My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Electro Spirit Electro Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Ice Golem Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Ice Golem X-Bow Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem X-Bow Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Princess
Zap
Archers X-Bow Princess
Barbarian Barrel
Archers Knight Tesla X-Bow Princess Ice Wizard
The Log
Archers X-Bow Princess
Earthquake
Archers Tesla X-Bow
Arrows
Archers Princess
Royal Delivery
Archers Knight Princess Ice Wizard
Fireball
Archers Tesla X-Bow Princess Ice Wizard
Poison
Archers X-Bow Princess Ice Wizard
Lightning
Knight Tesla Ice Golem X-Bow Ice Wizard
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem The Log Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Archers Knight Princess Ice Wizard Tesla X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Archers Knight

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Ice Golem X-Bow
Knight
Archers X-Bow Princess The Log Ice Wizard
Tesla
Ice Golem
Archers X-Bow
X-Bow
Knight Ice Golem The Log Archers Ice Wizard
The Log
X-Bow Knight Princess
Princess
Knight The Log
Ice Wizard
Knight X-Bow

Defense Synergies 11 13

Archers
Knight Ice Golem Tesla X-Bow The Log Ice Wizard
Knight
Archers Tesla X-Bow Princess Ice Wizard The Log
Tesla
Knight Ice Golem X-Bow The Log Archers Princess
Ice Golem
Archers Tesla X-Bow The Log Princess Ice Wizard
X-Bow
Knight Tesla Ice Golem The Log Archers Ice Wizard
The Log
Tesla X-Bow Archers Knight Ice Golem Princess Ice Wizard
Princess
Knight Tesla Ice Golem The Log Ice Wizard
Ice Wizard
Knight Archers Ice Golem X-Bow The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Ice Golem X-Bow The Log
Knight Tesla X-Bow The Log Ice Wizard
Tesla Archers Knight Ice Wizard
Tesla Knight Ice Wizard
X-Bow The Log Princess
The Log Archers Tesla X-Bow Ice Wizard
Tesla Archers X-Bow Princess Ice Wizard
Tesla Ice Golem X-Bow The Log
Tesla X-Bow Princess Ice Wizard
Knight Archers Tesla Ice Golem Ice Wizard
Archers Ice Wizard Knight Tesla Ice Golem X-Bow The Log Princess
Tesla Archers Princess Ice Wizard
Tesla Knight X-Bow The Log Ice Wizard
Tesla X-Bow The Log Princess
Knight Tesla X-Bow
Tesla X-Bow The Log
Tesla Knight X-Bow
Tesla Archers Knight X-Bow The Log Ice Wizard
The Log Archers Knight Tesla Ice Golem Princess Ice Wizard
Tesla
Archers Knight Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Tesla Ice Golem X-Bow
Archers Knight Tesla Ice Golem X-Bow The Log
Knight Ice Golem The Log
Knight Tesla Ice Golem X-Bow The Log
Knight Tesla
Archers Tesla Ice Golem Princess Ice Wizard
Archers Knight Tesla Ice Golem Ice Wizard
Knight Tesla
Knight Ice Golem X-Bow The Log
Tesla
Knight Tesla
The Log
Knight Tesla Ice Golem
Archers Tesla Princess
Tesla Archers Knight Ice Golem X-Bow The Log
Archers Tesla Ice Golem The Log Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Ice Golem X-Bow The Log
X-Bow The Log Princess Ice Wizard
X-Bow The Log
Knight Ice Golem The Log
The Log
Ice Golem Princess Ice Wizard
Archers The Log Princess
X-Bow The Log Ice Golem Princess Ice Wizard
The Log X-Bow
X-Bow
Knight X-Bow The Log Princess
Archers Princess
Knight Ice Golem The Log Princess
X-Bow Princess
Princess Ice Golem X-Bow The Log
X-Bow The Log Princess
X-Bow The Log Princess
Archers X-Bow The Log Princess
X-Bow The Log Princess
X-Bow The Log
Princess
X-Bow The Log
X-Bow The Log
Ice Golem The Log Princess Ice Wizard
X-Bow The Log Princess Ice Wizard
X-Bow The Log Princess
X-Bow The Log
Archers Ice Golem X-Bow Princess Ice Wizard
X-Bow The Log
Princess
The Log Princess
Archers X-Bow Princess
Archers Princess Ice Wizard
The Log
Knight Princess
The Log Ice Golem Princess
The Log Princess
Princess
X-Bow The Log Princess

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