My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Electro Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Goblin Hut Elixir Collector Baby Dragon Dark Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince
Giant Snowball
Goblin Gang Mega Minion Goblin Hut Baby Dragon
Zap
Goblin Gang Goblin Hut Dark Prince
Barbarian Barrel
Goblin Gang Goblin Hut Dark Prince
The Log
Goblin Gang Goblin Hut Dark Prince
Earthquake
Goblin Gang Goblin Hut Elixir Collector
Arrows
Goblin Gang Goblin Hut
Royal Delivery
Goblin Gang Mega Minion Goblin Hut Baby Dragon Dark Prince
Fireball
Goblin Gang Mega Minion Goblin Hut Elixir Collector Baby Dragon
Poison
Goblin Gang Mega Minion Goblin Hut Elixir Collector
Lightning
Mega Minion Goblin Hut Elixir Collector Baby Dragon Dark Prince
Rocket
Goblin Hut Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Collector Tornado Baby Dragon Dark Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Mega Minion Tornado Baby Dragon Dark Prince Goblin Hut Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Mega Minion Tornado Baby Dragon

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Hut Baby Dragon Dark Prince Golem
Mega Minion
Golem Baby Dragon
Goblin Hut
Goblin Gang Baby Dragon Dark Prince Golem
Elixir Collector
Tornado
Baby Dragon Dark Prince Golem
Baby Dragon
Tornado Golem Goblin Gang Mega Minion Goblin Hut Dark Prince
Dark Prince
Goblin Gang Goblin Hut Tornado Baby Dragon Golem
Golem
Mega Minion Baby Dragon Goblin Gang Goblin Hut Tornado Dark Prince

Defense Synergies 0 11

Goblin Gang
Goblin Hut Dark Prince
Mega Minion
Goblin Hut Tornado Baby Dragon Dark Prince
Goblin Hut
Goblin Gang Mega Minion Baby Dragon Dark Prince
Elixir Collector
Tornado
Mega Minion Baby Dragon Dark Prince
Baby Dragon
Mega Minion Goblin Hut Tornado Dark Prince
Dark Prince
Goblin Gang Mega Minion Goblin Hut Tornado Baby Dragon
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Goblin Hut Baby Dragon
Goblin Gang Mega Minion Goblin Hut Dark Prince
Goblin Gang Goblin Hut Tornado Mega Minion Dark Prince
Goblin Hut Goblin Gang Mega Minion Dark Prince
Tornado Dark Prince
Goblin Gang Tornado Mega Minion Baby Dragon Dark Prince
Mega Minion Tornado Goblin Gang Goblin Hut Baby Dragon
Baby Dragon
Goblin Gang Goblin Hut Tornado
Goblin Gang Tornado Dark Prince
Goblin Gang Mega Minion Goblin Hut Tornado Baby Dragon Dark Prince
Mega Minion Goblin Gang Goblin Hut Tornado Baby Dragon
Goblin Hut Goblin Gang Dark Prince
Goblin Gang Mega Minion Goblin Hut Tornado Baby Dragon Dark Prince
Goblin Gang Goblin Hut
Tornado Goblin Gang Goblin Hut
Goblin Gang Goblin Hut Tornado Dark Prince
Goblin Gang Mega Minion Goblin Hut Tornado Baby Dragon Dark Prince
Tornado Baby Dragon Mega Minion Goblin Hut Dark Prince
Goblin Hut Tornado
Goblin Gang Dark Prince Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Hut Dark Prince
Goblin Gang Mega Minion Baby Dragon
Goblin Gang Goblin Hut Dark Prince
Goblin Gang Dark Prince Tornado
Goblin Gang Goblin Hut Dark Prince
Goblin Gang Goblin Hut Tornado Baby Dragon
Goblin Gang Dark Prince Mega Minion Goblin Hut
Dark Prince
Mega Minion Goblin Hut Tornado Baby Dragon Dark Prince
Goblin Gang Mega Minion Goblin Hut
Mega Minion Goblin Hut Dark Prince
Tornado Dark Prince
Dark Prince Goblin Gang
Baby Dragon
Goblin Gang Goblin Hut Mega Minion Tornado Baby Dragon Dark Prince
Mega Minion Goblin Hut Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Tornado Baby Dragon
Goblin Hut Baby Dragon
Dark Prince
Baby Dragon Dark Prince
Mega Minion Tornado Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon
Tornado
Goblin Gang Tornado
Tornado Dark Prince
Tornado Baby Dragon
Goblin Hut Baby Dragon
Baby Dragon
Goblin Hut Baby Dragon
Goblin Hut Baby Dragon
Goblin Hut Baby Dragon
Tornado
Mega Minion Baby Dragon Dark Prince
Tornado Baby Dragon
Baby Dragon
Tornado
Tornado
Baby Dragon
Tornado Baby Dragon Dark Prince
Mega Minion
Tornado Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon
Mega Minion Goblin Hut
Mega Minion
Goblin Gang Goblin Hut Dark Prince
Mega Minion Tornado Baby Dragon
Goblin Gang Mega Minion Baby Dragon Dark Prince
Baby Dragon
Tornado
Mega Minion Dark Prince
Goblin Gang Tornado Baby Dragon
Tornado
Tornado Baby Dragon Dark Prince

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