My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Earthquake Ram Rider Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard P.E.K.K.A Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Tombstone Hog Rider Princess
Zap
Tombstone Princess
Barbarian Barrel
Tombstone Wizard Princess Electro Wizard
The Log
Tombstone Hog Rider Princess
Earthquake
Tombstone Hog Rider
Arrows
Tombstone Princess
Royal Delivery
Hog Rider Wizard P.E.K.K.A Princess Electro Wizard
Fireball
Tombstone Hog Rider Wizard Princess Electro Wizard
Poison
Tombstone Wizard Princess Electro Wizard
Lightning
Tombstone Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tombstone Princess Hog Rider Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Tombstone Princess

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Electro Wizard The Log Princess
Tombstone
Hog Rider
Zap The Log Wizard Princess Electro Wizard
Wizard
Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Wizard The Log Princess
The Log
Hog Rider Zap P.E.K.K.A Princess
Princess
Zap Hog Rider P.E.K.K.A The Log
Electro Wizard
Zap P.E.K.K.A Hog Rider

Defense Synergies 2 13

Zap
Electro Wizard Tombstone P.E.K.K.A The Log Princess
Tombstone
Zap Wizard Electro Wizard
Hog Rider
Wizard
Tombstone P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
The Log Zap Wizard Princess Electro Wizard
The Log
P.E.K.K.A Zap Wizard Princess Electro Wizard
Princess
Zap P.E.K.K.A The Log
Electro Wizard
Zap Tombstone Wizard P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Wizard The Log Electro Wizard
P.E.K.K.A Zap Tombstone The Log Electro Wizard
P.E.K.K.A Tombstone Electro Wizard
P.E.K.K.A Tombstone Electro Wizard
Tombstone P.E.K.K.A The Log Princess
The Log Zap Electro Wizard
Electro Wizard Zap Tombstone Wizard Princess
Zap P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tombstone Princess
Electro Wizard
Electro Wizard Zap Tombstone Wizard The Log Princess
Zap Wizard Princess Electro Wizard
Tombstone P.E.K.K.A Zap Wizard The Log Electro Wizard
Wizard Zap Tombstone P.E.K.K.A The Log Princess Electro Wizard
P.E.K.K.A Tombstone Electro Wizard
Zap P.E.K.K.A The Log Electro Wizard
Wizard Tombstone P.E.K.K.A Electro Wizard
Tombstone Zap Wizard The Log Electro Wizard
Zap Wizard The Log Tombstone Princess Electro Wizard
P.E.K.K.A Electro Wizard
Wizard P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone P.E.K.K.A Electro Wizard
Electro Wizard Zap Wizard The Log
Tombstone P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Tombstone
Wizard Zap Princess Electro Wizard
P.E.K.K.A Tombstone Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Tombstone The Log
P.E.K.K.A Tombstone
P.E.K.K.A Tombstone
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Tombstone Wizard
Wizard Princess
Tombstone Electro Wizard Zap P.E.K.K.A The Log
Zap Wizard P.E.K.K.A The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
Zap The Log Princess Electro Wizard
The Log
The Log
Wizard Zap The Log
Wizard Zap Princess
Wizard The Log Princess
The Log Zap Wizard Princess
The Log Zap Wizard
Electro Wizard
Zap Wizard The Log Princess Electro Wizard
Zap Wizard Princess
The Log Princess
Princess
Princess Zap The Log
Zap Wizard The Log Princess
Wizard The Log Princess
Zap Wizard The Log Princess Electro Wizard
Zap Wizard The Log Princess
The Log
Wizard Princess
The Log
Zap The Log
Zap The Log Wizard Princess
The Log Zap Wizard Princess Electro Wizard
Zap Wizard The Log Princess
Zap The Log
Zap Wizard Princess Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard The Log
Zap Princess Electro Wizard
P.E.K.K.A
Wizard The Log Princess
Zap Electro Wizard Tombstone Princess
Zap Wizard Princess Electro Wizard
The Log
Wizard Princess Electro Wizard
The Log Zap Wizard Princess
Zap
P.E.K.K.A
Zap The Log Princess Electro Wizard
Zap Princess Electro Wizard
Zap The Log Princess Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: