My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Earthquake

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats
Zap
Bats Bandit
Barbarian Barrel
Knight Wizard Bandit Electro Wizard
The Log
Bandit
Earthquake
Arrows
Bats
Royal Delivery
Bats Knight Wizard P.E.K.K.A Bandit Electro Wizard
Fireball
Wizard Bandit Electro Wizard
Poison
Bats Wizard Electro Wizard
Lightning
Knight Wizard Bandit Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Bandit Poison Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Bandit

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap P.E.K.K.A Bandit
Zap
P.E.K.K.A Electro Wizard Bats Knight Poison Bandit
Knight
Bats Zap Wizard Poison Electro Wizard
Wizard
Knight P.E.K.K.A Bandit
Poison
P.E.K.K.A Zap Knight
P.E.K.K.A
Zap Poison Electro Wizard Bats Wizard
Bandit
Bats Zap Wizard Electro Wizard
Electro Wizard
Zap P.E.K.K.A Knight Bandit

Defense Synergies 3 16

Bats
Knight Zap P.E.K.K.A Bandit Electro Wizard
Zap
Electro Wizard Bats Knight Poison P.E.K.K.A Bandit
Knight
Bats Electro Wizard Zap Wizard Poison
Wizard
Knight P.E.K.K.A Bandit Electro Wizard
Poison
Zap Knight Electro Wizard
P.E.K.K.A
Bats Zap Wizard Electro Wizard
Bandit
Bats Zap Wizard Electro Wizard
Electro Wizard
Zap Knight Bats Wizard Poison P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard Electro Wizard
P.E.K.K.A Bats Zap Knight Bandit Electro Wizard
P.E.K.K.A Bats Knight Bandit Electro Wizard
P.E.K.K.A Bats Knight Bandit Electro Wizard
Poison P.E.K.K.A
Bats Zap Bandit Electro Wizard
Bats Electro Wizard Zap Wizard Poison
Zap Poison P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Knight Bandit Electro Wizard
Bats Poison Electro Wizard Zap Knight Wizard Bandit
Bats Zap Wizard Poison Electro Wizard
P.E.K.K.A Bats Zap Knight Wizard Bandit Electro Wizard
Wizard Bats Zap Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Bandit Electro Wizard
Zap P.E.K.K.A Bandit Electro Wizard
Wizard Bats Knight Poison P.E.K.K.A Electro Wizard
Bats Zap Knight Wizard Bandit Electro Wizard
Zap Wizard Poison Bats Knight Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Bats Knight Poison P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A Bandit Electro Wizard
Poison Bandit Electro Wizard Zap Knight Wizard
P.E.K.K.A Bandit Bats Zap Knight Electro Wizard
P.E.K.K.A Bats Zap Knight Bandit Electro Wizard
P.E.K.K.A Knight Bandit
Wizard Poison Bats Zap Electro Wizard
P.E.K.K.A Bats Knight Bandit Electro Wizard
P.E.K.K.A Knight
Zap P.E.K.K.A Electro Wizard Bats Knight Poison Bandit
P.E.K.K.A
P.E.K.K.A Bats Knight
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A Knight Wizard Bandit
Wizard
Electro Wizard Bats Zap Knight Poison P.E.K.K.A
Bats Poison Zap Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Bandit
Poison Zap Bandit Electro Wizard
Poison Bandit
Knight Poison
Wizard Poison Zap
Wizard Poison Bats Zap
Wizard Poison
Poison Zap Wizard
Poison Zap Wizard Bandit
Bats Poison Electro Wizard
Poison Zap Knight Wizard Bandit Electro Wizard
Poison Zap Wizard
Poison Knight Bandit
Poison Bandit
Zap Poison
Zap Wizard Poison Bandit
Wizard Poison Bandit
Poison
Bats
Zap Wizard Poison Bandit Electro Wizard
Zap Wizard Poison
Poison
Wizard Poison
Zap Poison
Zap Poison Wizard
Poison Zap Wizard Bandit Electro Wizard
Zap Wizard Poison Bandit
Poison Zap Bandit
Poison Bats Zap Wizard Electro Wizard
Zap Electro Wizard Bats Wizard Poison
Poison Zap Wizard Bandit
Zap Poison Electro Wizard
P.E.K.K.A
Wizard Poison
Zap Electro Wizard Bats Bandit
Poison Zap Wizard Electro Wizard
Poison Knight Wizard Electro Wizard
Zap Wizard Poison
Zap Poison
P.E.K.K.A
Zap Bats Poison Electro Wizard
Bats Zap Poison Electro Wizard
Poison Zap Bandit Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: