My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Flying Machine Zappies Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Flying Machine Zappies Giant Goblin Hut Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ice Golem Flying Machine Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant
Giant Snowball
Flying Machine Zappies Goblin Hut
Zap
Flying Machine Zappies Goblin Hut
Barbarian Barrel
Elite Barbarians Zappies Goblin Hut Royal Ghost
The Log
Elite Barbarians Zappies Goblin Hut
Earthquake
Zappies Goblin Hut
Arrows
Flying Machine Zappies Goblin Hut
Royal Delivery
Elite Barbarians Flying Machine Zappies Goblin Hut Royal Ghost
Fireball
Elite Barbarians Flying Machine Zappies Goblin Hut
Poison
Flying Machine Zappies Goblin Hut
Lightning
Elite Barbarians Ice Golem Goblin Hut
Rocket
Elite Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Royal Ghost Flying Machine Zappies Giant Goblin Hut Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Arrows Royal Ghost Flying Machine

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Giant
Elite Barbarians
Arrows Ice Golem Zappies Royal Ghost
Ice Golem
Elite Barbarians Flying Machine Zappies Goblin Hut
Flying Machine
Ice Golem Zappies Giant Goblin Hut Royal Ghost
Zappies
Elite Barbarians Ice Golem Flying Machine Giant Goblin Hut Royal Ghost
Giant
Arrows Flying Machine Zappies Goblin Hut Royal Ghost
Goblin Hut
Ice Golem Flying Machine Zappies Giant Royal Ghost
Royal Ghost
Elite Barbarians Flying Machine Zappies Giant Goblin Hut

Defense Synergies 0 11

Arrows
Ice Golem Goblin Hut
Elite Barbarians
Ice Golem
Ice Golem
Arrows Elite Barbarians Flying Machine Zappies Goblin Hut Royal Ghost
Flying Machine
Ice Golem Zappies Goblin Hut Royal Ghost
Zappies
Ice Golem Flying Machine
Giant
Goblin Hut
Arrows Ice Golem Flying Machine Royal Ghost
Royal Ghost
Ice Golem Flying Machine Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Flying Machine Zappies Goblin Hut
Elite Barbarians Flying Machine Zappies Goblin Hut
Goblin Hut Elite Barbarians Zappies
Elite Barbarians Goblin Hut Zappies
Arrows Elite Barbarians
Arrows Flying Machine Zappies Royal Ghost
Arrows Flying Machine Zappies Goblin Hut
Arrows Ice Golem Flying Machine
Zappies Elite Barbarians Goblin Hut
Elite Barbarians Ice Golem Zappies Royal Ghost
Arrows Ice Golem Flying Machine Zappies Goblin Hut Royal Ghost
Arrows Flying Machine Zappies Goblin Hut
Goblin Hut Elite Barbarians Flying Machine Zappies
Arrows Zappies Goblin Hut Royal Ghost
Elite Barbarians Zappies Goblin Hut
Elite Barbarians Zappies Goblin Hut
Arrows Elite Barbarians Zappies Goblin Hut
Arrows Elite Barbarians Flying Machine Zappies Goblin Hut Royal Ghost
Arrows Ice Golem Flying Machine Zappies Goblin Hut Royal Ghost
Elite Barbarians Zappies Goblin Hut
Royal Ghost Arrows Elite Barbarians Flying Machine Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Ice Golem Zappies Goblin Hut Royal Ghost
Arrows Elite Barbarians Ice Golem Flying Machine Royal Ghost
Zappies Elite Barbarians Ice Golem Goblin Hut
Elite Barbarians Ice Golem Zappies
Elite Barbarians Zappies Goblin Hut
Arrows Ice Golem Flying Machine Zappies Goblin Hut
Elite Barbarians Ice Golem Flying Machine Zappies Goblin Hut
Elite Barbarians Zappies
Elite Barbarians Ice Golem Flying Machine Zappies Goblin Hut
Zappies Goblin Hut
Elite Barbarians Flying Machine Zappies Goblin Hut
Arrows Elite Barbarians
Elite Barbarians Ice Golem Zappies
Flying Machine Zappies
Elite Barbarians Zappies Goblin Hut Ice Golem Flying Machine
Arrows Elite Barbarians Ice Golem Flying Machine Zappies Goblin Hut Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Flying Machine Royal Ghost
Arrows Flying Machine Royal Ghost
Arrows Flying Machine Goblin Hut
Arrows Ice Golem Flying Machine
Arrows
Arrows Ice Golem Flying Machine
Arrows Flying Machine
Arrows Ice Golem Flying Machine
Arrows Flying Machine
Elite Barbarians
Arrows Flying Machine
Arrows Flying Machine
Flying Machine Elite Barbarians Ice Golem Goblin Hut
Arrows Flying Machine
Arrows Elite Barbarians Ice Golem Flying Machine Goblin Hut
Arrows Flying Machine Goblin Hut
Arrows Flying Machine Goblin Hut
Arrows
Arrows Flying Machine
Arrows Flying Machine
Arrows
Arrows Flying Machine
Arrows Ice Golem
Arrows Flying Machine Royal Ghost
Arrows Flying Machine
Arrows
Elite Barbarians Arrows Ice Golem Flying Machine
Flying Machine Zappies Goblin Hut
Elite Barbarians
Arrows
Arrows Zappies
Arrows
Flying Machine Zappies Goblin Hut
Arrows Flying Machine Zappies
Arrows
Flying Machine
Arrows Ice Golem Flying Machine
Arrows
Elite Barbarians Flying Machine
Elite Barbarians Flying Machine Zappies
Flying Machine Zappies
Flying Machine Royal Ghost

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