My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Missing cards in your collection

Electro Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Goblin Hut Dark Prince Goblin Giant Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Dark Prince Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Dark Prince Inferno Dragon
Giant Snowball
Minions Goblin Hut Inferno Dragon
Zap
Minions Goblin Hut Dark Prince Goblin Giant Inferno Dragon
Barbarian Barrel
Goblin Hut Dark Prince Royal Ghost
The Log
Goblin Hut Dark Prince
Earthquake
Goblin Hut
Arrows
Minions Goblin Hut
Royal Delivery
Minions Goblin Hut Dark Prince Royal Ghost Inferno Dragon
Fireball
Minions Goblin Hut Inferno Dragon
Poison
Minions Goblin Hut
Lightning
Goblin Hut Dark Prince Inferno Dragon
Rocket
Goblin Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Dark Prince Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Dark Prince Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Royal Delivery Royal Ghost Dark Prince Inferno Dragon Giant Goblin Hut Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Royal Delivery Royal Ghost Dark Prince

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Dark Prince Goblin Giant Inferno Dragon
Royal Delivery
Giant
Minions Dark Prince Goblin Hut Royal Ghost
Goblin Hut
Giant Dark Prince Goblin Giant Royal Ghost
Dark Prince
Giant Minions Goblin Hut Goblin Giant Royal Ghost
Goblin Giant
Minions Goblin Hut Dark Prince
Royal Ghost
Giant Goblin Hut Dark Prince
Inferno Dragon
Minions

Defense Synergies 0 10

Minions
Royal Delivery Dark Prince Goblin Giant
Royal Delivery
Minions Goblin Hut Dark Prince Royal Ghost Inferno Dragon
Giant
Goblin Hut
Royal Delivery Dark Prince Royal Ghost
Dark Prince
Minions Royal Delivery Goblin Hut Royal Ghost
Goblin Giant
Minions
Royal Ghost
Royal Delivery Goblin Hut Dark Prince
Inferno Dragon
Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Hut Goblin Giant
Inferno Dragon Minions Royal Delivery Goblin Hut Dark Prince
Goblin Hut Minions Royal Delivery Dark Prince Inferno Dragon
Goblin Hut Inferno Dragon Minions Dark Prince
Royal Delivery Dark Prince
Royal Delivery Minions Dark Prince Royal Ghost
Minions Inferno Dragon Royal Delivery Goblin Hut
Goblin Giant
Inferno Dragon Minions Goblin Hut
Royal Delivery Dark Prince Royal Ghost
Minions Royal Delivery Goblin Hut Dark Prince Goblin Giant Royal Ghost
Minions Inferno Dragon Royal Delivery Goblin Hut
Goblin Hut Minions Royal Delivery Dark Prince
Minions Royal Delivery Goblin Hut Dark Prince Royal Ghost
Inferno Dragon Goblin Hut
Royal Delivery Goblin Hut Inferno Dragon
Minions Royal Delivery Goblin Hut Dark Prince
Royal Delivery Minions Goblin Hut Dark Prince Royal Ghost
Royal Delivery Minions Goblin Hut Dark Prince Royal Ghost Inferno Dragon
Goblin Hut Inferno Dragon
Dark Prince Royal Ghost Minions Royal Delivery Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Goblin Hut Dark Prince Royal Ghost
Royal Delivery Royal Ghost Inferno Dragon
Royal Delivery Minions Goblin Hut Dark Prince Goblin Giant
Dark Prince Royal Delivery Goblin Giant
Royal Delivery Goblin Hut Dark Prince Goblin Giant Inferno Dragon
Royal Delivery Minions Goblin Hut Goblin Giant
Royal Delivery Dark Prince Minions Goblin Hut Goblin Giant
Royal Delivery Dark Prince Goblin Giant Inferno Dragon
Royal Delivery Minions Goblin Hut Dark Prince Inferno Dragon
Royal Delivery Goblin Hut Goblin Giant Inferno Dragon
Inferno Dragon Minions Goblin Hut Dark Prince
Royal Delivery Dark Prince Goblin Giant
Royal Delivery Dark Prince Goblin Giant
Goblin Hut Minions Royal Delivery Dark Prince Goblin Giant Inferno Dragon
Minions Royal Delivery Goblin Hut Dark Prince Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Royal Ghost
Goblin Hut Goblin Giant
Dark Prince
Dark Prince
Minions Goblin Giant
Minions
Dark Prince
Goblin Hut
Minions
Goblin Hut
Goblin Hut
Goblin Hut
Minions
Dark Prince
Minions
Dark Prince
Inferno Dragon
Royal Ghost
Minions Goblin Hut
Minions Goblin Hut Dark Prince
Dark Prince
Dark Prince
Minions
Dark Prince Goblin Giant Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: