My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 6 warnings Why?

Missing cards in your collection

Electro Spirit Electro Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Furnace Wizard Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Furnace Wizard Witch Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Night Witch
Giant Snowball
Goblin Gang Furnace Witch Night Witch
Zap
Goblin Gang Firecracker Royal Giant Furnace Witch Night Witch
Barbarian Barrel
Goblin Gang Firecracker Furnace Wizard Witch Night Witch
The Log
Goblin Gang Firecracker Royal Giant Furnace Witch
Earthquake
Goblin Gang Firecracker Furnace Witch
Arrows
Goblin Gang Firecracker Furnace Witch Night Witch
Royal Delivery
Goblin Gang Firecracker Wizard Witch Night Witch
Fireball
Goblin Gang Firecracker Furnace Wizard Witch Night Witch
Poison
Goblin Gang Firecracker Furnace Wizard Witch Night Witch
Lightning
Furnace Wizard Witch Night Witch
Rocket
Furnace Wizard Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Furnace Night Witch Wizard Witch Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Firecracker Furnace Night Witch

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Royal Giant
Firecracker
Royal Giant Goblin Gang Mega Knight
Royal Giant
Firecracker Furnace Goblin Gang Wizard Witch Night Witch
Furnace
Royal Giant
Wizard
Royal Giant Mega Knight
Witch
Royal Giant Mega Knight
Night Witch
Royal Giant Mega Knight
Mega Knight
Firecracker Wizard Witch Night Witch

Defense Synergies 0 7

Goblin Gang
Firecracker Furnace
Firecracker
Goblin Gang Night Witch Mega Knight
Royal Giant
Furnace
Goblin Gang
Wizard
Mega Knight
Witch
Mega Knight
Night Witch
Firecracker Mega Knight
Mega Knight
Firecracker Wizard Witch Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Goblin Gang Firecracker Furnace Witch Night Witch Mega Knight
Goblin Gang Furnace Witch Mega Knight Night Witch
Witch Night Witch Goblin Gang Firecracker Furnace Mega Knight
Firecracker Mega Knight
Goblin Gang Firecracker Furnace Night Witch Mega Knight
Furnace Goblin Gang Firecracker Wizard Witch Night Witch
Mega Knight
Witch Goblin Gang Furnace Night Witch
Goblin Gang Firecracker Night Witch Mega Knight
Goblin Gang Witch Firecracker Furnace Wizard Night Witch Mega Knight
Goblin Gang Firecracker Furnace Wizard Witch Night Witch
Furnace Night Witch Mega Knight Goblin Gang Wizard Witch
Wizard Mega Knight Goblin Gang Firecracker Furnace Witch Night Witch
Goblin Gang Furnace Mega Knight
Goblin Gang Furnace Mega Knight
Wizard Mega Knight Goblin Gang Firecracker Furnace Witch Night Witch
Mega Knight Goblin Gang Firecracker Furnace Wizard Witch Night Witch
Furnace Wizard Witch Firecracker Mega Knight
Goblin Gang Wizard Mega Knight Firecracker Furnace Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Furnace Witch
Goblin Gang Firecracker Wizard Mega Knight
Goblin Gang Mega Knight Furnace Witch
Goblin Gang Mega Knight Night Witch
Goblin Gang Witch Night Witch Mega Knight
Firecracker Furnace Wizard Goblin Gang Witch
Goblin Gang Furnace Witch Night Witch
Mega Knight
Mega Knight Firecracker Witch
Witch Goblin Gang
Mega Knight Witch
Mega Knight
Mega Knight Goblin Gang Wizard Witch Night Witch
Wizard Firecracker Furnace Witch Mega Knight
Goblin Gang Witch Firecracker Furnace Night Witch
Mega Knight Firecracker Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Wizard Firecracker Furnace Mega Knight
Firecracker Wizard Furnace Witch
Firecracker Furnace Wizard Witch
Firecracker Wizard
Firecracker Wizard
Goblin Gang Night Witch
Firecracker Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker Furnace
Firecracker Furnace Wizard Witch
Firecracker Furnace Wizard Mega Knight
Night Witch
Firecracker Wizard Mega Knight
Firecracker Wizard Witch Mega Knight
Night Witch Mega Knight
Wizard
Firecracker Furnace Wizard Witch Mega Knight
Witch
Firecracker Wizard Witch
Wizard Witch Mega Knight
Firecracker
Firecracker Furnace Wizard Witch Night Witch
Firecracker Wizard Witch
Night Witch
Wizard Night Witch Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Goblin Gang Witch Night Witch
Firecracker Wizard Witch
Goblin Gang Firecracker Wizard Mega Knight
Firecracker Wizard
Firecracker Mega Knight
Goblin Gang Firecracker Witch
Firecracker Witch
Firecracker Witch Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: