My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Great!
Versatility
Godly!
F2P score
Good

5 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Clone
Giant Snowball
Minions Mega Minion Clone Baby Dragon
Zap
Minions Mortar Clone
Barbarian Barrel
Mortar Wizard Clone
The Log
Clone
Earthquake
Mortar Clone
Arrows
Minions Clone
Royal Delivery
Minions Mega Minion Wizard Clone Baby Dragon
Fireball
Minions Mortar Mega Minion Wizard Clone Baby Dragon
Poison
Minions Mortar Mega Minion Wizard Clone
Lightning
Mortar Mega Minion Wizard Baby Dragon
Rocket
Mortar Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Clone Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Mega Minion Clone Mortar Baby Dragon Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Mega Minion Clone

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Mortar Mega Minion
Minions
Giant Mortar Clone Baby Dragon
Mortar
Arrows Minions Mega Minion Baby Dragon
Mega Minion
Giant Arrows Mortar Baby Dragon
Giant
Arrows Minions Mega Minion Wizard Baby Dragon
Wizard
Giant
Clone
Minions Baby Dragon
Baby Dragon
Minions Mortar Mega Minion Giant Clone

Defense Synergies 0 9

Arrows
Mortar Mega Minion
Minions
Mortar Baby Dragon
Mortar
Arrows Minions Mega Minion Wizard Baby Dragon
Mega Minion
Arrows Mortar Wizard Baby Dragon
Giant
Wizard
Mortar Mega Minion
Clone
Baby Dragon
Minions Mortar Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Mega Minion Wizard Baby Dragon
Minions Mortar Mega Minion
Mortar Minions Mega Minion
Minions Mortar Mega Minion
Arrows
Arrows Minions Mega Minion Baby Dragon
Minions Mega Minion Arrows Mortar Wizard Baby Dragon
Arrows Baby Dragon
Minions Mortar
Minions Arrows Mega Minion Wizard Baby Dragon
Arrows Minions Mega Minion Wizard Baby Dragon
Mortar Minions Wizard
Wizard Arrows Minions Mortar Mega Minion Baby Dragon
Mortar
Mortar
Wizard Arrows Minions Mortar
Arrows Mortar Minions Mega Minion Wizard Baby Dragon
Arrows Mortar Wizard Baby Dragon Minions Mega Minion
Mortar
Wizard Arrows Minions Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Arrows Mortar Mega Minion Wizard Baby Dragon
Minions
Arrows Wizard Minions Baby Dragon
Minions Mega Minion
Minions Mortar Mega Minion Baby Dragon
Mega Minion
Minions Mega Minion
Arrows
Wizard
Wizard Baby Dragon
Minions Mortar Mega Minion Baby Dragon
Arrows Minions Mega Minion Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Baby Dragon
Arrows
Wizard Arrows Mortar Baby Dragon
Arrows Wizard Minions Mega Minion Baby Dragon
Arrows Mortar Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Mortar Wizard
Minions
Arrows Mortar Wizard
Arrows Wizard Baby Dragon
Mortar Baby Dragon
Arrows Minions Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Mortar Wizard Baby Dragon
Arrows Mortar Wizard Baby Dragon
Arrows Mortar
Minions
Arrows Mortar Mega Minion Wizard Baby Dragon
Arrows Mortar Wizard Baby Dragon
Minions Baby Dragon
Arrows Wizard
Arrows Mortar Baby Dragon
Arrows Mortar Wizard Baby Dragon
Mega Minion
Arrows Mortar Wizard Baby Dragon
Arrows Mortar Wizard Baby Dragon
Arrows Mortar Baby Dragon
Arrows Wizard Baby Dragon
Minions Mega Minion Wizard
Mega Minion
Arrows Mortar Wizard
Arrows
Arrows Wizard
Minions
Arrows Mega Minion Wizard Baby Dragon
Arrows
Mega Minion Wizard Baby Dragon
Arrows Mortar Wizard Baby Dragon
Arrows
Mega Minion
Minions Baby Dragon
Mortar Baby Dragon

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