My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Baby Dragon Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Baby Dragon Balloon
Zap
Goblin Gang Balloon
Barbarian Barrel
Knight Goblin Gang Valkyrie Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Valkyrie Wizard Baby Dragon Balloon
Fireball
Goblin Gang Wizard Baby Dragon Balloon
Poison
Goblin Gang Wizard Balloon
Lightning
Knight Valkyrie Wizard Baby Dragon Balloon
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Tornado Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Tornado Valkyrie Baby Dragon Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Tornado

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Baby Dragon Balloon Wizard The Log
Goblin Gang
Knight Valkyrie Baby Dragon Balloon
Valkyrie
Balloon Goblin Gang Wizard Tornado Baby Dragon
Wizard
Tornado Knight Valkyrie Balloon
Tornado
Wizard Baby Dragon Valkyrie Balloon The Log
Baby Dragon
Knight Tornado Goblin Gang Valkyrie Balloon
Balloon
Knight Valkyrie Goblin Gang Wizard Tornado Baby Dragon The Log
The Log
Knight Tornado Balloon

Defense Synergies 2 14

Knight
Goblin Gang Wizard Tornado Baby Dragon The Log
Goblin Gang
Knight Valkyrie The Log
Valkyrie
Goblin Gang Wizard Tornado Baby Dragon The Log
Wizard
Tornado Knight Valkyrie The Log
Tornado
Wizard Knight Valkyrie Baby Dragon The Log
Baby Dragon
Knight Valkyrie Tornado The Log
Balloon
The Log
Knight Goblin Gang Valkyrie Wizard Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard Baby Dragon The Log
Knight Goblin Gang Valkyrie The Log
Goblin Gang Tornado Knight Valkyrie
Knight Goblin Gang Valkyrie
Valkyrie Tornado The Log
Goblin Gang Tornado The Log Valkyrie Baby Dragon
Tornado Goblin Gang Wizard Baby Dragon
Valkyrie Baby Dragon The Log
Goblin Gang Tornado
Knight Goblin Gang Tornado Valkyrie
Goblin Gang Valkyrie Knight Wizard Tornado Baby Dragon The Log
Goblin Gang Wizard Tornado Baby Dragon
Knight Goblin Gang Valkyrie Wizard The Log
Valkyrie Wizard Goblin Gang Tornado Baby Dragon The Log
Knight Goblin Gang
Tornado Goblin Gang The Log
Wizard Knight Goblin Gang Valkyrie Tornado
Knight Goblin Gang Valkyrie Wizard Tornado Baby Dragon The Log
Valkyrie Wizard Tornado Baby Dragon The Log Knight
Tornado
Goblin Gang Valkyrie Wizard Knight Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie
Knight Goblin Gang Valkyrie Wizard Baby Dragon The Log
Goblin Gang Knight Valkyrie The Log
Goblin Gang Valkyrie Knight Tornado The Log
Knight Goblin Gang Valkyrie
Wizard Goblin Gang Tornado Baby Dragon
Goblin Gang Knight Valkyrie
Knight Valkyrie
Knight Valkyrie Tornado Baby Dragon The Log
Goblin Gang
Knight Valkyrie
Valkyrie Tornado The Log
Knight Goblin Gang Valkyrie Wizard
Wizard Valkyrie Baby Dragon
Goblin Gang Knight Valkyrie Tornado Baby Dragon The Log
Valkyrie Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon The Log
Tornado Baby Dragon The Log
Baby Dragon The Log
Knight Valkyrie The Log
Wizard Valkyrie Baby Dragon The Log
Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon The Log
The Log Wizard Tornado Baby Dragon
The Log Wizard Tornado
Goblin Gang Tornado
Knight Valkyrie Wizard Tornado The Log
Wizard Tornado Baby Dragon
Knight Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Tornado
Wizard Baby Dragon The Log
Valkyrie Wizard Tornado Baby Dragon The Log
Baby Dragon The Log
Wizard Tornado
Tornado The Log
Baby Dragon The Log
Tornado The Log Valkyrie Wizard Baby Dragon
The Log Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon The Log
Tornado Baby Dragon The Log
Wizard Tornado Baby Dragon
Wizard
Wizard The Log
Wizard The Log
Goblin Gang
Wizard Tornado Baby Dragon
The Log
Knight Goblin Gang Valkyrie Wizard Baby Dragon
The Log Wizard Baby Dragon
Tornado
Goblin Gang Tornado Baby Dragon The Log
Tornado
Tornado Baby Dragon The Log

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