My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Barbarian Hut Dark Prince Witch Goblin Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Dark Prince
Giant Snowball
Clone Witch
Zap
Clone Dark Prince Witch Goblin Giant
Barbarian Barrel
Barbarian Hut Clone Dark Prince Witch Ice Wizard
The Log
Mini P.E.K.K.A Barbarian Hut Clone Dark Prince Witch
Earthquake
Barbarian Hut Clone Witch
Arrows
Clone Witch
Royal Delivery
Mini P.E.K.K.A Clone Dark Prince Witch Ice Wizard
Fireball
Barbarian Hut Clone Witch Ice Wizard
Poison
Barbarian Hut Clone Witch Ice Wizard
Lightning
Mini P.E.K.K.A Barbarian Hut Dark Prince Witch Ice Wizard
Rocket
Barbarian Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Clone Dark Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Clone Ice Wizard Mini P.E.K.K.A Dark Prince Witch Barbarian Hut Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Clone Ice Wizard Mini P.E.K.K.A

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Barbarian Hut Dark Prince Goblin Giant
Mini P.E.K.K.A
Arrows Dark Prince Goblin Giant Ice Wizard
Barbarian Hut
Arrows Dark Prince Ice Wizard
Clone
Witch Goblin Giant
Dark Prince
Arrows Mini P.E.K.K.A Barbarian Hut Witch Goblin Giant Ice Wizard
Witch
Clone Dark Prince Goblin Giant
Goblin Giant
Arrows Mini P.E.K.K.A Clone Dark Prince Witch Ice Wizard
Ice Wizard
Mini P.E.K.K.A Barbarian Hut Dark Prince Goblin Giant

Defense Synergies 0 10

Arrows
Mini P.E.K.K.A Barbarian Hut Dark Prince Ice Wizard
Mini P.E.K.K.A
Arrows Witch Ice Wizard
Barbarian Hut
Arrows Ice Wizard
Clone
Dark Prince
Arrows Witch Ice Wizard
Witch
Mini P.E.K.K.A Dark Prince Ice Wizard
Goblin Giant
Ice Wizard
Arrows Mini P.E.K.K.A Barbarian Hut Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Goblin Giant
Mini P.E.K.K.A Barbarian Hut Dark Prince Witch Ice Wizard
Mini P.E.K.K.A Barbarian Hut Witch Dark Prince Ice Wizard
Mini P.E.K.K.A Barbarian Hut Witch Dark Prince Ice Wizard
Arrows Mini P.E.K.K.A Dark Prince
Arrows Dark Prince Ice Wizard
Arrows Barbarian Hut Witch Ice Wizard
Barbarian Hut Arrows Goblin Giant
Mini P.E.K.K.A Barbarian Hut Witch Ice Wizard
Mini P.E.K.K.A Dark Prince Ice Wizard
Witch Ice Wizard Arrows Dark Prince Goblin Giant
Arrows Barbarian Hut Witch Ice Wizard
Mini P.E.K.K.A Barbarian Hut Dark Prince Witch Ice Wizard
Barbarian Hut Arrows Mini P.E.K.K.A Dark Prince Witch
Mini P.E.K.K.A Barbarian Hut
Barbarian Hut Mini P.E.K.K.A
Barbarian Hut Arrows Mini P.E.K.K.A Dark Prince Witch
Arrows Barbarian Hut Dark Prince Witch Ice Wizard
Arrows Witch Barbarian Hut Dark Prince Ice Wizard
Mini P.E.K.K.A Barbarian Hut
Dark Prince Arrows Mini P.E.K.K.A Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Barbarian Hut Dark Prince Witch
Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Barbarian Hut Dark Prince Witch Goblin Giant
Mini P.E.K.K.A Dark Prince Barbarian Hut Goblin Giant
Barbarian Hut Mini P.E.K.K.A Dark Prince Witch Goblin Giant
Arrows Witch Goblin Giant Ice Wizard
Mini P.E.K.K.A Dark Prince Barbarian Hut Witch Goblin Giant Ice Wizard
Mini P.E.K.K.A Barbarian Hut Dark Prince Goblin Giant
Mini P.E.K.K.A Barbarian Hut Dark Prince Witch
Witch Barbarian Hut Goblin Giant
Mini P.E.K.K.A Dark Prince Witch
Arrows Dark Prince Goblin Giant
Mini P.E.K.K.A Dark Prince Barbarian Hut Witch Goblin Giant
Barbarian Hut Witch
Witch Mini P.E.K.K.A Barbarian Hut Dark Prince Goblin Giant
Arrows Mini P.E.K.K.A Barbarian Hut Dark Prince Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Hut
Arrows Ice Wizard
Arrows Barbarian Hut Goblin Giant
Arrows Barbarian Hut Dark Prince
Arrows Dark Prince
Arrows Witch Goblin Giant Ice Wizard
Arrows Witch
Arrows Barbarian Hut Ice Wizard
Arrows
Mini P.E.K.K.A
Arrows Dark Prince
Arrows
Barbarian Hut
Arrows
Arrows Barbarian Hut
Arrows Barbarian Hut Witch
Arrows Barbarian Hut
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Dark Prince
Arrows Witch
Arrows
Arrows Barbarian Hut
Arrows Dark Prince Witch Ice Wizard
Witch
Arrows Witch Ice Wizard
Arrows Witch
Arrows
Arrows Witch Ice Wizard
Witch
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Barbarian Hut Dark Prince Witch
Arrows Witch Ice Wizard
Arrows
Mini P.E.K.K.A Dark Prince
Arrows
Arrows
Dark Prince
Witch
Witch
Dark Prince Witch Goblin Giant

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