My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Earthquake

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Wizard Executioner Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Wizard Executioner Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions
Giant Snowball
Archers Minions Princess
Zap
Archers Minions Princess
Barbarian Barrel
Archers Knight Wizard Executioner Princess
The Log
Archers Princess
Earthquake
Archers
Arrows
Archers Minions Princess
Royal Delivery
Archers Knight Minions Wizard Executioner Princess
Fireball
Archers Minions Wizard Executioner Princess
Poison
Archers Minions Wizard Executioner Princess
Lightning
Knight Wizard Executioner
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Executioner Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Minions Princess Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Minions

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Knight Minions Executioner Princess Mega Knight
Archers
Knight Zap Mega Knight
Knight
Archers Minions Executioner Princess Zap Wizard
Minions
Knight Mega Knight Zap
Wizard
Knight Mega Knight
Executioner
Knight Zap Mega Knight
Princess
Knight Zap Mega Knight
Mega Knight
Minions Zap Archers Wizard Executioner Princess

Defense Synergies 5 12

Zap
Mega Knight Archers Knight Minions Executioner Princess
Archers
Knight Zap Minions Mega Knight
Knight
Archers Minions Executioner Princess Zap Wizard
Minions
Knight Zap Archers Mega Knight
Wizard
Knight Mega Knight
Executioner
Knight Zap Mega Knight
Princess
Knight Zap Mega Knight
Mega Knight
Zap Archers Minions Wizard Executioner Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Wizard Executioner
Zap Knight Minions Executioner Mega Knight
Mega Knight Archers Knight Minions Executioner
Knight Minions Mega Knight
Princess Mega Knight
Zap Archers Minions Executioner Mega Knight
Minions Zap Archers Wizard Executioner Princess
Zap Mega Knight
Minions Princess
Knight Archers Mega Knight
Archers Minions Executioner Zap Knight Wizard Princess Mega Knight
Minions Executioner Zap Archers Wizard Princess
Mega Knight Zap Knight Minions Wizard
Wizard Executioner Mega Knight Zap Minions Princess
Knight Mega Knight
Zap Mega Knight
Wizard Mega Knight Knight Minions Executioner
Mega Knight Zap Archers Knight Minions Wizard Executioner
Zap Wizard Executioner Archers Knight Minions Princess Mega Knight
Wizard Mega Knight Archers Knight Minions Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Archers
Zap Archers Knight Wizard Executioner Mega Knight
Mega Knight Zap Knight Minions
Mega Knight Zap Knight
Knight Executioner Mega Knight
Wizard Executioner Zap Archers Minions Princess
Archers Knight Minions
Mega Knight Knight
Zap Mega Knight Knight Minions
Mega Knight Knight Minions
Mega Knight Zap
Mega Knight Knight Wizard Executioner
Wizard Archers Executioner Princess Mega Knight
Zap Archers Knight Minions Executioner
Minions Executioner Mega Knight Zap Archers Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight
Zap Executioner Princess
Knight
Wizard Executioner Zap Mega Knight
Wizard Executioner Zap Minions Princess
Archers Wizard Executioner Princess
Zap Wizard Executioner Princess
Zap Wizard
Minions
Zap Knight Wizard Princess
Zap Archers Wizard Executioner Princess
Knight Executioner Princess
Minions Princess
Princess Zap
Zap Wizard Executioner Princess
Wizard Executioner Princess Mega Knight
Minions
Zap Archers Wizard Executioner Princess Mega Knight
Zap Wizard Princess Mega Knight
Minions Mega Knight
Wizard Princess
Zap
Zap Wizard Executioner Princess Mega Knight
Zap Wizard Executioner Princess
Zap Wizard Princess Mega Knight
Zap
Zap Archers Wizard Executioner Princess
Zap Minions Wizard
Zap Wizard Mega Knight
Zap Princess
Mega Knight
Wizard Princess
Zap Archers Minions Princess
Zap Archers Wizard Executioner Princess
Knight Wizard Executioner Princess Mega Knight
Zap Wizard Executioner Princess
Zap
Executioner Mega Knight
Zap Minions Princess
Zap Executioner Princess
Zap Executioner Princess Mega Knight

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