My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Earthquake

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Prince P.E.K.K.A Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Night Witch
Giant Snowball
Night Witch
Zap
Prince Night Witch
Barbarian Barrel
Tesla Wizard Electro Wizard Night Witch
The Log
Prince
Earthquake
Tesla
Arrows
Night Witch
Royal Delivery
Wizard Prince P.E.K.K.A Electro Wizard Night Witch
Fireball
Tesla Wizard Electro Wizard Night Witch
Poison
Wizard Electro Wizard Night Witch
Lightning
Tesla Wizard Prince Electro Wizard Night Witch
Rocket
Wizard Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Prince P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tesla Electro Wizard Night Witch Wizard Prince Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Tesla Electro Wizard Night Witch

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince P.E.K.K.A Electro Wizard Night Witch
Tesla
Wizard
Prince P.E.K.K.A
Rocket
Prince
Zap Wizard Electro Wizard
P.E.K.K.A
Zap Electro Wizard Wizard Night Witch
Electro Wizard
Zap P.E.K.K.A Prince
Night Witch
Zap P.E.K.K.A

Defense Synergies 1 14

Zap
Electro Wizard Tesla Prince P.E.K.K.A Night Witch
Tesla
Zap Wizard Prince Electro Wizard Night Witch
Wizard
Tesla Prince P.E.K.K.A Electro Wizard
Rocket
Prince
Zap Tesla Wizard Electro Wizard
P.E.K.K.A
Zap Wizard Electro Wizard
Electro Wizard
Zap Tesla Wizard Prince P.E.K.K.A Night Witch
Night Witch
Zap Tesla Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Tesla Wizard Electro Wizard
P.E.K.K.A Zap Tesla Prince Electro Wizard Night Witch
Tesla Rocket Prince P.E.K.K.A Electro Wizard Night Witch
Tesla Prince P.E.K.K.A Night Witch Electro Wizard
Rocket Prince P.E.K.K.A
Zap Tesla Electro Wizard Night Witch
Tesla Rocket Electro Wizard Zap Wizard Night Witch
Rocket Zap Tesla P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Prince Night Witch
Tesla Prince Electro Wizard Night Witch
Electro Wizard Zap Tesla Wizard Night Witch
Tesla Zap Wizard Electro Wizard Night Witch
Tesla Prince P.E.K.K.A Night Witch Zap Wizard Rocket Electro Wizard
Wizard Rocket Zap Tesla Prince P.E.K.K.A Electro Wizard Night Witch
P.E.K.K.A Tesla Prince Electro Wizard
Rocket Zap Tesla Prince P.E.K.K.A Electro Wizard
Tesla Wizard Prince P.E.K.K.A Electro Wizard Night Witch
Tesla Zap Wizard Prince Electro Wizard Night Witch
Zap Wizard Tesla Electro Wizard
P.E.K.K.A Tesla Prince Electro Wizard
Wizard Tesla Prince P.E.K.K.A Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Prince P.E.K.K.A Electro Wizard
Electro Wizard Zap Tesla Wizard Rocket Prince
P.E.K.K.A Zap Rocket Prince Electro Wizard
Rocket Prince P.E.K.K.A Zap Tesla Electro Wizard Night Witch
P.E.K.K.A Tesla Prince Night Witch
Wizard Rocket Zap Tesla Electro Wizard
Rocket Prince P.E.K.K.A Tesla Electro Wizard Night Witch
P.E.K.K.A Tesla Prince
Zap Rocket P.E.K.K.A Electro Wizard Prince
P.E.K.K.A Tesla
P.E.K.K.A Tesla Prince
Rocket P.E.K.K.A Zap Prince Electro Wizard
Rocket Prince P.E.K.K.A Tesla Wizard Night Witch
Wizard Tesla
Tesla Electro Wizard Zap Rocket Prince P.E.K.K.A Night Witch
Zap Tesla Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap Electro Wizard
Rocket
Rocket Prince
Wizard Rocket Zap
Wizard Zap Rocket
Wizard
Zap Wizard
Zap Wizard
Rocket Prince Electro Wizard Night Witch
Rocket Zap Wizard Prince Electro Wizard
Zap Wizard Rocket
Rocket
Rocket
Zap Prince
Rocket Zap Wizard
Wizard Rocket
Rocket
Rocket Night Witch
Rocket Zap Wizard Prince Electro Wizard
Rocket Zap Wizard
Rocket Prince Night Witch
Rocket Wizard
Rocket Prince
Rocket Zap
Zap Wizard
Zap Wizard Electro Wizard
Zap Wizard Prince
Rocket Zap
Zap Wizard Electro Wizard Night Witch
Zap Rocket Electro Wizard Wizard
Night Witch
Zap Wizard Rocket Night Witch
Zap Rocket Electro Wizard
P.E.K.K.A Prince
Rocket Wizard
Zap Electro Wizard Rocket Prince Night Witch
Rocket Zap Wizard Electro Wizard
Wizard Rocket Prince Electro Wizard
Zap Wizard
Rocket Zap
Prince P.E.K.K.A
Zap Rocket Electro Wizard
Zap Rocket Electro Wizard
Zap Rocket Prince Electro Wizard

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