My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Battle Healer Miner Ice Wizard Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Battle Ram Dark Prince Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Battle Ram Skeleton Army Dark Prince Miner
Giant Snowball
Bomber Bats Battle Ram Skeleton Army Witch Miner Princess
Zap
Bomber Bats Battle Ram Skeleton Army Dark Prince Witch Princess
Barbarian Barrel
Bomber Battle Ram Skeleton Army Dark Prince Witch Princess
The Log
Bomber Battle Ram Skeleton Army Dark Prince Witch Princess
Earthquake
Bomber Skeleton Army Witch
Arrows
Bomber Bats Skeleton Army Witch Princess
Royal Delivery
Bomber Bats Battle Ram Skeleton Army Dark Prince Witch Miner Princess
Fireball
Bomber Battle Ram Skeleton Army Witch Princess
Poison
Bomber Bats Skeleton Army Witch Princess
Lightning
Battle Ram Dark Prince Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Skeleton Army Dark Prince Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Skeleton Army Miner Princess Battle Ram Dark Prince Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Skeleton Army Miner

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Battle Ram Dark Prince Miner
Bats
Miner Bomber Battle Ram Dark Prince
Battle Ram
Bomber Bats Witch Princess
Skeleton Army
Dark Prince
Bomber Bats Witch Miner Princess
Witch
Battle Ram Dark Prince Miner
Miner
Bats Bomber Dark Prince Witch
Princess
Battle Ram Dark Prince

Defense Synergies 0 7

Bomber
Bats Dark Prince Miner
Bats
Bomber Dark Prince
Battle Ram
Skeleton Army
Princess
Dark Prince
Bomber Bats Witch Princess
Witch
Dark Prince
Miner
Bomber
Princess
Skeleton Army Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Skeleton Army Bomber Bats Dark Prince Witch
Skeleton Army Witch Bomber Bats Dark Prince
Skeleton Army Witch Bomber Bats Dark Prince
Bomber Skeleton Army Dark Prince Princess
Skeleton Army Bomber Bats Dark Prince
Bats Witch Princess
Witch Skeleton Army Princess
Skeleton Army Bomber Dark Prince Miner
Bats Skeleton Army Witch Bomber Dark Prince Princess
Bats Witch Princess
Skeleton Army Bomber Bats Dark Prince Witch
Bomber Skeleton Army Bats Dark Prince Witch Princess
Skeleton Army
Skeleton Army
Bomber Bats Skeleton Army Dark Prince Witch
Bomber Bats Skeleton Army Dark Prince Witch
Witch Bomber Bats Dark Prince Princess
Bomber Skeleton Army Dark Prince Bats Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Dark Prince Witch
Bomber Miner
Skeleton Army Bats Dark Prince Witch
Skeleton Army Dark Prince Bats
Skeleton Army Dark Prince Witch
Bats Witch Princess
Skeleton Army Dark Prince Bats Witch
Skeleton Army Dark Prince
Bats Skeleton Army Dark Prince Witch
Witch Skeleton Army
Bats Dark Prince Witch
Skeleton Army Dark Prince
Skeleton Army Dark Prince Witch
Bomber Skeleton Army Witch Princess
Skeleton Army Witch Bomber Bats Dark Prince
Bats Bomber Dark Prince Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Miner Princess
Miner
Dark Prince
Bomber Dark Prince
Bats Witch Princess
Bomber Witch Princess
Princess
Miner
Bats
Miner Dark Prince Princess
Princess
Miner Princess
Princess
Princess
Bomber Witch Princess
Princess
Bomber Bats
Bomber Dark Prince Princess
Bomber Witch Miner Princess
Princess
Bomber Dark Prince Witch Princess
Witch
Miner Witch Princess
Witch Miner Princess
Miner
Bats Witch Princess
Bats Witch
Bomber Miner
Princess
Princess
Bats Skeleton Army Dark Prince Witch Princess
Witch Princess
Miner Dark Prince Princess
Bomber Princess
Dark Prince
Bats Witch Princess
Bats Witch Princess
Dark Prince Witch Miner Princess

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