My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Earthquake Ram Rider Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Royal Ghost Electro Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Royal Ghost Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Lava Hound
Giant Snowball
Goblins Lava Hound
Zap
Goblins Lava Hound
Barbarian Barrel
Goblins Executioner Royal Ghost Electro Wizard
The Log
Goblins Mini P.E.K.K.A
Earthquake
Arrows
Goblins Lava Hound
Royal Delivery
Goblins Mini P.E.K.K.A Executioner Royal Ghost Electro Wizard Lava Hound
Fireball
Executioner Electro Wizard Lava Hound
Poison
Executioner Electro Wizard Lava Hound
Lightning
Mini P.E.K.K.A Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Executioner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Tornado Royal Ghost Mini P.E.K.K.A Electro Wizard Executioner Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Tornado Royal Ghost

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Tornado Electro Wizard Goblins Mini P.E.K.K.A Executioner Royal Ghost Lava Hound
Mini P.E.K.K.A
Zap Tornado Electro Wizard
Tornado
Zap Executioner Mini P.E.K.K.A
Executioner
Tornado Zap
Royal Ghost
Zap Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Royal Ghost
Lava Hound
Zap

Defense Synergies 4 10

Goblins
Zap Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Goblins Tornado Executioner Royal Ghost
Mini P.E.K.K.A
Zap Electro Wizard Tornado Executioner Royal Ghost
Tornado
Executioner Zap Mini P.E.K.K.A Electro Wizard
Executioner
Tornado Zap Mini P.E.K.K.A
Royal Ghost
Zap Mini P.E.K.K.A Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Goblins Tornado Royal Ghost
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard
Mini P.E.K.K.A Goblins Zap Executioner Electro Wizard
Mini P.E.K.K.A Tornado Goblins Executioner Electro Wizard
Mini P.E.K.K.A Goblins Electro Wizard
Mini P.E.K.K.A Tornado
Tornado Goblins Zap Executioner Royal Ghost Electro Wizard
Tornado Electro Wizard Zap Executioner
Zap Electro Wizard
Mini P.E.K.K.A Goblins Tornado
Tornado Goblins Mini P.E.K.K.A Royal Ghost Electro Wizard
Goblins Executioner Electro Wizard Zap Tornado Royal Ghost
Executioner Zap Tornado Electro Wizard
Mini P.E.K.K.A Zap Electro Wizard
Executioner Goblins Zap Mini P.E.K.K.A Tornado Royal Ghost Electro Wizard
Mini P.E.K.K.A Electro Wizard
Tornado Zap Mini P.E.K.K.A Electro Wizard
Goblins Mini P.E.K.K.A Tornado Executioner Electro Wizard
Goblins Zap Tornado Executioner Royal Ghost Electro Wizard
Zap Tornado Executioner Royal Ghost Electro Wizard
Mini P.E.K.K.A Tornado Electro Wizard
Royal Ghost Goblins Mini P.E.K.K.A Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zap Royal Ghost Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Executioner Royal Ghost
Goblins Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Zap Tornado Electro Wizard
Mini P.E.K.K.A Executioner
Executioner Zap Tornado Electro Wizard
Mini P.E.K.K.A Goblins Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Goblins Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Zap Tornado Electro Wizard
Mini P.E.K.K.A Executioner
Executioner
Electro Wizard Goblins Zap Mini P.E.K.K.A Tornado Executioner
Executioner Zap Mini P.E.K.K.A Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Zap Tornado Executioner Royal Ghost Electro Wizard
Executioner Zap
Executioner Zap Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Goblins Mini P.E.K.K.A Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Executioner
Executioner
Zap
Zap Executioner
Executioner
Tornado
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Executioner Electro Wizard
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Executioner
Zap Tornado Executioner Royal Ghost Electro Wizard
Zap Tornado
Zap Tornado
Zap Tornado Executioner Electro Wizard
Zap Electro Wizard
Mini P.E.K.K.A
Zap
Zap Electro Wizard
Zap Electro Wizard
Zap Tornado Executioner Electro Wizard
Mini P.E.K.K.A Executioner Electro Wizard
Zap Executioner
Zap Tornado
Executioner
Zap Tornado Electro Wizard
Zap Tornado Executioner Electro Wizard
Zap Tornado Executioner Royal Ghost Electro Wizard

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