bandit
Minions Zappies Lightning Bandit
Minions Zappies Guards Bandit
Lightning Earthquake
Minions Earthquake Zappies Guards Bandit
Minions Lightning Zappies
Earthquake Lightning Bandit
Zappies Minions
Guards Zappies Bandit
Minions Guards Earthquake Zappies Bandit
Minions Zappies
Minions Earthquake Zappies Guards Lightning Bandit
Minions Earthquake Zappies Guards
Zappies Bandit
Zappies Lightning Bandit
Minions Zappies
Minions Zappies Guards Bandit
Earthquake Minions Zappies Guards Bandit
Zappies
Minions Earthquake Zappies Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zappies Bandit
Bandit Lightning
Zappies Guards Bandit Minions Lightning
Guards Lightning Zappies Bandit
Zappies Guards Bandit
Minions Zappies
Guards Minions Zappies Lightning Bandit
Zappies
Lightning Minions Zappies Bandit
Zappies Guards
Minions Zappies Guards
Lightning Guards
Lightning Zappies Guards Bandit
Zappies
Zappies Guards Minions Lightning
Minions Earthquake Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Lightning Guards Bandit
Bandit
Earthquake Lightning Bandit
Earthquake Lightning Guards
Earthquake
Minions
Earthquake
Earthquake Lightning
Lightning Bandit
Lightning Minions Guards
Lightning Earthquake Bandit
Lightning
Earthquake Lightning Bandit
Earthquake Lightning Minions Bandit
Earthquake Lightning
Earthquake Lightning Bandit
Earthquake Lightning Bandit
Lightning Earthquake
Minions Lightning
Lightning Earthquake Bandit
Lightning Earthquake
Lightning Minions Earthquake
Lightning
Lightning
Earthquake Lightning
Earthquake
Earthquake Lightning Bandit
Lightning Bandit
Lightning Bandit
Lightning
Lightning Minions Zappies Guards
Lightning
Lightning Earthquake Bandit
Lightning Zappies
Earthquake Lightning
Earthquake Lightning Minions Zappies Guards Bandit
Lightning Zappies
Lightning
Earthquake Lightning
Lightning
Minions Zappies Guards Lightning
Zappies Lightning
Lightning Bandit

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