My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Earthquake

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Wizard Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Balloon
Giant Snowball
Bomber Minion Horde Balloon Lumberjack
Zap
Bomber Minion Horde Balloon
Barbarian Barrel
Bomber Knight Wizard Electro Wizard Lumberjack
The Log
Bomber Lumberjack
Earthquake
Bomber
Arrows
Bomber Minion Horde
Royal Delivery
Bomber Knight Minion Horde Wizard Balloon Electro Wizard Lumberjack
Fireball
Bomber Minion Horde Wizard Balloon Electro Wizard Lumberjack
Poison
Bomber Minion Horde Wizard Balloon Electro Wizard
Lightning
Knight Wizard Balloon Electro Wizard Lumberjack
Rocket
Minion Horde Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Freeze Electro Wizard Lumberjack Minion Horde Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Knight Freeze Electro Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Lumberjack
Knight
Balloon Bomber Minion Horde Wizard Electro Wizard Lumberjack
Minion Horde
Knight Freeze Lumberjack
Wizard
Knight Balloon Lumberjack
Freeze
Balloon Minion Horde
Balloon
Knight Freeze Lumberjack Wizard Electro Wizard
Electro Wizard
Knight Balloon Lumberjack
Lumberjack
Balloon Bomber Knight Minion Horde Wizard Electro Wizard

Defense Synergies 2 11

Bomber
Knight Electro Wizard
Knight
Bomber Electro Wizard Minion Horde Wizard Lumberjack
Minion Horde
Knight Freeze
Wizard
Knight Freeze Electro Wizard Lumberjack
Freeze
Minion Horde Wizard Electro Wizard Lumberjack
Balloon
Electro Wizard
Knight Bomber Wizard Freeze Lumberjack
Lumberjack
Knight Wizard Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minion Horde Wizard Electro Wizard
Minion Horde Lumberjack Bomber Knight Electro Wizard
Minion Horde Lumberjack Bomber Knight Freeze Electro Wizard
Minion Horde Lumberjack Bomber Knight Electro Wizard
Bomber Lumberjack
Freeze Bomber Electro Wizard Lumberjack
Minion Horde Electro Wizard Wizard Freeze
Electro Wizard
Minion Horde Lumberjack
Knight Bomber Minion Horde Electro Wizard Lumberjack
Minion Horde Electro Wizard Bomber Knight Wizard Freeze Lumberjack
Minion Horde Wizard Electro Wizard
Minion Horde Lumberjack Bomber Knight Wizard Freeze Electro Wizard
Bomber Wizard Minion Horde Freeze Electro Wizard Lumberjack
Knight Minion Horde Electro Wizard Lumberjack
Minion Horde Freeze Electro Wizard Lumberjack
Minion Horde Wizard Bomber Knight Electro Wizard Lumberjack
Bomber Knight Minion Horde Wizard Electro Wizard Lumberjack
Wizard Freeze Bomber Knight Electro Wizard Lumberjack
Electro Wizard Lumberjack
Bomber Wizard Knight Minion Horde Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Electro Wizard
Electro Wizard Bomber Knight Wizard Lumberjack
Lumberjack Knight Minion Horde Electro Wizard
Lumberjack Knight Minion Horde Electro Wizard
Knight Minion Horde Lumberjack
Wizard Minion Horde Freeze Electro Wizard
Knight Minion Horde Electro Wizard Lumberjack
Knight Minion Horde Lumberjack
Minion Horde Freeze Electro Wizard Knight
Minion Horde
Knight Minion Horde Lumberjack
Electro Wizard
Knight Minion Horde Wizard Lumberjack
Wizard Bomber Minion Horde
Electro Wizard Bomber Knight Minion Horde Freeze Lumberjack
Bomber Minion Horde Wizard Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Freeze
Electro Wizard
Minion Horde
Knight Freeze
Bomber Wizard Minion Horde
Wizard Minion Horde Freeze
Bomber Minion Horde Wizard
Wizard Freeze
Wizard
Minion Horde Electro Wizard Lumberjack
Knight Minion Horde Wizard Electro Wizard
Wizard
Knight
Minion Horde Freeze
Bomber Minion Horde Wizard
Minion Horde Wizard
Freeze
Bomber Minion Horde
Bomber Wizard Electro Wizard
Bomber Wizard
Minion Horde
Wizard
Minion Horde
Freeze Bomber Wizard
Minion Horde
Wizard Electro Wizard
Wizard
Minion Horde Wizard Electro Wizard
Electro Wizard Minion Horde Wizard Freeze
Minion Horde
Bomber Minion Horde Wizard
Minion Horde Freeze Electro Wizard
Minion Horde
Wizard
Minion Horde Electro Wizard Freeze
Wizard Electro Wizard
Freeze
Knight Minion Horde Wizard Electro Wizard Lumberjack
Bomber Wizard
Minion Horde
Minion Horde Freeze Electro Wizard
Electro Wizard
Freeze Electro Wizard

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