My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Earthquake

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider
Giant Snowball
Minions Hog Rider Baby Dragon
Zap
Minions
Barbarian Barrel
Elite Barbarians Valkyrie Wizard
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Valkyrie Hog Rider Wizard Baby Dragon
Fireball
Minions Elite Barbarians Hog Rider Wizard Baby Dragon
Poison
Minions Wizard
Lightning
Elite Barbarians Valkyrie Wizard Baby Dragon
Rocket
Elite Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Valkyrie Hog Rider Baby Dragon Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Minions Valkyrie

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Minions Valkyrie Baby Dragon The Log
Minions
Hog Rider Zap Elite Barbarians Valkyrie Baby Dragon
Elite Barbarians
Zap Valkyrie Minions Hog Rider Wizard The Log
Valkyrie
Elite Barbarians Hog Rider Zap Minions Wizard Baby Dragon
Hog Rider
Zap Minions Valkyrie The Log Elite Barbarians Wizard Baby Dragon
Wizard
Elite Barbarians Valkyrie Hog Rider
Baby Dragon
Zap Minions Valkyrie Hog Rider
The Log
Hog Rider Zap Elite Barbarians

Defense Synergies 2 14

Zap
Minions Elite Barbarians Valkyrie Baby Dragon The Log
Minions
Valkyrie Zap Baby Dragon The Log
Elite Barbarians
Valkyrie Zap Wizard The Log
Valkyrie
Minions Elite Barbarians Zap Wizard Baby Dragon The Log
Hog Rider
Wizard
Elite Barbarians Valkyrie The Log
Baby Dragon
Zap Minions Valkyrie The Log
The Log
Zap Minions Elite Barbarians Valkyrie Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Wizard Baby Dragon The Log
Elite Barbarians Zap Minions Valkyrie The Log
Minions Elite Barbarians Valkyrie
Elite Barbarians Minions Valkyrie
Elite Barbarians Valkyrie The Log
The Log Zap Minions Valkyrie Baby Dragon
Minions Zap Wizard Baby Dragon
Zap Valkyrie Baby Dragon The Log
Minions Elite Barbarians
Elite Barbarians Valkyrie
Minions Valkyrie Zap Wizard Baby Dragon The Log
Minions Zap Wizard Baby Dragon
Zap Minions Elite Barbarians Valkyrie Wizard The Log
Valkyrie Wizard Zap Minions Baby Dragon The Log
Elite Barbarians
Zap Elite Barbarians The Log
Wizard Minions Elite Barbarians Valkyrie
Zap Minions Elite Barbarians Valkyrie Wizard Baby Dragon The Log
Zap Valkyrie Wizard Baby Dragon The Log Minions
Elite Barbarians
Valkyrie Wizard Minions Elite Barbarians Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians
Zap Elite Barbarians Valkyrie Wizard Baby Dragon The Log
Zap Minions Elite Barbarians Valkyrie The Log
Valkyrie Zap Elite Barbarians The Log
Elite Barbarians Valkyrie
Wizard Zap Minions Baby Dragon
Minions Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Zap Minions Elite Barbarians Valkyrie Baby Dragon The Log
Minions Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie The Log
Elite Barbarians Valkyrie Wizard
Wizard Valkyrie Baby Dragon
Elite Barbarians Zap Minions Valkyrie Baby Dragon The Log
Minions Valkyrie Zap Elite Barbarians Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
Valkyrie The Log
Wizard Zap Valkyrie Baby Dragon The Log
Wizard Zap Minions Baby Dragon
Wizard Baby Dragon The Log
The Log Zap Wizard Baby Dragon
The Log Zap Wizard
Minions Elite Barbarians
Zap Valkyrie Wizard The Log
Zap Wizard Baby Dragon
Elite Barbarians Baby Dragon The Log
Minions Baby Dragon
Zap Elite Barbarians Baby Dragon The Log
Zap Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Minions
Zap Wizard Baby Dragon The Log
Zap Valkyrie Wizard Baby Dragon The Log
Minions Baby Dragon The Log
Wizard
The Log
Zap Baby Dragon The Log
Zap The Log Valkyrie Wizard Baby Dragon
The Log Zap Wizard Baby Dragon
Zap Wizard Baby Dragon The Log
Zap Baby Dragon The Log
Elite Barbarians Zap Wizard Baby Dragon
Zap Minions Wizard
Elite Barbarians
Zap Wizard The Log
Zap
Wizard The Log
Zap Minions
Zap Wizard Baby Dragon
The Log
Valkyrie Wizard Baby Dragon
The Log Zap Wizard Baby Dragon
Zap
Elite Barbarians
Zap Minions Elite Barbarians Baby Dragon The Log
Zap
Zap Baby Dragon The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: