My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Earthquake Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram Executioner Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Battle Ram Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Lava Hound
Giant Snowball
Fire Spirit Archers Battle Ram Lumberjack Lava Hound
Zap
Fire Spirit Archers Battle Ram Lava Hound
Barbarian Barrel
Fire Spirit Archers Battle Ram Executioner Lumberjack
The Log
Fire Spirit Archers Mini P.E.K.K.A Battle Ram Lumberjack
Earthquake
Archers
Arrows
Fire Spirit Archers Lava Hound
Royal Delivery
Fire Spirit Archers Mini P.E.K.K.A Battle Ram Executioner Lumberjack Lava Hound
Fireball
Archers Battle Ram Executioner Lumberjack Lava Hound
Poison
Archers Executioner Lava Hound
Lightning
Mini P.E.K.K.A Battle Ram Executioner Lumberjack
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Battle Ram Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Mini P.E.K.K.A Battle Ram Lumberjack Executioner Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Archers Mini P.E.K.K.A

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Battle Ram Lumberjack
Zap
Battle Ram Fire Spirit Archers Mini P.E.K.K.A Executioner Lumberjack Lava Hound
Archers
Zap Mini P.E.K.K.A Battle Ram Lumberjack Lava Hound
Mini P.E.K.K.A
Fire Spirit Zap Archers Lumberjack
Battle Ram
Zap Fire Spirit Archers Lumberjack Lava Hound
Executioner
Zap
Lumberjack
Fire Spirit Zap Archers Mini P.E.K.K.A Battle Ram Lava Hound
Lava Hound
Zap Archers Battle Ram Lumberjack

Defense Synergies 1 9

Fire Spirit
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Fire Spirit Archers Executioner Lumberjack
Archers
Zap Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Zap Fire Spirit Archers Executioner
Battle Ram
Executioner
Zap Mini P.E.K.K.A Lumberjack
Lumberjack
Zap Archers Executioner
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Mini P.E.K.K.A Lumberjack Zap Executioner
Mini P.E.K.K.A Lumberjack Fire Spirit Archers Executioner
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack
Fire Spirit Zap Archers Executioner Lumberjack
Fire Spirit Zap Archers Executioner
Zap
Mini P.E.K.K.A Lumberjack
Fire Spirit Archers Mini P.E.K.K.A Lumberjack
Archers Executioner Zap Lumberjack
Executioner Zap Archers
Mini P.E.K.K.A Lumberjack Fire Spirit Zap
Fire Spirit Executioner Zap Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Executioner Lumberjack
Fire Spirit Zap Archers Executioner Lumberjack
Zap Executioner Fire Spirit Archers Lumberjack
Mini P.E.K.K.A Lumberjack
Fire Spirit Archers Mini P.E.K.K.A Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Archers
Zap Archers Mini P.E.K.K.A Executioner Lumberjack
Lumberjack Zap Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack Zap
Mini P.E.K.K.A Executioner Lumberjack
Fire Spirit Executioner Zap Archers
Mini P.E.K.K.A Archers Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack
Zap
Mini P.E.K.K.A Executioner Lumberjack
Archers Executioner
Zap Archers Mini P.E.K.K.A Executioner Lumberjack
Executioner Zap Archers Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner
Executioner Fire Spirit Zap
Executioner Fire Spirit Zap
Fire Spirit Archers Executioner
Fire Spirit Zap Executioner
Zap
Fire Spirit Mini P.E.K.K.A Lumberjack
Zap
Fire Spirit Zap Archers Executioner
Fire Spirit Executioner
Zap
Zap Executioner
Executioner
Mini P.E.K.K.A
Fire Spirit Zap Archers Mini P.E.K.K.A Executioner
Fire Spirit Zap
Zap
Zap Fire Spirit Executioner
Zap Executioner
Zap
Zap
Fire Spirit Zap Archers Executioner
Zap
Mini P.E.K.K.A
Zap
Zap
Zap Fire Spirit Archers
Fire Spirit Zap Archers Executioner
Mini P.E.K.K.A Executioner Lumberjack
Zap Executioner
Zap
Executioner
Zap
Zap Executioner
Zap Executioner

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