My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Battle Healer Bandit Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Prince P.E.K.K.A Bandit Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Bandit
Giant Snowball
Zap
Prince Bandit
Barbarian Barrel
Hunter Bandit Electro Wizard Magic Archer
The Log
Hunter Prince Bandit
Earthquake
Arrows
Royal Delivery
Hunter Prince P.E.K.K.A Bandit Electro Wizard Magic Archer
Fireball
Hunter Bandit Electro Wizard Magic Archer
Poison
Hunter Electro Wizard Magic Archer
Lightning
Hunter Prince Bandit Electro Wizard Magic Archer
Rocket
Hunter Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Bandit Hunter Electro Wizard Magic Archer Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Bandit Hunter

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince P.E.K.K.A Electro Wizard Hunter The Log Bandit Magic Archer
Hunter
Zap Prince P.E.K.K.A Bandit
Prince
Zap Hunter The Log Electro Wizard Magic Archer
P.E.K.K.A
Zap Electro Wizard Magic Archer Hunter The Log
The Log
Zap Prince P.E.K.K.A Bandit Magic Archer
Bandit
Zap Hunter The Log Electro Wizard Magic Archer
Electro Wizard
Zap P.E.K.K.A Prince Bandit Magic Archer
Magic Archer
P.E.K.K.A Zap Prince The Log Bandit Electro Wizard

Defense Synergies 3 20

Zap
Electro Wizard Hunter Prince P.E.K.K.A The Log Bandit Magic Archer
Hunter
Zap Prince P.E.K.K.A The Log Bandit Electro Wizard
Prince
The Log Zap Hunter Electro Wizard Magic Archer
P.E.K.K.A
The Log Zap Hunter Electro Wizard
The Log
Prince P.E.K.K.A Zap Hunter Bandit Electro Wizard Magic Archer
Bandit
Zap Hunter The Log Electro Wizard Magic Archer
Electro Wizard
Zap Hunter Prince P.E.K.K.A The Log Bandit Magic Archer
Magic Archer
Zap Prince The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Electro Wizard Magic Archer
Hunter P.E.K.K.A Zap Prince The Log Bandit Electro Wizard
Hunter Prince P.E.K.K.A Bandit Electro Wizard
Hunter Prince P.E.K.K.A Bandit Electro Wizard
Prince P.E.K.K.A The Log
The Log Zap Hunter Bandit Electro Wizard Magic Archer
Hunter Electro Wizard Zap Magic Archer
Zap P.E.K.K.A The Log Bandit Electro Wizard Magic Archer
Hunter P.E.K.K.A Prince
Hunter Prince Bandit Electro Wizard
Electro Wizard Zap Hunter The Log Bandit Magic Archer
Hunter Zap Electro Wizard Magic Archer
Hunter Prince P.E.K.K.A Zap The Log Bandit Electro Wizard
Zap Hunter Prince P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Hunter Prince Bandit Electro Wizard
Zap Hunter Prince P.E.K.K.A The Log Bandit Electro Wizard
Hunter Prince P.E.K.K.A Electro Wizard
Zap Hunter Prince The Log Bandit Electro Wizard Magic Archer
Zap Hunter The Log Bandit Electro Wizard Magic Archer
P.E.K.K.A Hunter Prince Electro Wizard
Hunter Prince P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Prince P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Hunter Prince The Log Magic Archer
P.E.K.K.A Bandit Zap Hunter Prince The Log Electro Wizard
Hunter Prince P.E.K.K.A Zap The Log Bandit Electro Wizard
P.E.K.K.A Hunter Prince Bandit
Zap Hunter Electro Wizard Magic Archer
Prince P.E.K.K.A Hunter Bandit Electro Wizard
P.E.K.K.A Hunter Prince
Zap P.E.K.K.A Electro Wizard Prince The Log Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A Hunter Prince
P.E.K.K.A Zap Prince The Log Electro Wizard
Prince P.E.K.K.A Hunter Bandit
Magic Archer
Electro Wizard Zap Hunter Prince P.E.K.K.A The Log Magic Archer
Zap Hunter P.E.K.K.A The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log Bandit
Zap The Log Bandit Electro Wizard Magic Archer
The Log Bandit Magic Archer
Prince The Log
Zap The Log Magic Archer
Zap Hunter Magic Archer
The Log Magic Archer
The Log Zap Hunter Magic Archer
The Log Zap Bandit
Prince Electro Wizard
Zap Prince The Log Bandit Electro Wizard Magic Archer
Zap Magic Archer
Hunter The Log Bandit Magic Archer
Bandit Magic Archer
Zap Prince The Log Magic Archer
Zap Hunter The Log Bandit Magic Archer
Magic Archer The Log Bandit
Zap Hunter Prince The Log Bandit Electro Wizard Magic Archer
Zap The Log Magic Archer
Prince The Log Magic Archer
Prince The Log
Zap The Log
Zap The Log Hunter Magic Archer
The Log Zap Hunter Bandit Electro Wizard Magic Archer
Zap Prince The Log Bandit Magic Archer
Zap The Log Bandit Magic Archer
Zap Hunter Electro Wizard Magic Archer
Zap Electro Wizard
Zap Hunter The Log Bandit Magic Archer
Zap Electro Wizard Magic Archer
P.E.K.K.A Prince
The Log Magic Archer
Zap Electro Wizard Prince Bandit Magic Archer
Zap Hunter Electro Wizard Magic Archer
The Log
Hunter Prince Electro Wizard Magic Archer
The Log Zap Magic Archer
Zap
Prince P.E.K.K.A
Zap The Log Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Prince The Log Bandit Electro Wizard Magic Archer

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