My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

5 warnings Why?

Missing cards in your collection

Earthquake

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Baby Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions Skeleton Army Lava Hound
Giant Snowball
Bomber Archers Minions Skeleton Army Baby Dragon Lava Hound
Zap
Bomber Archers Minions Skeleton Army Lava Hound
Barbarian Barrel
Bomber Archers Skeleton Army
The Log
Bomber Archers Skeleton Army
Earthquake
Bomber Archers Skeleton Army
Arrows
Bomber Archers Minions Skeleton Army Lava Hound
Royal Delivery
Bomber Archers Minions Skeleton Army Baby Dragon Lava Hound
Fireball
Bomber Archers Minions Skeleton Army Baby Dragon Lava Hound
Poison
Bomber Archers Minions Skeleton Army Lava Hound
Lightning
Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Archers Arrows Minions Skeleton Army Baby Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bomber Archers Arrows

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Baby Dragon
Archers
Arrows Baby Dragon Lava Hound
Arrows
Mirror Lava Hound Archers
Minions
Lava Hound Bomber Baby Dragon
Mirror
Arrows Skeleton Army
Skeleton Army
Mirror Lava Hound
Baby Dragon
Lava Hound Bomber Archers Minions
Lava Hound
Arrows Minions Baby Dragon Archers Skeleton Army

Defense Synergies 2 4

Bomber
Archers
Minions Skeleton Army Baby Dragon
Arrows
Mirror
Minions
Archers Baby Dragon
Mirror
Arrows Skeleton Army
Skeleton Army
Mirror Archers
Baby Dragon
Archers Minions
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Baby Dragon
Skeleton Army Bomber Minions
Skeleton Army Bomber Archers Minions
Skeleton Army Bomber Minions
Bomber Arrows Skeleton Army
Arrows Skeleton Army Bomber Archers Minions Baby Dragon
Minions Archers Arrows Baby Dragon
Arrows Baby Dragon
Minions Skeleton Army
Skeleton Army Bomber Archers
Archers Minions Skeleton Army Bomber Arrows Baby Dragon
Arrows Minions Archers Baby Dragon
Skeleton Army Bomber Minions
Bomber Skeleton Army Arrows Minions Baby Dragon
Skeleton Army
Skeleton Army
Bomber Arrows Minions Skeleton Army
Arrows Bomber Archers Minions Skeleton Army Baby Dragon
Arrows Baby Dragon Bomber Archers Minions
Bomber Skeleton Army Archers Arrows Minions Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers
Bomber Archers Arrows Baby Dragon
Skeleton Army Minions
Skeleton Army
Skeleton Army
Arrows Archers Minions Baby Dragon
Skeleton Army Archers Minions
Skeleton Army
Minions Skeleton Army Baby Dragon
Skeleton Army
Minions
Skeleton Army Arrows
Skeleton Army
Bomber Archers Skeleton Army Baby Dragon
Skeleton Army Bomber Archers Minions Baby Dragon
Arrows Minions Bomber Archers Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bomber Arrows Baby Dragon
Arrows Minions Baby Dragon
Bomber Archers Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Minions
Arrows
Archers Arrows Baby Dragon
Baby Dragon
Arrows Minions Baby Dragon
Arrows Baby Dragon
Bomber Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bomber Minions
Bomber Archers Arrows Baby Dragon
Bomber Arrows Baby Dragon
Minions Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Bomber Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Archers Arrows Baby Dragon
Minions
Bomber Arrows
Arrows
Arrows
Archers Minions Skeleton Army
Archers Arrows Baby Dragon
Arrows
Baby Dragon
Arrows Bomber Baby Dragon
Arrows
Minions Baby Dragon
Baby Dragon

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