My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Earthquake

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Bandit
Giant Snowball
Goblins Bats Hog Rider
Zap
Goblins Bats Bandit
Barbarian Barrel
Goblins Bandit Electro Wizard
The Log
Goblins Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Hog Rider P.E.K.K.A Bandit Electro Wizard
Fireball
Hog Rider Bandit Electro Wizard
Poison
Bats Electro Wizard
Lightning
Bandit Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Giant Snowball Bandit Fireball Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Giant Snowball Bandit

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Bats
Hog Rider P.E.K.K.A Bandit
Giant Snowball
Hog Rider P.E.K.K.A Fireball Bandit Electro Wizard
Fireball
Hog Rider Giant Snowball Electro Wizard
Hog Rider
Goblins Bats Giant Snowball Fireball Bandit Electro Wizard
P.E.K.K.A
Giant Snowball Electro Wizard Bats
Bandit
Bats Giant Snowball Hog Rider Electro Wizard
Electro Wizard
P.E.K.K.A Giant Snowball Fireball Hog Rider Bandit

Defense Synergies 0 14

Goblins
Giant Snowball Bandit Electro Wizard
Bats
Giant Snowball P.E.K.K.A Bandit Electro Wizard
Giant Snowball
Goblins Bats P.E.K.K.A Bandit Electro Wizard
Fireball
Bandit Electro Wizard
Hog Rider
P.E.K.K.A
Bats Giant Snowball Electro Wizard
Bandit
Goblins Bats Giant Snowball Fireball Electro Wizard
Electro Wizard
Goblins Bats Giant Snowball Fireball P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard
P.E.K.K.A Goblins Bats Bandit Electro Wizard
P.E.K.K.A Goblins Bats Giant Snowball Bandit Electro Wizard
P.E.K.K.A Goblins Bats Bandit Electro Wizard
Fireball P.E.K.K.A
Fireball Goblins Bats Giant Snowball Bandit Electro Wizard
Bats Giant Snowball Electro Wizard Fireball
Fireball P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Goblins
Goblins Giant Snowball Bandit Electro Wizard
Goblins Bats Electro Wizard Giant Snowball Fireball Bandit
Bats Giant Snowball Fireball Electro Wizard
P.E.K.K.A Bats Giant Snowball Fireball Bandit Electro Wizard
Fireball Goblins Bats Giant Snowball P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Giant Snowball Fireball P.E.K.K.A Bandit Electro Wizard
Goblins Bats Fireball P.E.K.K.A Electro Wizard
Fireball Goblins Bats Giant Snowball Bandit Electro Wizard
Giant Snowball Bats Fireball Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Goblins Bats Giant Snowball Fireball P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Giant Snowball Fireball P.E.K.K.A Bandit Electro Wizard
Fireball Bandit Electro Wizard Giant Snowball
P.E.K.K.A Bandit Goblins Bats Electro Wizard
P.E.K.K.A Bats Fireball Bandit Electro Wizard
P.E.K.K.A Bandit
Fireball Bats Giant Snowball Electro Wizard
P.E.K.K.A Goblins Bats Fireball Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Goblins Bats Giant Snowball Fireball Bandit
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Giant Snowball Fireball Electro Wizard
P.E.K.K.A Fireball Bandit
Fireball
Electro Wizard Goblins Bats Fireball P.E.K.K.A
Bats Giant Snowball Fireball P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Giant Snowball Bandit Electro Wizard
Fireball Bandit
Fireball
Fireball Giant Snowball
Fireball Bats Giant Snowball
Fireball Giant Snowball
Fireball Giant Snowball Bandit
Goblins Bats Giant Snowball Fireball Electro Wizard
Fireball Bandit Electro Wizard
Fireball Giant Snowball
Giant Snowball Fireball Bandit
Fireball Bandit
Giant Snowball Fireball
Giant Snowball Fireball Bandit
Fireball Bandit
Giant Snowball Fireball
Bats
Giant Snowball Fireball Bandit Electro Wizard
Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Fireball Giant Snowball Bandit Electro Wizard
Fireball Giant Snowball Bandit
Fireball Bandit
Bats Giant Snowball Fireball Electro Wizard
Electro Wizard Bats Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball Bandit
Giant Snowball Fireball Electro Wizard
P.E.K.K.A
Giant Snowball Fireball
Electro Wizard Bats Fireball Bandit
Fireball Giant Snowball Electro Wizard
Fireball
Fireball Electro Wizard
Giant Snowball Fireball
Giant Snowball Fireball
P.E.K.K.A
Bats Giant Snowball Fireball Electro Wizard
Bats Giant Snowball Fireball Electro Wizard
Giant Snowball Fireball Bandit Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: