My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Miner
Giant Snowball
Hog Rider Witch Miner
Zap
Witch
Barbarian Barrel
Wizard Witch
The Log
Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Hog Rider Wizard Witch Miner
Fireball
Hog Rider Wizard Witch
Poison
Wizard Witch
Lightning
Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Miner Hog Rider Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Arrows Miner

Attack Synergies 10 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Giant Miner Witch
Arrows
Zap Hog Rider Giant Miner
Hog Rider
Zap Arrows Rage Giant Wizard Witch
Giant
Zap Arrows Rage Miner Hog Rider Wizard Witch
Wizard
Hog Rider Giant Rage Miner
Rage
Hog Rider Giant Witch Wizard
Witch
Rage Zap Hog Rider Giant Miner
Miner
Zap Giant Arrows Wizard Witch

Defense Synergies 0 3

Zap
Arrows Witch Miner
Arrows
Zap
Hog Rider
Giant
Wizard
Rage
Witch
Zap
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Zap Witch
Witch
Witch
Arrows
Arrows Zap
Zap Arrows Wizard Witch
Zap Arrows
Witch
Miner
Witch Zap Arrows Wizard
Arrows Zap Wizard Witch
Zap Wizard Witch
Wizard Zap Arrows Witch
Zap
Wizard Arrows Witch
Arrows Zap Wizard Witch
Zap Arrows Wizard Witch
Wizard Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch
Zap Arrows Wizard Miner
Zap Witch
Zap
Witch
Arrows Wizard Zap Witch
Witch
Zap Witch
Witch
Witch
Zap Arrows
Wizard Witch
Wizard Witch
Witch Zap
Arrows Zap Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Miner
Arrows Miner
Arrows
Wizard Zap Arrows
Arrows Wizard Zap Witch
Arrows Wizard Witch
Arrows Zap Wizard
Arrows Miner Zap Wizard
Miner Zap Arrows Wizard
Zap Arrows Wizard
Miner
Arrows
Zap Arrows
Zap Arrows Wizard Witch
Arrows Wizard
Arrows
Zap Arrows Wizard
Zap Arrows Wizard Witch Miner
Arrows Wizard
Zap Arrows
Zap Arrows Wizard Witch
Witch
Arrows Miner Zap Wizard Witch
Zap Arrows Wizard Witch Miner
Miner Zap Arrows
Zap Arrows Wizard Witch
Zap Wizard Witch
Zap Arrows Wizard Miner
Zap Arrows
Arrows Wizard
Zap Witch
Zap Arrows Wizard Witch
Arrows
Miner Wizard
Arrows Zap Wizard
Zap Arrows
Zap Witch
Zap Witch
Zap Witch Miner

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