My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Ice Wizard Electro Wizard Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Fire Spirit Balloon Inferno Dragon Lumberjack
Zap
Fire Spirit Balloon Inferno Dragon
Barbarian Barrel
Fire Spirit Ice Wizard Electro Wizard Lumberjack
The Log
Fire Spirit Lumberjack
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Balloon Ice Wizard Electro Wizard Inferno Dragon Lumberjack
Fireball
Balloon Ice Wizard Electro Wizard Inferno Dragon Lumberjack
Poison
Balloon Ice Wizard Electro Wizard
Lightning
Balloon Ice Wizard Electro Wizard Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Wizard Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Ice Wizard Electro Wizard Inferno Dragon Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Ice Wizard Electro Wizard

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Balloon Inferno Dragon Lumberjack
Zap
Balloon Electro Wizard Fire Spirit Ice Wizard Lumberjack Mega Knight
Balloon
Zap Lumberjack Fire Spirit Ice Wizard Electro Wizard Mega Knight
Ice Wizard
Zap Balloon Lumberjack
Electro Wizard
Zap Balloon Lumberjack Mega Knight
Inferno Dragon
Mega Knight Fire Spirit
Lumberjack
Balloon Fire Spirit Zap Ice Wizard Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Zap Balloon Electro Wizard Lumberjack

Defense Synergies 2 12

Fire Spirit
Zap Electro Wizard
Zap
Electro Wizard Mega Knight Fire Spirit Ice Wizard Inferno Dragon Lumberjack
Balloon
Ice Wizard
Zap Inferno Dragon Lumberjack Mega Knight
Electro Wizard
Zap Fire Spirit Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Zap Ice Wizard Electro Wizard Mega Knight
Lumberjack
Zap Ice Wizard Electro Wizard
Mega Knight
Zap Ice Wizard Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Inferno Dragon Lumberjack Zap Ice Wizard Electro Wizard Mega Knight
Lumberjack Mega Knight Fire Spirit Ice Wizard Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Ice Wizard Electro Wizard Mega Knight
Lumberjack Mega Knight
Fire Spirit Zap Ice Wizard Electro Wizard Lumberjack Mega Knight
Electro Wizard Inferno Dragon Fire Spirit Zap Ice Wizard
Zap Electro Wizard Mega Knight
Inferno Dragon Ice Wizard Lumberjack
Fire Spirit Ice Wizard Electro Wizard Lumberjack Mega Knight
Ice Wizard Electro Wizard Zap Lumberjack Mega Knight
Inferno Dragon Zap Ice Wizard Electro Wizard
Lumberjack Mega Knight Fire Spirit Zap Ice Wizard Electro Wizard
Fire Spirit Mega Knight Zap Electro Wizard Lumberjack
Inferno Dragon Electro Wizard Lumberjack Mega Knight
Zap Electro Wizard Inferno Dragon Lumberjack Mega Knight
Mega Knight Electro Wizard Lumberjack
Fire Spirit Mega Knight Zap Ice Wizard Electro Wizard Lumberjack
Zap Fire Spirit Ice Wizard Electro Wizard Inferno Dragon Lumberjack Mega Knight
Electro Wizard Inferno Dragon Lumberjack
Mega Knight Fire Spirit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Electro Wizard
Electro Wizard Zap Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Zap Electro Wizard
Lumberjack Mega Knight Zap Electro Wizard
Inferno Dragon Lumberjack Mega Knight
Fire Spirit Zap Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Lumberjack
Mega Knight Inferno Dragon Lumberjack
Zap Electro Wizard Mega Knight Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Mega Knight Zap Electro Wizard
Mega Knight Lumberjack
Mega Knight
Electro Wizard Zap Inferno Dragon Lumberjack
Mega Knight Zap Ice Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ice Wizard Electro Wizard
Fire Spirit Zap Mega Knight
Fire Spirit Zap Ice Wizard
Fire Spirit
Fire Spirit Zap Ice Wizard
Zap
Fire Spirit Electro Wizard Lumberjack
Zap Electro Wizard
Fire Spirit Zap
Fire Spirit
Zap
Zap
Mega Knight
Fire Spirit Zap Electro Wizard Mega Knight
Fire Spirit Zap Mega Knight
Mega Knight
Zap
Zap Fire Spirit Ice Wizard Mega Knight
Inferno Dragon
Zap Ice Wizard Electro Wizard
Zap Mega Knight
Zap
Fire Spirit Zap Ice Wizard Electro Wizard
Zap Electro Wizard
Zap Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Fire Spirit
Fire Spirit Zap Ice Wizard Electro Wizard
Electro Wizard Lumberjack Mega Knight
Zap
Zap
Mega Knight
Zap Electro Wizard
Zap Electro Wizard
Zap Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: