My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Hog Rider Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Minion Horde Hog Rider Skeleton Army Baby Dragon Witch Lumberjack
Zap
Fire Spirit Minion Horde Skeleton Army Witch
Barbarian Barrel
Fire Spirit Skeleton Army Witch Electro Wizard Lumberjack
The Log
Fire Spirit Hog Rider Skeleton Army Witch Lumberjack
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Fire Spirit Minion Horde Skeleton Army Witch
Royal Delivery
Fire Spirit Minion Horde Hog Rider Skeleton Army Baby Dragon Witch Electro Wizard Lumberjack
Fireball
Minion Horde Hog Rider Skeleton Army Baby Dragon Witch Electro Wizard Lumberjack
Poison
Minion Horde Skeleton Army Witch Electro Wizard
Lightning
Baby Dragon Witch Electro Wizard Lumberjack
Rocket
Minion Horde Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Army Hog Rider Baby Dragon Electro Wizard Lumberjack Minion Horde Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Skeleton Army Hog Rider Baby Dragon

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Baby Dragon Lumberjack
Minion Horde
Hog Rider Lumberjack
Hog Rider
Fire Spirit Minion Horde Baby Dragon Witch Electro Wizard Lumberjack
Skeleton Army
Baby Dragon
Fire Spirit Hog Rider Witch Electro Wizard Lumberjack
Witch
Hog Rider Baby Dragon Lumberjack
Electro Wizard
Hog Rider Baby Dragon Lumberjack
Lumberjack
Fire Spirit Minion Horde Hog Rider Baby Dragon Witch Electro Wizard

Defense Synergies 0 8

Fire Spirit
Electro Wizard
Minion Horde
Hog Rider
Skeleton Army
Electro Wizard Lumberjack
Baby Dragon
Witch Lumberjack
Witch
Baby Dragon Electro Wizard Lumberjack
Electro Wizard
Fire Spirit Skeleton Army Witch Lumberjack
Lumberjack
Skeleton Army Baby Dragon Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Baby Dragon Electro Wizard
Minion Horde Skeleton Army Lumberjack Witch Electro Wizard
Minion Horde Skeleton Army Witch Lumberjack Fire Spirit Electro Wizard
Minion Horde Skeleton Army Witch Lumberjack Electro Wizard
Skeleton Army Lumberjack
Skeleton Army Fire Spirit Baby Dragon Electro Wizard Lumberjack
Minion Horde Electro Wizard Fire Spirit Baby Dragon Witch
Baby Dragon Electro Wizard
Minion Horde Witch Skeleton Army Lumberjack
Skeleton Army Fire Spirit Minion Horde Electro Wizard Lumberjack
Minion Horde Skeleton Army Witch Electro Wizard Baby Dragon Lumberjack
Minion Horde Baby Dragon Witch Electro Wizard
Minion Horde Skeleton Army Lumberjack Fire Spirit Witch Electro Wizard
Fire Spirit Skeleton Army Minion Horde Baby Dragon Witch Electro Wizard Lumberjack
Skeleton Army Minion Horde Electro Wizard Lumberjack
Minion Horde Skeleton Army Electro Wizard Lumberjack
Minion Horde Skeleton Army Witch Electro Wizard Lumberjack
Fire Spirit Minion Horde Skeleton Army Baby Dragon Witch Electro Wizard Lumberjack
Baby Dragon Witch Fire Spirit Electro Wizard Lumberjack
Electro Wizard Lumberjack
Skeleton Army Fire Spirit Minion Horde Baby Dragon Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Witch Electro Wizard
Electro Wizard Baby Dragon Lumberjack
Skeleton Army Lumberjack Minion Horde Witch Electro Wizard
Skeleton Army Lumberjack Minion Horde Electro Wizard
Minion Horde Skeleton Army Witch Lumberjack
Fire Spirit Minion Horde Baby Dragon Witch Electro Wizard
Skeleton Army Minion Horde Witch Electro Wizard Lumberjack
Minion Horde Skeleton Army Lumberjack
Minion Horde Electro Wizard Skeleton Army Baby Dragon Witch
Witch Minion Horde Skeleton Army
Minion Horde Witch Lumberjack
Skeleton Army Electro Wizard
Skeleton Army Minion Horde Witch Lumberjack
Minion Horde Skeleton Army Baby Dragon Witch
Skeleton Army Witch Electro Wizard Minion Horde Baby Dragon Lumberjack
Minion Horde Baby Dragon Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon
Baby Dragon Electro Wizard
Minion Horde Baby Dragon
Fire Spirit Minion Horde Baby Dragon
Fire Spirit Minion Horde Baby Dragon Witch
Fire Spirit Minion Horde Baby Dragon Witch
Fire Spirit Baby Dragon
Fire Spirit Minion Horde Electro Wizard Lumberjack
Minion Horde Electro Wizard
Fire Spirit Baby Dragon
Fire Spirit Baby Dragon
Minion Horde Baby Dragon
Baby Dragon
Minion Horde Baby Dragon Witch
Minion Horde Baby Dragon
Minion Horde
Fire Spirit Baby Dragon Electro Wizard
Fire Spirit Baby Dragon Witch
Minion Horde Baby Dragon
Minion Horde Baby Dragon
Fire Spirit Baby Dragon Witch
Minion Horde Witch
Baby Dragon Witch Electro Wizard
Baby Dragon Witch
Baby Dragon
Fire Spirit Minion Horde Baby Dragon Witch Electro Wizard
Electro Wizard Minion Horde Witch
Minion Horde
Minion Horde
Minion Horde Electro Wizard
Minion Horde
Minion Horde Electro Wizard Fire Spirit Skeleton Army Witch
Fire Spirit Baby Dragon Witch Electro Wizard
Minion Horde Baby Dragon Electro Wizard Lumberjack
Baby Dragon
Minion Horde
Minion Horde Baby Dragon Witch Electro Wizard
Witch Electro Wizard
Baby Dragon Witch Electro Wizard

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