My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Missing cards in your collection

Battle Healer Fisherman Inferno Dragon Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Skeleton Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Clone Giant Skeleton Night Witch
Giant Snowball
Hog Rider Clone Night Witch
Zap
Clone Night Witch
Barbarian Barrel
Valkyrie Clone Giant Skeleton Night Witch
The Log
Hog Rider Clone Giant Skeleton
Earthquake
Hog Rider Clone
Arrows
Clone Night Witch
Royal Delivery
Valkyrie Hog Rider Clone Giant Skeleton Night Witch
Fireball
Hog Rider Clone Night Witch
Poison
Clone Night Witch
Lightning
Valkyrie Night Witch
Rocket
Valkyrie Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Clone Giant Skeleton Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Clone Fireball Valkyrie Hog Rider Night Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Clone Fireball

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider The Log
Valkyrie
Hog Rider Giant Skeleton
Hog Rider
Fireball Valkyrie Rage The Log Giant Skeleton
Rage
Hog Rider Giant Skeleton Night Witch
Clone
Giant Skeleton Night Witch
Giant Skeleton
Clone Valkyrie Hog Rider Rage The Log Night Witch
The Log
Hog Rider Fireball Giant Skeleton
Night Witch
Clone Rage Giant Skeleton

Defense Synergies 1 5

Fireball
The Log Valkyrie
Valkyrie
Fireball The Log Night Witch
Hog Rider
Rage
Clone
Giant Skeleton
The Log
The Log
Fireball Valkyrie Giant Skeleton Night Witch
Night Witch
Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie The Log
Valkyrie The Log Night Witch
Valkyrie Giant Skeleton Night Witch
Night Witch Valkyrie
Fireball Valkyrie Giant Skeleton The Log
Fireball The Log Valkyrie Night Witch
Fireball Night Witch
Fireball Valkyrie Giant Skeleton The Log
Night Witch
Valkyrie Giant Skeleton Night Witch
Valkyrie Fireball Giant Skeleton The Log Night Witch
Fireball Night Witch
Night Witch Fireball Valkyrie Giant Skeleton The Log
Fireball Valkyrie The Log Night Witch
Fireball The Log
Fireball Valkyrie Night Witch
Fireball Valkyrie The Log Night Witch
Valkyrie The Log Fireball Giant Skeleton
Valkyrie Fireball Giant Skeleton The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Giant Skeleton
Fireball Valkyrie The Log
Giant Skeleton Valkyrie The Log
Valkyrie Giant Skeleton Fireball The Log Night Witch
Giant Skeleton Valkyrie Night Witch
Fireball
Fireball Valkyrie Giant Skeleton Night Witch
Giant Skeleton Valkyrie
Giant Skeleton Fireball Valkyrie The Log
Valkyrie Giant Skeleton
Fireball Valkyrie Giant Skeleton The Log
Giant Skeleton Fireball Valkyrie Night Witch
Fireball Valkyrie
Fireball Valkyrie Giant Skeleton The Log Night Witch
Valkyrie Fireball Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Giant Skeleton The Log
Fireball The Log
Fireball Giant Skeleton The Log
Fireball Valkyrie Giant Skeleton The Log
Fireball Valkyrie The Log
Fireball
The Log
Fireball The Log
Fireball The Log
Fireball Night Witch
Fireball Valkyrie The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Night Witch
Fireball The Log
Fireball Valkyrie The Log
Fireball Giant Skeleton The Log Night Witch
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Night Witch
Fireball
Fireball Night Witch
Fireball The Log Night Witch
Fireball
Giant Skeleton
Fireball The Log
Fireball Night Witch
Fireball
The Log Fireball
Fireball Valkyrie
The Log Fireball
Fireball Giant Skeleton
Fireball Giant Skeleton The Log
Fireball
Fireball Giant Skeleton The Log

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