My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Battle Healer Miner Ice Wizard Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Prince
Giant Snowball
Minion Horde Goblin Barrel
Zap
Minion Horde Goblin Barrel Prince
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Royal Ghost
The Log
Goblin Barrel Prince
Earthquake
Goblin Barrel
Arrows
Minion Horde Goblin Barrel
Royal Delivery
Minion Horde Valkyrie Wizard Goblin Barrel Prince Royal Ghost
Fireball
Minion Horde Wizard Goblin Barrel
Poison
Minion Horde Wizard
Lightning
Valkyrie Wizard Prince
Rocket
Minion Horde Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Prince Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Barrel Royal Ghost Valkyrie Minion Horde Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Barrel Royal Ghost

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Prince
Minion Horde
Prince
Valkyrie
Goblin Barrel Prince Wizard Royal Ghost
Wizard
Valkyrie Prince Royal Ghost
Goblin Barrel
Valkyrie Prince Arrows Royal Ghost
Prince
Valkyrie Goblin Barrel Arrows Minion Horde Wizard The Log Royal Ghost
The Log
Prince
Royal Ghost
Valkyrie Wizard Goblin Barrel Prince

Defense Synergies 1 10

Arrows
Valkyrie Prince
Minion Horde
The Log
Valkyrie
Arrows Wizard Prince The Log
Wizard
Valkyrie Prince The Log Royal Ghost
Goblin Barrel
Prince
The Log Arrows Valkyrie Wizard
The Log
Prince Minion Horde Valkyrie Wizard Royal Ghost
Royal Ghost
Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard The Log
Minion Horde Valkyrie Prince The Log
Minion Horde Prince Valkyrie
Minion Horde Prince Valkyrie
Arrows Valkyrie Prince The Log
Arrows The Log Valkyrie Royal Ghost
Minion Horde Arrows Wizard
Arrows Valkyrie The Log
Minion Horde Prince
Minion Horde Valkyrie Prince Royal Ghost
Minion Horde Valkyrie Arrows Wizard The Log Royal Ghost
Arrows Minion Horde Wizard
Minion Horde Prince Valkyrie Wizard The Log
Valkyrie Wizard Arrows Minion Horde Prince The Log Royal Ghost
Minion Horde Prince
Minion Horde Prince The Log
Minion Horde Wizard Arrows Valkyrie Prince
Arrows Minion Horde Valkyrie Wizard Prince The Log Royal Ghost
Arrows Valkyrie Wizard The Log Royal Ghost
Prince
Valkyrie Wizard Royal Ghost Arrows Minion Horde Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Prince Royal Ghost
Arrows Valkyrie Wizard Prince The Log Royal Ghost
Minion Horde Valkyrie Prince The Log
Valkyrie Prince Minion Horde The Log
Minion Horde Valkyrie Prince
Arrows Wizard Minion Horde
Prince Minion Horde Valkyrie
Minion Horde Valkyrie Prince
Minion Horde Valkyrie Prince The Log
Minion Horde
Minion Horde Valkyrie Prince
Arrows Valkyrie Prince The Log
Prince Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie
Minion Horde Valkyrie Prince The Log
Arrows Valkyrie Minion Horde Wizard The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie The Log Royal Ghost
Arrows The Log Royal Ghost
Arrows Minion Horde The Log
Arrows Valkyrie Prince The Log
Wizard Arrows Minion Horde Valkyrie The Log
Arrows Wizard Minion Horde
Arrows Minion Horde Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Minion Horde Prince
Arrows Minion Horde Valkyrie Wizard Prince The Log
Arrows Wizard
The Log
Arrows Minion Horde
Arrows Prince The Log
Arrows Minion Horde Wizard The Log
Arrows Minion Horde Wizard The Log
Arrows
Minion Horde
Arrows Wizard Prince The Log
Arrows Valkyrie Wizard The Log
Minion Horde Prince The Log
Arrows Wizard
Prince The Log
Arrows Minion Horde The Log
Arrows The Log Valkyrie Wizard
Minion Horde
Arrows The Log Wizard Royal Ghost
Arrows Wizard Prince The Log
Arrows The Log
Arrows Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Arrows Minion Horde Wizard The Log
Arrows Minion Horde
Minion Horde Prince
Arrows Wizard The Log
Minion Horde Prince
Arrows Wizard
Arrows The Log
Minion Horde Valkyrie Wizard Prince
Arrows The Log Wizard
Arrows
Minion Horde Prince
Minion Horde The Log
Prince The Log Royal Ghost

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