My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Battle Healer Bandit Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess Ice Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Princess Ice Wizard Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Inferno Dragon Night Witch
Giant Snowball
Bats Hog Rider Princess Inferno Dragon Night Witch
Zap
Bats Princess Inferno Dragon Night Witch
Barbarian Barrel
Princess Ice Wizard Night Witch
The Log
Hog Rider Princess
Earthquake
Hog Rider
Arrows
Bats Princess Night Witch
Royal Delivery
Bats Hog Rider P.E.K.K.A Princess Ice Wizard Inferno Dragon Night Witch
Fireball
Hog Rider Princess Ice Wizard Inferno Dragon Night Witch
Poison
Bats Princess Ice Wizard Night Witch
Lightning
Ice Wizard Inferno Dragon Night Witch
Rocket
Hog Rider Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A Princess Ice Wizard Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Princess Ice Wizard Hog Rider Inferno Dragon Night Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Princess Ice Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap P.E.K.K.A Inferno Dragon
Zap
Hog Rider P.E.K.K.A Bats Princess Ice Wizard Night Witch
Hog Rider
Bats Zap Princess
P.E.K.K.A
Zap Bats Princess Ice Wizard Night Witch
Princess
Zap Hog Rider P.E.K.K.A
Ice Wizard
Zap P.E.K.K.A
Inferno Dragon
Bats
Night Witch
Zap P.E.K.K.A

Defense Synergies 0 14

Bats
Zap P.E.K.K.A Ice Wizard Inferno Dragon
Zap
Bats P.E.K.K.A Princess Ice Wizard Inferno Dragon Night Witch
Hog Rider
P.E.K.K.A
Bats Zap Princess Ice Wizard
Princess
Zap P.E.K.K.A Ice Wizard
Ice Wizard
Bats Zap P.E.K.K.A Princess Inferno Dragon Night Witch
Inferno Dragon
Bats Zap Ice Wizard
Night Witch
Zap Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
P.E.K.K.A Inferno Dragon Bats Zap Ice Wizard Night Witch
P.E.K.K.A Bats Ice Wizard Inferno Dragon Night Witch
P.E.K.K.A Inferno Dragon Night Witch Bats Ice Wizard
P.E.K.K.A Princess
Bats Zap Ice Wizard Night Witch
Bats Inferno Dragon Zap Princess Ice Wizard Night Witch
Zap P.E.K.K.A
P.E.K.K.A Inferno Dragon Princess Ice Wizard Night Witch
Ice Wizard Night Witch
Bats Ice Wizard Zap Princess Night Witch
Inferno Dragon Bats Zap Princess Ice Wizard Night Witch
P.E.K.K.A Night Witch Bats Zap Ice Wizard
Bats Zap P.E.K.K.A Princess Night Witch
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Inferno Dragon
Bats P.E.K.K.A Night Witch
Bats Zap Ice Wizard Night Witch
Zap Bats Princess Ice Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon
Bats P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Inferno Dragon
P.E.K.K.A Bats Zap
P.E.K.K.A Bats Zap Night Witch
P.E.K.K.A Inferno Dragon Night Witch
Bats Zap Princess Ice Wizard
P.E.K.K.A Bats Ice Wizard Night Witch
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Bats Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Bats
P.E.K.K.A Zap
P.E.K.K.A Night Witch
Princess
Bats Zap P.E.K.K.A Inferno Dragon Night Witch
Bats Zap P.E.K.K.A Princess Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess Ice Wizard
Zap
Bats Zap Princess Ice Wizard
Princess
Zap Princess Ice Wizard
Zap
Bats Night Witch
Zap Princess
Zap Princess
Princess
Princess
Princess Zap
Zap Princess
Princess
Bats Night Witch
Zap Princess
Zap Princess
Night Witch
Princess
Zap
Zap Princess Ice Wizard
Inferno Dragon
Zap Princess Ice Wizard
Zap Princess
Zap
Bats Zap Princess Ice Wizard Night Witch
Zap Bats
Night Witch
Zap Night Witch
Zap Princess
P.E.K.K.A
Princess
Zap Bats Princess Night Witch
Zap Princess Ice Wizard
Princess
Zap Princess
Zap
P.E.K.K.A
Zap Bats Princess
Bats Zap Princess
Zap Princess

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