My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

Why?

Missing cards in your collection

Electro Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Royal Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Skeleton Army Ram Rider
Giant Snowball
Goblins Spear Goblins Skeleton Army Ram Rider
Zap
Goblins Spear Goblins Royal Giant Skeleton Army Ram Rider
Barbarian Barrel
Goblins Spear Goblins Wizard Skeleton Army
The Log
Goblins Spear Goblins Royal Giant Skeleton Army Ram Rider
Earthquake
Spear Goblins Skeleton Army
Arrows
Goblins Spear Goblins Skeleton Army
Royal Delivery
Goblins Spear Goblins Wizard Skeleton Army Ram Rider
Fireball
Wizard Skeleton Army Ram Rider
Poison
Spear Goblins Wizard Skeleton Army
Lightning
Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Earthquake Skeleton Army Wizard Ram Rider Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Earthquake Skeleton Army

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Spear Goblins
Royal Giant Earthquake Ram Rider
Royal Giant
Earthquake Lightning Goblins Spear Goblins Wizard
Earthquake
Royal Giant Spear Goblins Ram Rider
Wizard
Royal Giant Ram Rider
Skeleton Army
Lightning
Royal Giant Ram Rider
Ram Rider
Lightning Spear Goblins Earthquake Wizard

Defense Synergies 0 4

Goblins
Wizard
Spear Goblins
Earthquake Skeleton Army
Royal Giant
Earthquake
Spear Goblins
Wizard
Goblins Skeleton Army
Skeleton Army
Spear Goblins Wizard
Lightning
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Lightning Spear Goblins Wizard Ram Rider
Skeleton Army Goblins Ram Rider
Skeleton Army Ram Rider Goblins Lightning
Skeleton Army Goblins Ram Rider
Lightning Earthquake Skeleton Army
Skeleton Army Goblins Spear Goblins Earthquake
Lightning Ram Rider Spear Goblins Wizard
Earthquake Lightning Ram Rider
Goblins Skeleton Army
Skeleton Army Goblins Spear Goblins
Goblins Skeleton Army Spear Goblins Earthquake Wizard Ram Rider
Spear Goblins Wizard Ram Rider
Skeleton Army Earthquake Wizard Lightning Ram Rider
Wizard Skeleton Army Goblins Earthquake
Skeleton Army Ram Rider
Skeleton Army Lightning Ram Rider
Wizard Goblins Skeleton Army
Goblins Spear Goblins Wizard Skeleton Army Ram Rider
Earthquake Wizard Spear Goblins Ram Rider
Ram Rider
Wizard Skeleton Army Goblins Spear Goblins Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblins Spear Goblins
Wizard Lightning
Skeleton Army Goblins Spear Goblins Lightning Ram Rider
Skeleton Army Lightning Ram Rider
Skeleton Army Ram Rider
Wizard Ram Rider
Skeleton Army Goblins Spear Goblins Lightning Ram Rider
Skeleton Army
Lightning Goblins Spear Goblins Skeleton Army
Skeleton Army
Skeleton Army Lightning
Skeleton Army Lightning Wizard Ram Rider
Wizard Skeleton Army
Skeleton Army Goblins Spear Goblins Lightning
Earthquake Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Lightning
Ram Rider
Earthquake Lightning
Earthquake Lightning
Wizard Earthquake
Wizard Spear Goblins Ram Rider
Earthquake Wizard
Earthquake Wizard Lightning Ram Rider
Wizard Lightning Ram Rider
Lightning Goblins
Lightning Earthquake Wizard Ram Rider
Lightning Wizard
Earthquake Lightning
Earthquake Lightning
Earthquake Lightning
Earthquake Lightning Spear Goblins Wizard
Earthquake Lightning Wizard
Lightning Earthquake
Lightning
Lightning Earthquake Wizard
Lightning Earthquake Wizard
Lightning Earthquake
Lightning Wizard
Lightning
Earthquake Lightning
Earthquake Wizard
Earthquake Wizard Lightning Ram Rider
Lightning Wizard Ram Rider
Lightning
Lightning Wizard
Lightning Wizard
Lightning
Lightning Earthquake Wizard
Lightning
Earthquake Wizard Lightning
Earthquake Lightning Spear Goblins Skeleton Army
Lightning Wizard Ram Rider
Lightning Wizard
Earthquake Wizard Lightning
Lightning
Lightning
Lightning
Lightning

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