My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Electro Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Battle Ram Flying Machine Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem Battle Ram Flying Machine Battle Healer Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram Skeleton Army
Giant Snowball
Battle Ram Flying Machine Skeleton Army
Zap
Royal Giant Battle Ram Flying Machine Skeleton Army
Barbarian Barrel
Battle Ram Skeleton Army
The Log
Royal Giant Battle Ram Skeleton Army
Earthquake
Skeleton Army
Arrows
Flying Machine Skeleton Army
Royal Delivery
Battle Ram Flying Machine Battle Healer Skeleton Army
Fireball
Battle Ram Flying Machine Battle Healer Skeleton Army
Poison
Flying Machine Battle Healer Skeleton Army
Lightning
Ice Golem Battle Ram Battle Healer
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Battle Healer Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Skeleton Army Fireball Battle Ram Flying Machine Battle Healer Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem Skeleton Army Fireball Battle Ram

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Ice Golem Flying Machine Battle Healer
Ice Golem
Battle Ram Royal Giant Flying Machine
Fireball
Royal Giant Battle Ram Mega Knight
Battle Ram
Ice Golem Fireball Flying Machine Battle Healer
Flying Machine
Royal Giant Ice Golem Battle Ram Battle Healer Mega Knight
Battle Healer
Royal Giant Battle Ram Flying Machine
Skeleton Army
Mega Knight
Fireball Flying Machine

Defense Synergies 0 9

Royal Giant
Ice Golem
Fireball Flying Machine Battle Healer Mega Knight
Fireball
Ice Golem Battle Healer Mega Knight
Battle Ram
Flying Machine
Ice Golem Battle Healer Skeleton Army Mega Knight
Battle Healer
Ice Golem Fireball Flying Machine
Skeleton Army
Flying Machine
Mega Knight
Ice Golem Fireball Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Flying Machine
Skeleton Army Flying Machine Battle Healer Mega Knight
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Fireball Battle Healer Skeleton Army Mega Knight
Fireball Skeleton Army Flying Machine Mega Knight
Fireball Flying Machine
Ice Golem Fireball Flying Machine Battle Healer Mega Knight
Skeleton Army
Skeleton Army Ice Golem Battle Healer Mega Knight
Skeleton Army Ice Golem Fireball Flying Machine Mega Knight
Fireball Flying Machine
Skeleton Army Mega Knight Fireball Flying Machine Battle Healer
Fireball Skeleton Army Mega Knight
Skeleton Army Mega Knight
Skeleton Army Fireball Mega Knight
Mega Knight Fireball Skeleton Army
Fireball Mega Knight Flying Machine Battle Healer Skeleton Army
Ice Golem Fireball Flying Machine Battle Healer Mega Knight
Skeleton Army Mega Knight Fireball Flying Machine Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Ice Golem Fireball Battle Healer
Fireball Ice Golem Flying Machine Battle Healer Mega Knight
Skeleton Army Mega Knight Ice Golem Battle Healer
Skeleton Army Mega Knight Ice Golem Fireball Battle Healer
Battle Healer Skeleton Army Mega Knight
Fireball Ice Golem Flying Machine
Skeleton Army Ice Golem Fireball Flying Machine Battle Healer
Mega Knight Battle Healer Skeleton Army
Mega Knight Ice Golem Fireball Flying Machine Skeleton Army
Skeleton Army
Mega Knight Flying Machine
Skeleton Army Mega Knight Fireball
Skeleton Army Mega Knight Ice Golem Fireball
Fireball Flying Machine Skeleton Army Mega Knight
Skeleton Army Ice Golem Fireball Flying Machine Battle Healer
Mega Knight Ice Golem Fireball Flying Machine Battle Healer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Ice Golem Fireball Flying Machine
Fireball Mega Knight
Fireball Ice Golem Flying Machine
Flying Machine
Fireball Ice Golem Flying Machine
Fireball Flying Machine
Fireball
Fireball Flying Machine
Fireball Flying Machine
Flying Machine Ice Golem Fireball
Fireball Flying Machine
Ice Golem Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine Mega Knight
Fireball
Fireball Flying Machine Mega Knight
Fireball Flying Machine Mega Knight
Fireball Mega Knight
Fireball
Fireball Flying Machine
Ice Golem Fireball Mega Knight
Fireball Flying Machine
Fireball Flying Machine Mega Knight
Fireball
Ice Golem Fireball Flying Machine
Fireball Flying Machine
Fireball
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Fireball Flying Machine Skeleton Army
Fireball Flying Machine
Fireball
Fireball Flying Machine Mega Knight
Ice Golem Fireball Flying Machine
Fireball
Flying Machine Mega Knight
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine Mega Knight

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