My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Great!
Versatility
Mediocre
F2P score
Good

2 warnings Why?

Missing cards in your collection

Earthquake

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Zappies Bandit Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider Bandit Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Bandit Lava Hound
Giant Snowball
Goblins Bats Hog Rider Zappies Lava Hound
Zap
Goblins Bats Zappies Bandit Lava Hound
Barbarian Barrel
Goblins Zappies Bandit
The Log
Goblins Hog Rider Zappies Bandit
Earthquake
Hog Rider Zappies
Arrows
Goblins Bats Zappies Lava Hound
Royal Delivery
Goblins Bats Hog Rider Zappies Bandit Lava Hound
Fireball
Hog Rider Zappies Bandit Lava Hound
Poison
Bats Zappies Lava Hound
Lightning
Bandit
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Bats Zap Bandit Hog Rider Zappies Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Goblins Bats Zap

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Bats
Hog Rider Lava Hound Zap Bandit
Zap
Hog Rider Mirror Goblins Bats Zappies Bandit Lava Hound
Hog Rider
Goblins Bats Zap Zappies Mirror Bandit
Zappies
Zap Hog Rider Bandit Lava Hound
Mirror
Zap Hog Rider
Bandit
Bats Zap Hog Rider Zappies
Lava Hound
Bats Zap Zappies

Defense Synergies 1 10

Goblins
Zap Zappies Bandit
Bats
Zap Zappies Bandit
Zap
Mirror Goblins Bats Zappies Bandit
Hog Rider
Zappies
Goblins Bats Zap Mirror Bandit
Mirror
Zap Zappies
Bandit
Goblins Bats Zap Zappies
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Zappies
Goblins Bats Zap Zappies Bandit
Goblins Bats Zappies Bandit
Goblins Bats Zappies Bandit
Goblins Bats Zap Zappies Bandit
Bats Zap Zappies
Zap Bandit
Zappies Goblins
Goblins Zappies Bandit
Goblins Bats Zap Zappies Bandit
Bats Zap Zappies
Bats Zap Zappies Bandit
Goblins Bats Zap Zappies
Zappies Bandit
Zap Zappies Bandit
Goblins Bats Zappies
Goblins Bats Zap Zappies Bandit
Zap Bats Zappies Bandit
Zappies
Goblins Bats Zappies Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Zappies Bandit
Bandit Zap
Zappies Bandit Goblins Bats Zap
Bats Zap Zappies Bandit
Zappies Bandit
Bats Zap Zappies
Goblins Bats Zappies Bandit
Zappies
Zap Goblins Bats Zappies Bandit
Zappies
Bats Zappies
Zap
Zappies Bandit
Zappies
Zappies Goblins Bats Zap
Bats Zap Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit
Bandit
Zap
Bats Zap
Zap
Zap Bandit
Goblins Bats
Zap Bandit
Zap
Bandit
Bandit
Zap
Zap Bandit
Bandit
Bats
Zap Bandit
Zap
Zap
Zap
Zap Bandit
Zap Bandit
Zap Bandit
Bats Zap
Zap Bats Zappies
Zap Bandit
Zap Zappies
Zap Bats Zappies Bandit
Zap Zappies
Zap
Zap
Zap Bats Zappies
Bats Zap Zappies
Zap Bandit

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