My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Earthquake

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Flying Machine Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Flying Machine Furnace P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Barrel
Giant Snowball
Bats Archers Flying Machine Furnace Goblin Barrel
Zap
Bats Archers Flying Machine Furnace Goblin Barrel
Barbarian Barrel
Archers Furnace Goblin Barrel
The Log
Archers Furnace Goblin Barrel
Earthquake
Archers Furnace Goblin Barrel
Arrows
Bats Archers Flying Machine Furnace Goblin Barrel
Royal Delivery
Bats Archers Flying Machine Goblin Barrel P.E.K.K.A
Fireball
Archers Flying Machine Furnace Goblin Barrel
Poison
Bats Archers Flying Machine Furnace
Lightning
Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Goblin Barrel Flying Machine Furnace Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Goblin Barrel

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Flying Machine Goblin Barrel P.E.K.K.A
Archers
P.E.K.K.A
Flying Machine
Bats Furnace P.E.K.K.A
Furnace
Flying Machine Goblin Barrel P.E.K.K.A
Goblin Barrel
Bats Furnace P.E.K.K.A
Poison
P.E.K.K.A The Log
P.E.K.K.A
Poison Bats Archers Flying Machine Furnace Goblin Barrel The Log
The Log
Poison P.E.K.K.A

Defense Synergies 1 9

Bats
P.E.K.K.A The Log
Archers
Furnace P.E.K.K.A The Log
Flying Machine
Furnace P.E.K.K.A The Log
Furnace
Archers Flying Machine
Goblin Barrel
Poison
The Log
P.E.K.K.A
The Log Bats Archers Flying Machine
The Log
P.E.K.K.A Bats Archers Flying Machine Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine The Log
P.E.K.K.A Bats Flying Machine Furnace The Log
Furnace P.E.K.K.A Bats Archers
P.E.K.K.A Bats Furnace
Poison P.E.K.K.A The Log
The Log Bats Archers Flying Machine Furnace
Bats Furnace Archers Flying Machine Poison
Flying Machine Poison P.E.K.K.A The Log
P.E.K.K.A Furnace
Archers
Bats Archers Poison Flying Machine Furnace The Log
Bats Archers Flying Machine Furnace Poison
Furnace P.E.K.K.A Bats Flying Machine The Log
Bats Furnace Poison P.E.K.K.A The Log
P.E.K.K.A Furnace
Furnace P.E.K.K.A The Log
Bats Furnace Poison P.E.K.K.A
Bats Archers Flying Machine Furnace The Log
Furnace Poison The Log Bats Archers Flying Machine
P.E.K.K.A
Bats Archers Flying Machine Furnace Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Furnace P.E.K.K.A
Poison Archers Flying Machine The Log
P.E.K.K.A Bats Furnace The Log
P.E.K.K.A Bats The Log
P.E.K.K.A
Furnace Poison Bats Archers Flying Machine
P.E.K.K.A Bats Archers Flying Machine Furnace
P.E.K.K.A
P.E.K.K.A Bats Flying Machine Poison The Log
P.E.K.K.A
P.E.K.K.A Bats Flying Machine
P.E.K.K.A Poison The Log
P.E.K.K.A
Archers Flying Machine Furnace
Bats Archers Flying Machine Furnace Poison P.E.K.K.A The Log
Bats Poison Archers Flying Machine P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine The Log
Poison Flying Machine The Log
Flying Machine Poison The Log
Flying Machine Poison The Log
Poison Furnace The Log
Poison Bats Flying Machine Furnace
Archers Flying Machine Furnace Poison The Log
Poison The Log Flying Machine
Poison The Log Flying Machine
Bats Poison
Poison Flying Machine The Log
Poison Archers Flying Machine
Flying Machine Poison The Log
Flying Machine Poison
Flying Machine Furnace Poison The Log
Flying Machine Furnace Poison The Log
Flying Machine Furnace Poison The Log
Poison
Bats
Archers Flying Machine Poison The Log
Flying Machine Poison The Log
Poison The Log
Poison
The Log
Flying Machine Poison The Log
Poison The Log Furnace
Poison The Log Flying Machine
Flying Machine Poison The Log
Poison The Log
Poison Bats Archers Flying Machine Furnace
Bats Flying Machine Poison
Poison The Log
Poison
P.E.K.K.A
Poison The Log
Bats Archers Flying Machine
Poison Archers Flying Machine
The Log
Poison Flying Machine
The Log Flying Machine Poison
Poison
Flying Machine P.E.K.K.A
Bats Flying Machine Poison The Log
Bats Flying Machine Poison
Poison Flying Machine The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: