My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 problems 5 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Royal Giant Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Royal Giant Giant
Giant Snowball
Minions Barbarians Minion Horde Musketeer
Zap
Minions Minion Horde Royal Giant
Barbarian Barrel
Barbarians Musketeer Bomb Tower
The Log
Barbarians Royal Giant Musketeer
Earthquake
Barbarians Bomb Tower
Arrows
Minions Minion Horde
Royal Delivery
Minions Barbarians Minion Horde Musketeer
Fireball
Minions Barbarians Minion Horde Musketeer Bomb Tower
Poison
Minions Barbarians Minion Horde Musketeer Bomb Tower
Lightning
Musketeer Bomb Tower
Rocket
Barbarians Minion Horde Musketeer Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Musketeer Bomb Tower Barbarians Minion Horde Giant Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Musketeer Bomb Tower

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Giant
Minions
Royal Giant Giant
Barbarians
Minion Horde
Royal Giant Giant
Royal Giant
Arrows Minions Minion Horde Musketeer
Musketeer
Giant Royal Giant
Bomb Tower
Giant
Arrows Minions Musketeer Minion Horde

Defense Synergies 0 5

Arrows
Barbarians Bomb Tower
Minions
Musketeer
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians
Royal Giant
Musketeer
Minions Bomb Tower
Bomb Tower
Arrows Musketeer
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Musketeer
Barbarians Minion Horde Bomb Tower Minions Musketeer
Barbarians Minion Horde Bomb Tower Minions Musketeer
Barbarians Minion Horde Bomb Tower Minions Musketeer
Arrows Barbarians Bomb Tower
Arrows Minions Musketeer Bomb Tower
Minions Minion Horde Musketeer Arrows Bomb Tower
Arrows Barbarians Musketeer Bomb Tower
Barbarians Minion Horde Minions Musketeer Bomb Tower
Barbarians Minion Horde Musketeer
Minions Barbarians Minion Horde Arrows Musketeer Bomb Tower
Arrows Minions Minion Horde Musketeer
Barbarians Minion Horde Bomb Tower Minions Musketeer
Bomb Tower Arrows Minions Barbarians Minion Horde
Barbarians Minion Horde Bomb Tower
Barbarians Minion Horde Bomb Tower
Barbarians Minion Horde Bomb Tower Arrows Minions Musketeer
Arrows Bomb Tower Minions Barbarians Minion Horde Musketeer
Arrows Bomb Tower Minions Barbarians Musketeer
Barbarians Musketeer Bomb Tower
Arrows Minions Barbarians Minion Horde Musketeer Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Arrows Musketeer Bomb Tower
Barbarians Minions Minion Horde Musketeer Bomb Tower
Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer
Arrows Minions Minion Horde Musketeer Bomb Tower
Minions Barbarians Minion Horde Musketeer Bomb Tower
Barbarians Minion Horde Bomb Tower
Minion Horde Minions Barbarians Bomb Tower
Barbarians Minion Horde Musketeer
Minions Barbarians Minion Horde Musketeer Bomb Tower
Arrows Barbarians
Barbarians Minion Horde Bomb Tower
Barbarians Minion Horde Musketeer Bomb Tower
Barbarians Minions Minion Horde Musketeer Bomb Tower
Arrows Minions Barbarians Minion Horde Musketeer Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Musketeer
Arrows Musketeer
Arrows Minion Horde
Arrows Barbarians Musketeer
Arrows Minion Horde
Arrows Minions Minion Horde Musketeer
Arrows Minion Horde Musketeer
Arrows
Arrows
Minions Minion Horde Musketeer
Arrows Minion Horde Musketeer
Arrows Musketeer
Musketeer
Arrows Minions Minion Horde Musketeer
Arrows Musketeer
Arrows Minion Horde Musketeer
Arrows Minion Horde Musketeer
Arrows
Minions Minion Horde
Arrows Musketeer
Arrows
Minions Minion Horde Musketeer
Arrows
Musketeer
Arrows Barbarians Minion Horde Musketeer
Arrows
Minion Horde
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Minion Horde Musketeer
Minions Minion Horde Musketeer
Minion Horde
Arrows Minion Horde Musketeer
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Minions Barbarians Musketeer
Arrows Musketeer
Arrows
Minion Horde Musketeer
Arrows Musketeer
Arrows
Minion Horde Musketeer
Minions Minion Horde Musketeer
Musketeer
Musketeer

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